#include "cl_collision.h"
+/// User-visible names of these CF_USERINFO cvars must be matched in CL_SetInfo()!
cvar_t cl_name = {CF_CLIENT | CF_ARCHIVE | CF_USERINFO, "_cl_name", "player", "player name"};
cvar_t cl_rate = {CF_CLIENT | CF_ARCHIVE | CF_USERINFO, "rate", "20000", "connection speed"};
cvar_t cl_rate_burstsize = {CF_CLIENT | CF_ARCHIVE | CF_USERINFO, "rate_burstsize", "1024", "rate control burst size"};
cvar_t cl_skin = {CF_CLIENT | CF_USERINFO | CF_ARCHIVE, "skin", "", "QW player skin name (example: base)"};
cvar_t cl_noaim = {CF_CLIENT | CF_USERINFO | CF_ARCHIVE, "noaim", "1", "QW option to disable vertical autoaim"};
cvar_t cl_pmodel = {CF_CLIENT | CF_USERINFO | CF_ARCHIVE, "pmodel", "0", "current player model number in nehahra"};
+
cvar_t r_fixtrans_auto = {CF_CLIENT, "r_fixtrans_auto", "0", "automatically fixtrans textures (when set to 2, it also saves the fixed versions to a fixtrans directory)"};
extern cvar_t rcon_secure;