+[-z-]: make rotate dialog non-modal
- paint-select or equivalent (e.g. area-selection with occlusion)
- select-complete-tall or equivalent (e.g. subtract-from-selection modifier key)
-- need some equivalent to select-inside.
- texture pane names are often illegible, becuase 1. they are long and overlap each other and 2. they overlap the outline rectangles around the images themselves.
-- texture sizes sometimes vary wildly. It would be nice to find a way to normalize their display size so that very big textures are shrunk a little, and very small textures are blown-up a little.
Build: document build-menu xml format.
Entity: option to filter non-world entities (e.g. not func_group or func_static)
Rotate Tool: if more than one object is selected, with different local orientations, use parent-space rotation pivot instead of local-space
-Texture Browser: add a way to make large texture sets more manageable - shaderlist.txt was previously used this way
Brush: MMB+ctrl to paint texture on whole brush/patch.
Camera: add alternative highlighting styles (used to be J).
Doom3: filter func_splinemovers
Grid: background colour should be different when the smallest grid is invisible due to being zoomed out.
Brush: option to disable dots on selected faces when not in face mode.
Entity: draw direction arrow for func_door and func_button angle.
-Toolbar: add button for refresh-models.
Build Menu: support for editing variables.
Shaders: handle doom3 materials with multiple bumpmaps stage - use first stage, ignore later stages.
Brush: warn when a brush is dragged into a configuration with <0 volume
Textures: add option to give new brushes a specific texture instead of the last selected.
? QE-tool: click anywhere on xy view to drag entity instead of requiring clicking directly on entity.
-Camera: option to toggle stats on/off.
UserDocs: how to use multi-vertex selection - replaces vertex-edit-splits-faces option:
UserDocs: how to use parent-selection:
Parent-selection works like Maya: it allows you to 'reparent' brushes
Preferences: allow preference settings to be shared across games.
Preferences: add colour 'theme' files using prefs format.
Preferences: sensible default size for prefs window.
-GUI: detachable submenus.
Doom3: add model browser.
Doom3: s_diversity light key.
HalfLife: enable HL-mode on linux/osx.
Renderer: lighting for doom3 materials without bumpmaps (e.g. mcity/mchangar2)
Renderer: realtime doom3 materials preview
Renderer: realtime doom3 shadows preview
-Renderer: add shortcut to toggle between lighting/textured modes.
Linux: Provide .tar.gz of example-map data for et/wolf.
Textures Window: add inner dark outline to distinguish 'is-shader' outline from white textures.
HalfLife2: add HL2 map load/save.
Selection: visibly distinguish between entity and brush selections
Selection: need 'add to selection' and 'subtract from selection' modifiers
Selection: Finish scale manipulator.
-Toolbar: add shortcut to tooltips for toolbar buttons
FaceCopy/PasteTexture: Make face-copy/paste-texture shortcuts customisable.
Manual: add documentation about search paths for .ent/.def/.fgd, shaders etc for each game.
Halflife: add support for cstrike fgd.
VFS: add ability to browse VFS from file-open dialogs.
Installer: enable q3 brush-primitives map support.
Installer: add editor manual to linux installer
-Textures: remove "shaders only" option for doom3
Map: add conversion between map formats
Map: add conversion between entity definition formats
Build: add build-menu dmap support (doom3)
Patch: fix insert/remove rows/cols indicated by current selected patch vertices.
Autosave/Snapshots: Add support for multi-file maps.
Quake2: Q2 hint transparency support
-XYWindow: save show-workzone option
Shortcuts: make shortcut list editable within radiant.
Shortcuts: convert shortcuts.ini to xml.
Shortcuts: warn when duplicate shortcuts are registered
Shortcuts: rename commands in order to group shortcuts list better.
upgrade to new API for SymGetModuleInfo - required for compiling with Visual Studio 8.0
+Doom3: lights should stay in place while resizing
LOW priority features
Textures Window: Improve texture-manipulation and texture-browsing tools.
Undo: make selections undoable?
Win32 Installer: Automatically upgrade existing installation.
-Selection: grow-brush-selection feature - select all neighbouring brushes
General: refactor game-specific hacks to be parameterised by .game file
Patch: Overlays, Bend Mode, Thicken.
Brush: Add brush-specific plugin API.
Selection: Add optional screen-relative control for constrained rotations.
Clipper: Change selection/manipulation to be consistent with other component editing.
Filtering: Either deselect filtered nodes, or render filtered nodes that are selected.
+Filtering: Add customisable filter presets to set/unset multiple filters at once.
Texdef: Make texdef formats abstract, add conversion between texdef formats (use generic affine-texture-matrix format for conversions).
Textures Window: Precise display of texture size when selecting. (tooltip, possibly)
Status: 'Size of brush' display on status bar.