*/
-#define MAX_MAP_HULLS 4
-#define MAX_MAP_LEAFS 65536 // was 8192
-
-// key / value pair sizes
-
-#define MAX_KEY 32
-#define MAX_VALUE 1024
+#define MAX_MAP_HULLS 16 // Q1BSP has 4, Hexen2 Q1BSP has 8, MCBSP has 16
//=============================================================================
#define BSPVERSION 29
-#define TOOLVERSION 2
-typedef struct
+typedef struct lump_s
{
int fileofs, filelen;
} lump_t;
#define LUMP_MODELS 14
#define HEADER_LUMPS 15
-typedef struct
+typedef struct hullinfo_s
+{
+ int filehulls;
+ float hullsizes[MAX_MAP_HULLS][2][3];
+} hullinfo_t;
+
+// WARNING: this struct does NOT match q1bsp's disk format because MAX_MAP_HULLS has been changed by Sajt's MCBSP code, this struct is only being used in memory as a result
+typedef struct dmodel_s
{
float mins[3], maxs[3];
float origin[3];
int firstface, numfaces;
} dmodel_t;
-typedef struct
+typedef struct dheader_s
{
int version;
lump_t lumps[HEADER_LUMPS];
} dheader_t;
-typedef struct
+typedef struct dmiptexlump_s
{
int nummiptex;
int dataofs[4]; // [nummiptex]
} miptex_t;
-typedef struct
+typedef struct dvertex_s
{
float point[3];
} dvertex_t;
#define PLANE_ANYY 4
#define PLANE_ANYZ 5
-typedef struct
+typedef struct dplane_s
{
float normal[3];
float dist;
#define CONTENTSQ3_JUMPPAD 0x00080000 // hint for Q3's bots
#define CONTENTSQ3_CLUSTERPORTAL 0x00100000 // hint for Q3's bots
#define CONTENTSQ3_DONOTENTER 0x00200000 // hint for Q3's bots
+#define CONTENTSQ3_BOTCLIP 0x00400000 // hint for Q3's bots
#define CONTENTSQ3_ORIGIN 0x01000000 // used by origin brushes to indicate origin of bmodel (removed by map compiler)
#define CONTENTSQ3_BODY 0x02000000 // used by bbox entities (should never be on a brush)
#define CONTENTSQ3_CORPSE 0x04000000 // used by dead bodies (SOLID_CORPSE in darkplaces)
#define SUPERCONTENTS_PLAYERCLIP 0x00000100
#define SUPERCONTENTS_MONSTERCLIP 0x00000200
#define SUPERCONTENTS_DONOTENTER 0x00000400
+#define SUPERCONTENTS_BOTCLIP 0x00000800
+#define SUPERCONTENTS_OPAQUE 0x00001000
+// TODO: is there any reason to define:
+// fog?
+// areaportal?
+// teleporter?
+// jumppad?
+// clusterportal?
+// detail? (div0) no, game code should not be allowed to differentiate between structural and detail
+// structural? (div0) no, game code should not be allowed to differentiate between structural and detail
+// trigger? (div0) no, as these are always solid anyway, and that's all that matters for trigger brushes
#define SUPERCONTENTS_LIQUIDSMASK (SUPERCONTENTS_LAVA | SUPERCONTENTS_SLIME | SUPERCONTENTS_WATER)
+#define SUPERCONTENTS_VISBLOCKERMASK SUPERCONTENTS_OPAQUE
/*
#define SUPERCONTENTS_DEADMONSTER 0x00000000
*/
-typedef struct
+typedef struct dnode_s
{
int planenum;
short children[2]; // negative numbers are -(leafs+1), not nodes
unsigned short numfaces; // counting both sides
} dnode_t;
-typedef struct
+typedef struct dclipnode_s
{
int planenum;
short children[2]; // negative numbers are contents
} dclipnode_t;
-typedef struct
+typedef struct texinfo_s
{
float vecs[2][4]; // [s/t][xyz offset]
int miptex;
// note that edge 0 is never used, because negative edge nums are used for
// counterclockwise use of the edge in a face
-typedef struct
+typedef struct dedge_s
{
unsigned short v[2]; // vertex numbers
} dedge_t;
#define MAXLIGHTMAPS 4
-typedef struct
+typedef struct dface_s
{
// LordHavoc: changed from short to unsigned short for q2 support
unsigned short planenum;
short texinfo;
// lighting info
- qbyte styles[MAXLIGHTMAPS];
+ unsigned char styles[MAXLIGHTMAPS];
int lightofs; // start of [numstyles*surfsize] samples
} dface_t;
// leaf 0 is the generic CONTENTS_SOLID leaf, used for all solid areas
// all other leafs need visibility info
-typedef struct
+typedef struct dleaf_s
{
int contents;
int visofs; // -1 = no visibility info
unsigned short firstmarksurface;
unsigned short nummarksurfaces;
- qbyte ambient_level[NUM_AMBIENTS];
+ unsigned char ambient_level[NUM_AMBIENTS];
} dleaf_t;