Object of the Game
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-In Keepaway, a ball will spawn randomly on the map. The goal is to take the ball and and — when you have it, kill as many people as possible and protect yourself.
+In Keepaway, a ball will spawn randomly on the map. The goal is to take the ball and—when you have it—kill as many people as possible and protect yourself.
Scoring
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-* Kill an opponent while you hold the ball: +1
-* Kill the ball carrier: +1
-* Other kills score no points!
+The following actions can score you points (scores as of 0.8.2):
-The first player to reach the frag limit (usually 30) will win the match.
+| Name | Action | Default score |
+|:-|:-|-:|
+| Kill As Carrier | Kill an opponent while you carry the ball | +1 |
+| Ball Carrier Kill | Kill the ball carrier | +1 |
+| Time Points | Carry the ball for a short amount of time | 0 |
-Detailed rules
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-
-* If nobody collects the ball for 10 seconds, it will teleport to a random place
+In 0.8.2, there are no Time Points by default, but they can be enabled by the server (see below).
-Map Entities
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+The first player to reach the score limit (usually 30) will win the match.
-_(Insert Map Entities here)_
+### Custom scoring
-Helpful Hints and Tips
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+Servers can change the score you get for each action above with [CVars](CVars) (`g_keepway_score_*`). This means they can also enable Time Points.
-- _(Insert Hints Here)_
+Detailed rules
+--------------
-List of Demos and Videos
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+* If nobody collects the ball for a while, it will teleport to a random place
-- Demo: _(Insert Demo or Video Here)_
-- Players: _(Insert Player Names Here)_
-- Key Points: _(Insert key points in match here)_
+Helpful Hints and Tips
+----------------------
+- _(Insert Hints Here)_
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