// chase.c -- chase camera code
#include "quakedef.h"
+#include "cl_collision.h"
-cvar_t chase_back = {CVAR_SAVE, "chase_back", "48"};
-cvar_t chase_up = {CVAR_SAVE, "chase_up", "48"};
-cvar_t chase_active = {CVAR_SAVE, "chase_active", "0"};
+cvar_t chase_back = {CVAR_SAVE, "chase_back", "48"};
+cvar_t chase_up = {CVAR_SAVE, "chase_up", "24"};
+cvar_t chase_active = {CVAR_SAVE, "chase_active", "0"};
+// GAME_GOODVSBAD2
+cvar_t chase_stevie = {0, "chase_stevie", "0"};
void Chase_Init (void)
{
Cvar_RegisterVariable (&chase_back);
Cvar_RegisterVariable (&chase_up);
Cvar_RegisterVariable (&chase_active);
+ if (gamemode == GAME_GOODVSBAD2)
+ Cvar_RegisterVariable (&chase_stevie);
}
void Chase_Reset (void)
// start position 12 units behind head
}
-int traceline_endcontents;
-
-float TraceLine (vec3_t start, vec3_t end, vec3_t impact, vec3_t normal, int contents)
-{
- trace_t trace;
-
-// FIXME: broken, fix it
-// if (impact == NULL && normal == NULL && contents == 0)
-// return SV_TestLine (cl.worldmodel->hulls, 0, start, end);
-
- Mod_CheckLoaded(cl.worldmodel);
- memset (&trace, 0, sizeof(trace));
- VectorCopy (end, trace.endpos);
- trace.fraction = 1;
- trace.startcontents = contents;
- VectorCopy(start, RecursiveHullCheckInfo.start);
- VectorSubtract(end, start, RecursiveHullCheckInfo.dist);
- RecursiveHullCheckInfo.hull = cl.worldmodel->hulls;
- RecursiveHullCheckInfo.trace = &trace;
- SV_RecursiveHullCheck (0, 0, 1, start, end);
- if (impact)
- VectorCopy (trace.endpos, impact);
- if (normal)
- VectorCopy (trace.plane.normal, normal);
- traceline_endcontents = trace.endcontents;
- return trace.fraction;
-}
-
void Chase_Update (void)
{
- vec3_t forward, stop, chase_dest, normal;
- float dist;
-
- chase_back.value = bound(0, chase_back.value, 128);
- chase_up.value = bound(-48, chase_up.value, 96);
-
- AngleVectors (cl.viewangles, forward, NULL, NULL);
+ vec_t camback, camup, dist, forward[3], stop[3], chase_dest[3], normal[3], projectangles[3];
+
+ camback = bound(0, chase_back.value, 128);
+ if (chase_back.value != camback)
+ Cvar_SetValueQuick(&chase_back, camback);
+ camup = bound(-48, chase_up.value, 96);
+ if (chase_up.value != camup)
+ Cvar_SetValueQuick(&chase_up, camup);
+
+ VectorCopy(cl.viewangles, projectangles);
+ if (gamemode == GAME_GOODVSBAD2 && chase_stevie.integer)
+ {
+ projectangles[0] = 90;
+ r_refdef.viewangles[0] = 90;
+ camback = 1024;
+ }
+ AngleVectors (projectangles, forward, NULL, NULL);
dist = -chase_back.value - 8;
chase_dest[0] = r_refdef.vieworg[0] + forward[0] * dist;
chase_dest[1] = r_refdef.vieworg[1] + forward[1] * dist;
chase_dest[2] = r_refdef.vieworg[2] + forward[2] * dist + chase_up.value;
- TraceLine (r_refdef.vieworg, chase_dest, stop, normal, 0);
+ CL_TraceLine (r_refdef.vieworg, chase_dest, stop, normal, 0, true, NULL);
chase_dest[0] = stop[0] + forward[0] * 8 + normal[0] * 4;
chase_dest[1] = stop[1] + forward[1] * 8 + normal[1] * 4;
chase_dest[2] = stop[2] + forward[2] * 8 + normal[2] * 4;