-**[SMB modpack](https://github.com/MarioSMB/modpack)** project is developed by **[Mario](https://github.com/MarioSMB)**.
+**[SMB modpack](https://github.com/MarioSMB/modpack)** project developed by **[Mario](https://github.com/MarioSMB)**.
-The modpack build works using a submodule from '_xonotic-dat.pk3dir_' from the official gamelogic development repository.
+The modpack build works using a submodule from '_xonotic-data.pk3dir_' from the official gamelogic development repository.
Uses **update.sh** and **build.sh** shell script files.
-# How submodule works, ./update.sh and ./build.sh
+# How submodule works, update.sh and build.sh
Uses '_update.sh_' to obtain the content of '_gmqcc_', '_xonotic-data.pk3dir_' in '_xonotic_' folder and '_csprogs_' in '_.cache_' folder. Clearly, needs gmqcc to be able to compile, this means that '_build.sh_' calls gmqcc to compile the code.
-## Submodule and ./update.sh
+## Submodule and update.sh
The submodule of this modpack was created using:
`git submodule add https://gitlab.com/xonotic/xonotic-data.pk3dir xonotic`
-The submodule in the repository is used when need to update the code from '_xonotic-data.pk3dir_', to do this if you've a fork or a copy of SMB modpack repository, you'll have to update using (note: in your local computer, you should have used '_./update.sh_' to download fully the content of '_xonotic-data.pk3dir_' in '_xonotic_' folder):
+The submodule in the repository is used when need to update the code from '_xonotic-data.pk3dir_', to do this if you've a fork or a copy of SMB modpack repository, you'll have to update using (note: in your local computer, you should have used '_update.sh_' to download fully the content of '_xonotic-data.pk3dir_' in '_xonotic_' folder):
`git submodule update --remote --merge`
`git submodule update --init --depth 100`
-Means that when you use '_./update.sh_' with this line, the submodule content will be downloaded in your local computer where you've cloned the modpack repository.
+Means that when you use '_update.sh_' with this line, the submodule content will be downloaded in your local computer where you've cloned the modpack repository.
+
+To run '_update.sh_' script, you should go to the current directory where is this script and execute:
+
+`./update.sh`
### Commit with submodule
`git push origin master #depends what origin and what branch of repository you're using to do your commits`
-## ./build.sh
+## build.sh
+
+'_build.sh_' compiles all repository code using gmqcc if already downloaded from '_update.sh_', looks inside '_mod_' folder the similar contents of '_xonotic-data.pk3dir/qcsrc_' where there are: '_client_', '_common_', '_menu_' and '_server_' folders.
+
+What this does is relate the directory path to the submodule '_xonotic_' directory inside the '_qcsrc_' folder. Thanks to this, makes possible to look at the '_mod_' folder having to relate the submodule directory '_xonotic/qcsrc_'.
-'_./build.sh_' compiles all repository code using gmqcc if already downloaded from '_./update.sh_', looks inside '_mod_' folder the similar contents of '_xonotic-data.pk3dir/qcsrc_' where there are: '_client_', '_common_', '_menu_' and '_server_' folders.
+To run '_build.sh_' script, you should go to the current directory where is this script and execute:
-What this does is relate the directory path to the submodule '_xonotic_' directory inside the '_qcsrc_' folder. Thanks to this, makes possible to look at the '_mod_' folder having to relate the submodule directory '_xonotic/qcsrc_'.
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+`./build.sh`
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