NetRadiant - A Stabilized Q3 Map Editor
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-![](logo.jpg)
-![](>radiant.jpg)
+![](assets/images/netradiant.png)
- [NetRadiant](NetRadiant)
- [Download NetRadiant](Download NetRadiant)
- [Additional map editor features](Additional map editor features)
- [Additional map compiler features](Additional map compiler features)
-- [Complete list of entity keys](Complete_list_of_entity_keys)
-- [Complete list of command line parameters](Complete_list_of_command_line_parameters)
-- [Complete list of shader keywords](Complete_list_of_shader_keywords)
+- [Complete list of entity keys](Complete-list-of-entity-keys)
+- [Complete list of command line parameters](Complete-list-of-command-line-parameters)
+- [Complete list of shader keywords](Complete-list-of-shader-keywords)
-NetRadiant is a fork of the well-known map editor for Q3 based games, [GtkRadiant 1.5](http://zerowing.idsoftware.com/viewcvs/radiant/GtkRadiant/branches/1.5/). The focus is put on stabilizing and bugfixing the included map compiler, q3map2, so it can become a reliable tool for map authors.
+NetRadiant is a fork of the well-known map editor for Q3 based games, [GtkRadiant 1.5](https://github.com/TTimo/GtkRadiant/tree/1.5) ([Homepage](https://icculus.org/gtkradiant/)).
+The focus is put on stabilizing and bugfixing the included map compiler, q3map2, so it can become a reliable tool for map authors.
Fixes include:
- Better decompiling by q3map2 (texcoords no longer get lost)