It is named <modelname.extension>.framegroups. So if you are editing Ignis, it would be called <code>ignis.iqm.framegroups</code>.
-Inside the file the playermodel's animations are defined one per line.
+Inside the file, the playermodel's animations are defined one per line.
Syntax:
<code>
</code>
Defines a 100 frame death animation that start at frame 1, plays at 30 frames per second and does not loop.
-Animations must be in this order:
+Animations must be in this order (these are the values for animname):
# <code>dieone</code>
# <code>dietwo</code>
# <code>draw</code> *
# <code>forwardleft</code> *
# <code>backright</code> *
# <code>backleft</code> *
+# <code>melee</code>
-Lines marked with a * need to loop (last number on the line should be <code>0</code>).
+Lines marked with a * need to loop (last number on the line should be <code>1</code>).
If you make 1 looping animation and place model on map as misc_gamemodel it will be animated.