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The game is played in seamless rounds. At the beginning of a round, one player per team gets a key in the color of the own team. The player who got the key (called “key carrier”) will see a message and the team mates will instantly see the position of the allied key carrier.
-The message “Scanning frequency range ...” will appear. After 100 seconds, the positions of all keys will be revealed to everyone in the HUD and radar.
+10 seconds after the beginning of a round, the positions of all keys will be revealed to everyone in the HUD and radar.
To win a round (and score big), your team has to grab all the keys and join them together. As soon as a team has all the keys, they must meet. If a single player collects all the keys, the team also wins the round.
| Gather all keys | +300 | +200 | +100 | |
| Make enemy team destroy key | +60 | +60 | +60 | E.g. by pushing key carrier into abyss |
| Enemy team acidentally destroyed key | +17 or +16* | +25 | +50 | Awarded to each team that did *not* lose the round |
-| Collect enemy key | +3 | +3 | +3 | |
+| Collect enemy key | +3 | +3 | +3 | Only counts if the previous carrier of the key was an enemy |
| Kill enemy key carrier | +2 | +2 | +2 | |
| Kill other enemy | +1 | +1 | +1 | |
| Suicide/teamkill | -1 | -1 | -1 | |
- Some maps can contain powerups like “[Strength](Powerups#strength)” or “[Shield](Powerups#shield)”. They can be useful tools to win a match!
- When you got a key but you're low on health, it can be useful to give the key to your team mates by dropping it
- [Binds](Binds) are very useful to coordinate the team.
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-List of Demos and Videos
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-- Demo: _(Insert Demo or Video Here)_
-- Players: _(Insert Player Names Here)_
-- Key Points: _(Insert key points in match here)_
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