-Grappling Hook Mutator:
-=======================
+Grappling Hook mutator
+======================
+The “**Grappling Hook**” mutator gives all players an off-hand [Grappling Hook](Weapons#grappling-hook). Players can use the grappling hook to move around and still frag their opponents at the same time!
-Overview
---------
+The grappling hook fires a chain that attaches to surfaces and drags you towards it. To fire, press the “hook” key (default: E).
-This mutator adds an extra weapon to each players default spawn weapons: the [Grappling Hook](Weapons#grappling-hook)
-. This weapon fires a particle beam that will travel a long distance until it hits a solid surface. Once latched onto
- something, the gun will immediately swing you there. It does not require external ammunition, but it has a charge
- that slowly regenerates over time (marked by a yellow bar above the Health and Armor meters in the HUD). The hook
- adds an extra challenge to fighting matches, and it also makes both surprise ambushes and miraculous escapes
- possible. Additionally, areas with powerups or weapons that were previously unreachable are now up for grabs, making
- matches involving “[Strength](Powerups#strength)” and “[Shield](Powerups#shield)” powerups much more
- interesting.
+Details
+-------
+A detailed description of the grappling hook is given [here](Weapons#grappling-hook), but in this mutator, the grappling hook behaves differently:
-Mutator Details
----------------
-
-- Grappling hook information:
- - *Primary*: Fires the hook, latches onto a surface, pulls the player there, and then detaches. Press and hold the <FIRE> button to keep the hook attached for longer, but this depletes the charge quickly.
- - *Secondary*: Drops a gravity bomb that affects enemy players and also releases light and smoke (similar to a flashbang).
- - *Ammunition*: Regenerating charge (Primary), [Cells](Weapons#cells) (Secondary).
-- Using the default keybinds, the Grappling Hook should should be in weapon **slot 0** (‘zero’).
-- The Grappling Hook is *not* a hitscan beam! Depending on the distance, it may take a second or two for the hook to actually reach its destination, so use careful timing if using it for an escape!
-- Conserve your charge. It may take a while to regenerate, so don’t consume it all at once.
+* You have infinite shots (no fuel required)
+* The grappling hook is off-hand, you can't and needn't select it as a weapon
+* The secondary fire is not available
+CVars
+-----
+Use the [CVar](CVars) `g_grappling_hook` to enable this mutator.
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