- Xonotic (and a mapping setup (I use netradiant))
- Blender (I will be using version 2.62, older versions may work)
- gimp (I will be using 2.6, older versions may work)
-- a text editor (I'll be using kate)
+- a text editor (I’ll be using kate)
### Intro
-This is what we will make...
+This is what we will make…
![](start-shot.jpg)
![](blender-redit.jpg)
-Now you can move one face, and the nearby faces will follow suit. Note that you can adjust the radius of effect by using your mouse's scroll wheel.
+Now you can move one face, and the nearby faces will follow suit. Note that you can adjust the radius of effect by using your mouse’s scroll wheel.
![](blender-redit2.jpg)
![](blender-hills1.jpg)
-After you are done making some hills, we are going to smooth them out. To easily do this, we simply add a subdivision surface modifier. So, first click on the modifiers tab (the little wrench). Then click the "add modifier" drop down box. And finally hit Subdivision Surface.
+After you are done making some hills, we are going to smooth them out. To easily do this, we simply add a subdivision surface modifier. So, first click on the modifiers tab (the little wrench). Then click the “add modifier” drop down box. And finally hit Subdivision Surface.
![](blender-subsurf.jpg)
![](blender-smooth.jpg)
-Now we need to add the sun and sky. To do this simple go to the add menu [shift][a] and add a "sun" light
+Now we need to add the sun and sky. To do this simple go to the add menu [shift][a] and add a “sun” light
![](blender-addlight)
![](blender-render1.jpg)
-... still working on it ... sorry ...
+… still working on it … sorry …
+