set g_balance_laser_secondary_force_zscale 1.25
set g_balance_laser_secondary_force_velocitybias 0
set g_balance_laser_secondary_force_other_scale 0
+set g_balance_laser_reload_ammo 5
+set g_balance_laser_reload_time 2
// }}}
// {{{ shotgun
set g_balance_shotgun_primary_bullets 18
set g_balance_hagar_secondary_lifetime_rand 0
set g_balance_hagar_secondary_refire 0.12
set g_balance_hagar_secondary_ammo 1
+set g_balance_hagar_reload_ammo 25
+set g_balance_hagar_reload_time 2
// }}}
// {{{ rocketlauncher
set g_balance_rocketlauncher_damage 82
set g_balance_rocketlauncher_remote_edgedamage 20
set g_balance_rocketlauncher_remote_radius 120
set g_balance_rocketlauncher_remote_force 350
+set g_balance_rocketlauncher_reload_ammo 25
+set g_balance_rocketlauncher_reload_time 2
// }}}
// {{{ porto
set g_balance_porto_primary_refire 1.5
set g_balance_hlac_reload_time 2
// }}}
// {{{ sniperrifle
-set g_balance_sniperrifle_auto_reload_on_switch 0
set g_balance_sniperrifle_bursttime 0
set g_balance_sniperrifle_primary_tracer 1
set g_balance_sniperrifle_primary_damage 60