set g_balance_firetransfer_damage 0.8
set g_throughfloor_damage 0.5
set g_throughfloor_force 0.7
-set g_projectiles_newton_style 0
+set g_projectiles_newton_style 2
// possible values:
// 0: absolute velocity projectiles (like Quake)
// 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
// 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
set g_projectiles_newton_style_2_minfactor 0.7
set g_projectiles_newton_style_2_maxfactor 5
-set g_projectiles_spread_style 4
+set g_projectiles_spread_style 7
// possible values:
// 0: forward + solid sphere (like Quake) - varies velocity
// 1: forward + flattened solid sphere
set g_balance_crylink_primary_edgedamage 6
set g_balance_crylink_primary_force 40
set g_balance_crylink_primary_radius 80
-set g_balance_crylink_primary_speed 1100
+set g_balance_crylink_primary_speed 1200
set g_balance_crylink_primary_spread 0.1
set g_balance_crylink_primary_shots 7
set g_balance_crylink_primary_bounces 2