typedef struct ast_call_s ast_call;
typedef struct ast_unary_s ast_unary;
typedef struct ast_return_s ast_return;
+typedef struct ast_member_s ast_member;
+
+enum {
+ TYPE_ast_node,
+ TYPE_ast_expression,
+ TYPE_ast_value,
+ TYPE_ast_function,
+ TYPE_ast_block,
+ TYPE_ast_binary,
+ TYPE_ast_store,
+ TYPE_ast_entfield,
+ TYPE_ast_ifthen,
+ TYPE_ast_ternary,
+ TYPE_ast_loop,
+ TYPE_ast_call,
+ TYPE_ast_unary,
+ TYPE_ast_return,
+ TYPE_ast_member
+};
+
+#define ast_istype(x, t) ( ((ast_node_common*)x)->nodetype == (TYPE_##t) )
/* Node interface with common components
*/
lex_ctx context;
/* I don't feel comfortable using keywords like 'delete' as names... */
ast_node_delete *destroy;
+ int nodetype;
/* keep: if a node contains this node, 'keep'
* prevents its dtor from destroying this node as well.
*/
bool ast_entfield_codegen(ast_entfield*, ast_function*, bool lvalue, ir_value**);
+/* Member access:
+ *
+ * For now used for vectors. If we get structs or unions
+ * we can have them handled here as well.
+ */
+struct ast_member_s
+{
+ ast_expression_common expression;
+ ast_expression *owner;
+ unsigned int field;
+};
+ast_member* ast_member_new(lex_ctx ctx, ast_expression *owner, unsigned int field);
+void ast_member_delete(ast_member*);
+
+bool ast_member_codegen(ast_member*, ast_function*, bool lvalue, ir_value**);
+
/* Store
*
* Stores left<-right and returns left.
{
ast_expression_common expression;
int op;
- ast_value *dest; /* When we add pointers this might have to change to expression */
+ ast_expression *dest;
ast_expression *source;
};
ast_store* ast_store_new(lex_ctx ctx, int op,
- ast_value *d, ast_expression *s);
+ ast_expression *d, ast_expression *s);
void ast_store_delete(ast_store*);
bool ast_store_codegen(ast_store*, ast_function*, bool lvalue, ir_value**);