set g_balance_falldamage_minspeed 1400
set g_balance_falldamage_factor 0.15
set g_balance_falldamage_maxdamage 25
+set g_balance_damagepush_speedfactor 0
// }}}
// {{{ powerups
set g_balance_laser_primary_gauntlet 0
set g_balance_laser_primary_force_zscale 1
set g_balance_laser_primary_force_velocitybias 0
+set g_balance_laser_primary_force_other_scale 1
set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
set g_balance_laser_secondary_damage 35
set g_balance_laser_secondary_edgedamage 10
set g_balance_laser_secondary_gauntlet 0
set g_balance_laser_secondary_force_zscale 1
set g_balance_laser_secondary_force_velocitybias 0
+set g_balance_laser_secondary_force_other_scale 1
+set g_balance_laser_reload_ammo 0 //default: 6
+set g_balance_laser_reload_time 2
// }}}
// {{{ shotgun
set g_balance_shotgun_primary_bullets 6
set g_balance_shotgun_secondary_melee_range 60
set g_balance_shotgun_secondary_melee_swing 50
set g_balance_shotgun_secondary_melee_time 0.1
+set g_balance_shotgun_secondary_melee_no_doubleslap 1
set g_balance_shotgun_secondary_damage 115
set g_balance_shotgun_secondary_force 150
set g_balance_shotgun_secondary_refire 1.1
set g_balance_shotgun_secondary_animtime 1
+set g_balance_shotgun_reload_ammo 0 //default: 5
+set g_balance_shotgun_reload_time 2
// }}}
// {{{ uzi
set g_balance_uzi_mode 0 // Activates varible spread for sustained & burst mode secondary
set g_balance_uzi_spread_min 0.02
set g_balance_uzi_spread_max 0.6
set g_balance_uzi_spread_add 0.012
+
set g_balance_uzi_burst 0 // # of bullets in a burst (if set to 2 or more)
+set g_balance_uzi_burst_animtime 0.75
set g_balance_uzi_burst_refire 0.05 // refire between burst bullets
set g_balance_uzi_burst_refire2 0.75 // refire after burst
set g_balance_uzi_burst_spread 0.04
set g_balance_uzi_burst_damage 18
set g_balance_uzi_burst_force 50
set g_balance_uzi_burst_ammo 3
+
set g_balance_uzi_first 1
set g_balance_uzi_first_damage 30
set g_balance_uzi_first_force 50
set g_balance_uzi_first_spread 0.015
set g_balance_uzi_first_refire 0.2
set g_balance_uzi_first_ammo 1
+
set g_balance_uzi_sustained_damage 15
set g_balance_uzi_sustained_force 27
set g_balance_uzi_sustained_spread 0.05
set g_balance_uzi_sustained_refire 0.1
set g_balance_uzi_sustained_ammo 1
+
set g_balance_uzi_speed 18000
set g_balance_uzi_bulletconstant 115 // 13.1qu
+
+set g_balance_uzi_reload_ammo 0 //default: 30
+set g_balance_uzi_reload_time 2
// }}}
// {{{ mortar
set g_balance_grenadelauncher_primary_type 0
set g_balance_grenadelauncher_bouncefactor 0.5
set g_balance_grenadelauncher_bouncestop 0.075
+
+set g_balance_grenadelauncher_reload_ammo 0 //default: 12
+set g_balance_grenadelauncher_reload_time 2
// }}}
-// {{{ minelayer // TODO
+// {{{ minelayer
set g_balance_minelayer_damage 35
set g_balance_minelayer_edgedamage 30
set g_balance_minelayer_force 250
set g_balance_minelayer_proximityradius 150
set g_balance_minelayer_speed 750
set g_balance_minelayer_lifetime 60
+set g_balance_minelayer_lifetime_countdown 0
set g_balance_minelayer_refire 1.5
set g_balance_minelayer_animtime 0.4
set g_balance_minelayer_ammo 5
set g_balance_minelayer_remote_edgedamage 40
set g_balance_minelayer_remote_radius 200
set g_balance_minelayer_remote_force 300
+set g_balance_minelayer_reload_ammo 0 //default: 15
+set g_balance_minelayer_reload_time 2
// }}}
// {{{ electro
set g_balance_electro_lightning 0
set g_balance_electro_combo_radius 250
set g_balance_electro_combo_comboradius 0
set g_balance_electro_combo_speed 2000
+set g_balance_electro_reload_ammo 0 //default: 20
+set g_balance_electro_reload_time 2
// }}}
// {{{ crylink
set g_balance_crylink_primary_damage 18
set g_balance_crylink_primary_animtime 0.3
set g_balance_crylink_primary_ammo 2
set g_balance_crylink_primary_bouncedamagefactor 0.5
+set g_balance_crylink_primary_joindelay 0
set g_balance_crylink_primary_joinspread 0
set g_balance_crylink_primary_jointime 0
set g_balance_crylink_primary_joinexplode 0
set g_balance_crylink_secondary_animtime 0.3
set g_balance_crylink_secondary_ammo 2
set g_balance_crylink_secondary_bouncedamagefactor 0.5
+set g_balance_crylink_secondary_joindelay 0
set g_balance_crylink_secondary_joinspread 0
set g_balance_crylink_secondary_jointime 0
set g_balance_crylink_secondary_joinexplode 0
set g_balance_crylink_secondary_middle_fadetime 5
set g_balance_crylink_secondary_line_lifetime 2 // range: 35000 full, fades to 70000
set g_balance_crylink_secondary_line_fadetime 2
+
+set g_balance_crylink_reload_ammo 0 //default: 10
+set g_balance_crylink_reload_time 2
// }}}
// {{{ nex
set g_balance_nex_primary_damage 100
set g_balance_nex_charge_mindmg 40
set g_balance_nex_charge_start 0
set g_balance_nex_charge_rate 0.1
+set g_balance_nex_charge_animlimit 0.5
set g_balance_nex_charge_limit 0.5
set g_balance_nex_charge_rot_rate 0
set g_balance_nex_charge_rot_pause 0 // Dont rot down untill this long after release of charge button
set g_balance_nex_charge_velocity_rate 0.2
set g_balance_nex_charge_minspeed 400
set g_balance_nex_charge_maxspeed 1000
+
+set g_balance_nex_reload_ammo 0 //default: 25
+set g_balance_nex_reload_time 2
// }}}
// {{{ minstanex
set g_balance_minstanex_refire 1
set g_balance_minstanex_animtime 0.3
set g_balance_minstanex_ammo 10
+set g_balance_minstanex_laser_ammo 0
+set g_balance_minstanex_reload_ammo 0 //default: 50
+set g_balance_minstanex_reload_time 2
// }}}
// {{{ hagar
set g_balance_hagar_primary_damage 37
set g_balance_hagar_secondary_lifetime_rand 0
set g_balance_hagar_secondary_refire 0.15
set g_balance_hagar_secondary_ammo 1
+set g_balance_hagar_reload_ammo 0 //default: 25
+set g_balance_hagar_reload_time 2
// }}}
// {{{ rocketlauncher
set g_balance_rocketlauncher_damage 105
set g_balance_rocketlauncher_remote_edgedamage 40
set g_balance_rocketlauncher_remote_radius 150
set g_balance_rocketlauncher_remote_force 600
+set g_balance_rocketlauncher_reload_ammo 0 //default: 25
+set g_balance_rocketlauncher_reload_time 2
// }}}
// {{{ porto
set g_balance_porto_primary_refire 1.5
set g_balance_hlac_secondary_animtime 0.3
set g_balance_hlac_secondary_ammo 10
set g_balance_hlac_secondary_shots 6
+
+set g_balance_hlac_reload_ammo 0 //default: 20
+set g_balance_hlac_reload_time 2
// }}}
// {{{ sniperrifle
-set g_balance_sniperrifle_magazinecapacity 8
-set g_balance_sniperrifle_reloadtime 2 // matches reload anim
-set g_balance_sniperrifle_auto_reload_on_switch 0
set g_balance_sniperrifle_bursttime 0
set g_balance_sniperrifle_primary_tracer 0
+set g_balance_sniperrifle_primary_shots 1
set g_balance_sniperrifle_primary_damage 60
set g_balance_sniperrifle_primary_headshotaddeddamage 100
set g_balance_sniperrifle_primary_spread 0
set g_balance_sniperrifle_primary_burstcost 0
set g_balance_sniperrifle_primary_bullethail 0 // empty magazine on shot
set g_balance_sniperrifle_secondary 1
+set g_balance_sniperrifle_secondary_reload 0
set g_balance_sniperrifle_secondary_tracer 0
+set g_balance_sniperrifle_secondary_shots 1
set g_balance_sniperrifle_secondary_damage 35
set g_balance_sniperrifle_secondary_headshotaddeddamage 15 // 50 damage only on head
set g_balance_sniperrifle_secondary_spread 0.008
set g_balance_sniperrifle_secondary_bulletconstant 130 // 18.3qu
set g_balance_sniperrifle_secondary_burstcost 0
set g_balance_sniperrifle_secondary_bullethail 0 // empty magazine on shot
+set g_balance_sniperrifle_reload_ammo 80 //default: 80
+set g_balance_sniperrifle_reload_time 2
// }}}
// {{{ tuba
set g_balance_tuba_refire 0.05
set g_balance_fireball_secondary_speed_up 100
set g_balance_fireball_secondary_speed_z 0
set g_balance_fireball_secondary_spread 0
+set g_balance_fireball_reload_ammo 0 //default: 60
+set g_balance_fireball_reload_time 2
// }}}
// {{{ seeker
+set g_balance_seeker_type 0 // 0 = old seeker, 1 = new seeker. THIS IS A TEMPORARY CVAR FOR TESTING, will be removed later.
set g_balance_seeker_flac_ammo 0.5
set g_balance_seeker_flac_animtime 0.1
set g_balance_seeker_flac_damage 15
set g_balance_seeker_tag_refire 0.7
set g_balance_seeker_tag_speed 9000
set g_balance_seeker_tag_spread 0
+set g_balance_seeker_tag_tracker_lifetime 10
+set g_balance_seeker_reload_ammo 0 //default: 15
+set g_balance_seeker_reload_time 2
// End new seeker