// {{{ sniperrifle
set g_balance_sniperrifle_bursttime 0
set g_balance_sniperrifle_primary_tracer 1
+set g_balance_sniperrifle_primary_shots 1
set g_balance_sniperrifle_primary_damage 40
set g_balance_sniperrifle_primary_headshotaddeddamage 100
set g_balance_sniperrifle_primary_spread 0
set g_balance_sniperrifle_secondary 1
set g_balance_sniperrifle_secondary_reload 0
set g_balance_sniperrifle_secondary_tracer 0
+set g_balance_sniperrifle_secondary_shots 1
set g_balance_sniperrifle_secondary_damage 50
set g_balance_sniperrifle_secondary_headshotaddeddamage 50 // 50 damage only on head
set g_balance_sniperrifle_secondary_spread 0