]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - balanceSamual.cfg
stop the slap if player dies! Why did I not do this before >:(
[xonotic/xonotic-data.pk3dir.git] / balanceSamual.cfg
index f533012a60a8e16affee49ccdeca41688401c945..4617606df484005cd43069f38f6bf8a4b83749a9 100644 (file)
@@ -115,7 +115,7 @@ set g_balance_health_regenlinear 5
 set g_balance_pause_health_regen 5
 set g_balance_pause_health_regen_spawn 0
 set g_balance_health_rot 0.04
-set g_balance_health_rotlinear 2
+set g_balance_health_rotlinear 1
 set g_balance_pause_health_rot 0.5
 set g_balance_pause_health_rot_spawn 5
 set g_balance_health_regenstable 100
@@ -124,7 +124,7 @@ set g_balance_health_limit 999
 set g_balance_armor_regen 0
 set g_balance_armor_regenlinear 0
 set g_balance_armor_rot 0.04
-set g_balance_armor_rotlinear 2
+set g_balance_armor_rotlinear 1
 set g_balance_pause_armor_rot 1
 set g_balance_pause_armor_rot_spawn 5
 set g_balance_armor_regenstable 100
@@ -174,10 +174,10 @@ set g_projectiles_spread_style 7
 // 5: forward + circle with 1-r falloff
 // 6: forward + circle with 1-r^2 falloff
 // 7: forward + circle with (1-r)(2-r) falloff
-set g_balance_falldamage_deadminspeed 150
-set g_balance_falldamage_minspeed 1000
+set g_balance_falldamage_deadminspeed 250
+set g_balance_falldamage_minspeed 900
 set g_balance_falldamage_factor 0.20
-set g_balance_falldamage_maxdamage 15
+set g_balance_falldamage_maxdamage 40
 set g_balance_damagepush_speedfactor 2.5
 // }}}