* use the bbox.blend in order to see the size that your model should be. Iqm exporter scale function untested.
* use the duck\_bbox.blend in order to see the size that your model should be when crouching.
-* for more information on bbox size refer to div0’s model specs [Player_Model_Spec](Player_Model_Spec)
+* for more information on bbox size refer to div0’s model specs [Player_Model_Spec](Player-Model-Spec)
* naming conventions for textures and model go as follow assuming the example is the umbra model: modelname: umbra.iqm, framegroups: umbra.iqm.framegroups, textures: umbra.tga or (jpg), umbra\_norm.tga, umbra\_gloss.tga, (need to add more)
### Before exporting