typedef struct cgdrawlight_s
{
float origin[3];
- float light[3];
+ float color[3];
+ float radius;
}
cgdrawlight_t;
char *CGVM_GetCvarString(const char *name);
double CGVM_Time(void);
int CGVM_Model(const char *name);
+void CGVM_Stain(const float *origin, float radius, int cr1, int cg1, int cb1, int ca1, int cr2, int cg2, int cb2, int ca2);
// more will be added
// engine called functions
// more might be added
#endif
+