CDAudio_Stop ();
// Try playing a fake track (sound file) first
- sfx = S_PrecacheSound (va ("cdtracks/track%02u.wav", track), false);
+ sfx = S_PrecacheSound (va ("cdtracks/track%02u.wav", track), false, true);
if (sfx != NULL)
{
faketrack = S_StartSound (-1, 0, sfx, vec3_origin, cdvolume, 0);
if (faketrack != -1)
{
if (looping)
- S_LoopChannel (faketrack, true);
+ S_LoopChannel (faketrack, true);
Con_DPrintf ("Fake CD track %u playing...\n", track);
}
}