Scoring
-------
-The default scoring as of 0.8.2 is as follows:
+The following actions can score you points (scores as of 0.8.2):
-| Action | Score |
-|:-:|:-:|
-| Kill an opponent while you hold the ball | +1 |
-| Kill the ball carrier | +1 |
+| Name | Action | Default score |
+|:-|:-|-:|
+| Kill As Carrier | Kill an opponent while you carry the ball | +1 |
+| Ball Carrier Kill | Kill the ball carrier | +1 |
+| Time Points | Carry the ball for a short amount of time | 0 |
-Other kills score no points.
+In 0.8.2, there are no Time Points by default, but they can be enabled by the server (see below).
-The first player to reach the frag limit (usually 30) will win the match.
+The first player to reach the score limit (usually 30) will win the match.
### Custom scoring
-Servers can change the scoring system. In particular, it's possible to also award players with points based on time, solely for carrying the ball around.
+Servers can change the score you get for each action above with [CVars](CVars) (`g_keepway_score_*`). This means they can also enable Time Points.
Detailed rules
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