+/*
+ ShiftBSPMain()
+ shifts a map: for testing physics with huge coordinates
+ */
+
+int ShiftBSPMain( int argc, char **argv ){
+ int i, j;
+ float f, a;
+ vec3_t scale;
+ vec3_t vec;
+ char str[ 1024 ];
+ int uniform, axis;
+ qboolean texscale;
+ float *old_xyzst = NULL;
+ float spawn_ref = 0;
+
+
+ /* arg checking */
+ if ( argc < 3 ) {
+ Sys_Printf( "Usage: q3map [-v] -shift [-tex] [-spawn_ref <value>] <value> <mapname>\n" );
+ return 0;
+ }
+
+ texscale = qfalse;
+ for ( i = 1; i < argc - 2; ++i )
+ {
+ if ( !strcmp( argv[i], "-tex" ) ) {
+ texscale = qtrue;
+ }
+ else if ( !strcmp( argv[i], "-spawn_ref" ) ) {
+ spawn_ref = atof( argv[i + 1] );
+ ++i;
+ }
+ else{
+ break;
+ }
+ }
+
+ /* get shift */
+ // if(argc-2 >= i) // always true
+ scale[2] = scale[1] = scale[0] = atof( argv[ argc - 2 ] );
+ if ( argc - 3 >= i ) {
+ scale[1] = scale[0] = atof( argv[ argc - 3 ] );
+ }
+ if ( argc - 4 >= i ) {
+ scale[0] = atof( argv[ argc - 4 ] );
+ }
+
+ uniform = ( ( scale[0] == scale[1] ) && ( scale[1] == scale[2] ) );
+
+
+ /* do some path mangling */
+ strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
+ StripExtension( source );
+ DefaultExtension( source, ".bsp" );
+
+ /* load the bsp */
+ Sys_Printf( "Loading %s\n", source );
+ LoadBSPFile( source );
+ ParseEntities();
+
+ /* note it */
+ Sys_Printf( "--- ShiftBSP ---\n" );
+ Sys_FPrintf( SYS_VRB, "%9d entities\n", numEntities );
+
+ /* shift entity keys */
+ for ( i = 0; i < numBSPEntities && i < numEntities; i++ )
+ {
+ /* shift origin */
+ GetVectorForKey( &entities[ i ], "origin", vec );
+ if ( ( vec[ 0 ] || vec[ 1 ] || vec[ 2 ] ) ) {
+ if ( !strncmp( ValueForKey( &entities[i], "classname" ), "info_player_", 12 ) ) {
+ vec[2] += spawn_ref;
+ }
+ vec[0] += scale[0];
+ vec[1] += scale[1];
+ vec[2] += scale[2];
+ if ( !strncmp( ValueForKey( &entities[i], "classname" ), "info_player_", 12 ) ) {
+ vec[2] -= spawn_ref;
+ }
+ sprintf( str, "%f %f %f", vec[ 0 ], vec[ 1 ], vec[ 2 ] );
+ SetKeyValue( &entities[ i ], "origin", str );
+ }
+
+ }
+
+ /* shift models */
+ for ( i = 0; i < numBSPModels; i++ )
+ {
+ bspModels[ i ].mins[0] += scale[0];
+ bspModels[ i ].mins[1] += scale[1];
+ bspModels[ i ].mins[2] += scale[2];
+ bspModels[ i ].maxs[0] += scale[0];
+ bspModels[ i ].maxs[1] += scale[1];
+ bspModels[ i ].maxs[2] += scale[2];
+ }
+
+ /* shift nodes */
+ for ( i = 0; i < numBSPNodes; i++ )
+ {
+ bspNodes[ i ].mins[0] += scale[0];
+ bspNodes[ i ].mins[1] += scale[1];
+ bspNodes[ i ].mins[2] += scale[2];
+ bspNodes[ i ].maxs[0] += scale[0];
+ bspNodes[ i ].maxs[1] += scale[1];
+ bspNodes[ i ].maxs[2] += scale[2];
+ }
+
+ /* shift leafs */
+ for ( i = 0; i < numBSPLeafs; i++ )
+ {
+ bspLeafs[ i ].mins[0] += scale[0];
+ bspLeafs[ i ].mins[1] += scale[1];
+ bspLeafs[ i ].mins[2] += scale[2];
+ bspLeafs[ i ].maxs[0] += scale[0];
+ bspLeafs[ i ].maxs[1] += scale[1];
+ bspLeafs[ i ].maxs[2] += scale[2];
+ }
+
+ /* shift drawverts */
+ for ( i = 0; i < numBSPDrawVerts; i++ )
+ {
+ bspDrawVerts[i].xyz[0] += scale[0];
+ bspDrawVerts[i].xyz[1] += scale[1];
+ bspDrawVerts[i].xyz[2] += scale[2];
+ }
+
+ /* shift planes */
+
+ vec3_t point;
+
+ for ( i = 0; i < numBSPPlanes; i++ )
+ {
+ //find point on plane
+ for ( j=0; j<3; j++ ){
+ if ( fabs( bspPlanes[ i ].normal[j] ) > 0.5 ){
+ point[j] = bspPlanes[ i ].dist / bspPlanes[ i ].normal[j];
+ point[(j+1)%3] = point[(j+2)%3] = 0;
+ break;
+ }
+ }
+ //shift point
+ for ( j=0; j<3; j++ ){
+ point[j] += scale[j];
+ }
+ //calc new plane dist
+ bspPlanes[ i ].dist = DotProduct( point, bspPlanes[ i ].normal );
+ }
+
+ /* scale gridsize */
+ /*
+ GetVectorForKey( &entities[ 0 ], "gridsize", vec );
+ if ( ( vec[ 0 ] + vec[ 1 ] + vec[ 2 ] ) == 0.0f ) {
+ VectorCopy( gridSize, vec );
+ }
+ vec[0] *= scale[0];
+ vec[1] *= scale[1];
+ vec[2] *= scale[2];
+ sprintf( str, "%f %f %f", vec[ 0 ], vec[ 1 ], vec[ 2 ] );
+ SetKeyValue( &entities[ 0 ], "gridsize", str );
+*/
+ /* inject command line parameters */
+ InjectCommandLine( argv, 0, argc - 1 );
+
+ /* write the bsp */
+ UnparseEntities();
+ StripExtension( source );
+ DefaultExtension( source, "_sh.bsp" );
+ Sys_Printf( "Writing %s\n", source );
+ WriteBSPFile( source );
+
+ /* return to sender */
+ return 0;
+}
+
+
+void FixDOSName( char *src ){
+ if ( src == NULL ) {
+ return;
+ }
+
+ while ( *src )
+ {
+ if ( *src == '\\' ) {
+ *src = '/';
+ }
+ src++;
+ }
+}
+
+/*
+ Check if newcoming texture is unique and not excluded
+*/
+void tex2list( char texlist[512][MAX_QPATH], int *texnum, char EXtex[2048][MAX_QPATH], int *EXtexnum ){
+ int i;
+ if ( token[0] == '\0') return;
+ StripExtension( token );
+ FixDOSName( token );
+ for ( i = 0; i < *texnum; i++ ){
+ if ( !stricmp( texlist[i], token ) ) return;
+ }
+ for ( i = 0; i < *EXtexnum; i++ ){
+ if ( !stricmp( EXtex[i], token ) ) return;
+ }
+ strcpy ( texlist[*texnum], token );
+ (*texnum)++;
+ return;
+}
+
+
+/*
+ Check if newcoming res is unique
+*/
+void res2list( char data[512][MAX_QPATH], int *num ){
+ int i;
+ if ( data[*num][0] == '\0') return;
+ for ( i = 0; i < *num; i++ ){
+ if ( !stricmp( data[i], data[*num] ) ) return;
+ }
+ (*num)++;
+ return;
+}
+
+void parseEXblock ( char data[512][MAX_QPATH], int *num, const char *exName ){
+ if ( !GetToken( qtrue ) || strcmp( token, "{" ) ) {
+ Error( "ReadExclusionsFile: %s, line %d: { not found", exName, scriptline );
+ }
+ while ( 1 )
+ {
+ if ( !GetToken( qtrue ) ) {
+ break;
+ }
+ if ( !strcmp( token, "}" ) ) {
+ break;
+ }
+ if ( token[0] == '{' ) {
+ Error( "ReadExclusionsFile: %s, line %d: brace, opening twice in a row.", exName, scriptline );
+ }
+
+ /* add to list */
+ strcpy( data[*num], token );
+ (*num)++;
+ }
+ return;
+}
+
+char q3map2path[1024];
+/*
+ pk3BSPMain()
+ map autopackager, works for Q3 type of shaders and ents
+ */
+
+int pk3BSPMain( int argc, char **argv ){
+ int i, j;
+ qboolean dbg = qfalse, png = qfalse;
+
+ /* process arguments */
+ for ( i = 1; i < ( argc - 1 ); i++ ){
+ if ( !strcmp( argv[ i ], "-dbg" ) ) {
+ dbg = qtrue;
+ }
+ else if ( !strcmp( argv[ i ], "-png" ) ) {
+ png = qtrue;
+ }
+ }
+
+
+
+ /* do some path mangling */
+ strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
+ StripExtension( source );
+ DefaultExtension( source, ".bsp" );
+
+ /* load the bsp */
+ Sys_Printf( "Loading %s\n", source );
+ LoadBSPFile( source );
+ ParseEntities();
+
+
+ char packname[ 1024 ], base[ 1024 ], nameOFmap[ 1024 ];
+ int len;
+ strcpy( packname, EnginePath );
+
+
+ /* copy map name */
+ strcpy( base, source );
+ StripExtension( base );
+
+ /* extract map name */
+ len = strlen( base ) - 1;
+ while ( len > 0 && base[ len ] != '/' && base[ len ] != '\\' )
+ len--;
+ strcpy( nameOFmap, &base[ len + 1 ] );
+
+
+ qboolean dsSHs[512] = {qfalse};
+
+ for ( i = 0; i < numBSPDrawSurfaces; i++ ){
+ /* can't exclude nodraw patches here (they want shaders :0!) */
+ //if ( !( bspDrawSurfaces[i].surfaceType == 2 && bspDrawSurfaces[i].numIndexes == 0 ) ) dsSHs[bspDrawSurfaces[i].shaderNum] = qtrue;
+ dsSHs[bspDrawSurfaces[i].shaderNum] = qtrue;
+ //Sys_Printf( "%s\n", bspShaders[bspDrawSurfaces[i].shaderNum].shader );
+ }
+
+ int pk3ShadersN = 0;
+ char pk3Shaders[512][MAX_QPATH];
+ int pk3SoundsN = 0;
+ char pk3Sounds[512][MAX_QPATH];
+ int pk3ShaderfilesN = 0;
+ char pk3Shaderfiles[512][MAX_QPATH];
+ int pk3TexturesN = 0;
+ char pk3Textures[512][MAX_QPATH];
+ int pk3VideosN = 0;
+ char pk3Videos[512][MAX_QPATH];
+
+
+
+ for ( i = 0; i < numBSPShaders; i++ ){
+ if ( dsSHs[i] ){
+ strcpy( pk3Shaders[pk3ShadersN], bspShaders[i].shader );
+ res2list( pk3Shaders, &pk3ShadersN );
+ //pk3ShadersN++;
+ //Sys_Printf( "%s\n", bspShaders[i].shader );
+ }
+ }
+
+ //ent keys
+ epair_t *ep;
+ for ( ep = entities[0].epairs; ep != NULL; ep = ep->next )
+ {
+ if ( !strnicmp( ep->key, "vertexremapshader", 17 ) ) {
+ sscanf( ep->value, "%*[^;] %*[;] %s", pk3Shaders[pk3ShadersN] );
+ res2list( pk3Shaders, &pk3ShadersN );
+ }
+ }
+ strcpy( pk3Sounds[pk3SoundsN], ValueForKey( &entities[0], "music" ) );
+ res2list( pk3Sounds, &pk3SoundsN );
+
+ for ( i = 0; i < numBSPEntities && i < numEntities; i++ )
+ {
+ strcpy( pk3Sounds[pk3SoundsN], ValueForKey( &entities[i], "noise" ) );
+ if ( pk3Sounds[pk3SoundsN][0] != '*' ) res2list( pk3Sounds, &pk3SoundsN );
+
+ if ( !stricmp( ValueForKey( &entities[i], "classname" ), "func_plat" ) ){
+ strcpy( pk3Sounds[pk3SoundsN], "sound/movers/plats/pt1_strt.wav");
+ res2list( pk3Sounds, &pk3SoundsN );
+ strcpy( pk3Sounds[pk3SoundsN], "sound/movers/plats/pt1_end.wav");
+ res2list( pk3Sounds, &pk3SoundsN );
+ }
+ if ( !stricmp( ValueForKey( &entities[i], "classname" ), "target_push" ) ){
+ if ( !(IntForKey( &entities[i], "spawnflags") & 1) ){
+ strcpy( pk3Sounds[pk3SoundsN], "sound/misc/windfly.wav");
+ res2list( pk3Sounds, &pk3SoundsN );
+ }
+ }
+ strcpy( pk3Shaders[pk3ShadersN], ValueForKey( &entities[i], "targetShaderNewName" ) );
+ res2list( pk3Shaders, &pk3ShadersN );
+ }
+
+ //levelshot
+ sprintf( pk3Shaders[ pk3ShadersN ], "levelshots/%s", nameOFmap );
+ res2list( pk3Shaders, &pk3ShadersN );
+
+
+ if( dbg ){
+ Sys_Printf( "\tDrawsurface+ent calls....%i\n", pk3ShadersN );
+ for ( i = 0; i < pk3ShadersN; i++ ){
+ Sys_Printf( "%s\n", pk3Shaders[i] );
+ }
+ Sys_Printf( "\tSounds....%i\n", pk3SoundsN );
+ for ( i = 0; i < pk3SoundsN; i++ ){
+ Sys_Printf( "%s\n", pk3Sounds[i] );
+ }
+ }
+
+ vfsListShaderFiles( pk3Shaderfiles, &pk3ShaderfilesN );
+
+ if( dbg ){
+ Sys_Printf( "\tSchroider fileses.....%i\n", pk3ShaderfilesN );
+ for ( i = 0; i < pk3ShaderfilesN; i++ ){
+ Sys_Printf( "%s\n", pk3Shaderfiles[i] );
+ }
+ }
+
+
+ /* load exclusions file */
+ int EXpk3TexturesN = 0;
+ char EXpk3Textures[2048][MAX_QPATH];
+ int EXpk3ShadersN = 0;
+ char EXpk3Shaders[2048][MAX_QPATH];
+ int EXpk3SoundsN = 0;
+ char EXpk3Sounds[2048][MAX_QPATH];
+ int EXpk3ShaderfilesN = 0;
+ char EXpk3Shaderfiles[512][MAX_QPATH];
+ int EXpk3VideosN = 0;
+ char EXpk3Videos[512][MAX_QPATH];
+
+ char exName[ 1024 ];
+ byte *buffer;
+ int size;
+
+ strcpy( exName, q3map2path );
+ char *cut = strrchr( exName, '\\' );
+ char *cut2 = strrchr( exName, '/' );
+ if ( cut == NULL && cut2 == NULL ){
+ Sys_Printf( "WARNING: Unable to load exclusions file.\n" );
+ goto skipEXfile;
+ }
+ if ( cut2 > cut ) cut = cut2;
+ //cut++;
+ cut[1] = '\0';
+ strcat( exName, game->arg );
+ strcat( exName, ".exclude" );
+
+ Sys_Printf( "Loading %s\n", exName );
+ size = TryLoadFile( exName, (void**) &buffer );
+ if ( size <= 0 ) {
+ Sys_Printf( "WARNING: Unable to find exclusions file %s.\n", exName );
+ goto skipEXfile;
+ }
+
+ /* parse the file */
+ ParseFromMemory( (char *) buffer, size );
+
+ /* blocks pointers */
+ //int *exptrN;
+ //char *exptr[512][64];
+
+
+ /* tokenize it */
+ while ( 1 )
+ {
+ /* test for end of file */
+ if ( !GetToken( qtrue ) ) {
+ break;
+ }
+
+ /* blocks */
+ if ( !stricmp( token, "textures" ) ){
+ parseEXblock ( EXpk3Textures, &EXpk3TexturesN, exName );
+ }
+ else if ( !stricmp( token, "shaders" ) ){
+ parseEXblock ( EXpk3Shaders, &EXpk3ShadersN, exName );
+ }
+ else if ( !stricmp( token, "shaderfiles" ) ){
+ parseEXblock ( EXpk3Shaderfiles, &EXpk3ShaderfilesN, exName );
+ }
+ else if ( !stricmp( token, "sounds" ) ){
+ parseEXblock ( EXpk3Sounds, &EXpk3SoundsN, exName );
+ }
+ else if ( !stricmp( token, "videos" ) ){
+ parseEXblock ( EXpk3Videos, &EXpk3VideosN, exName );
+ }
+ else{
+ Error( "ReadExclusionsFile: %s, line %d: unknown block name!\nValid ones are: textures, shaders, shaderfiles, sounds, videos.", exName, scriptline );
+ }
+ }
+
+ /* free the buffer */
+ free( buffer );
+
+skipEXfile:
+
+ if( dbg ){
+ Sys_Printf( "\tEXpk3Textures....%i\n", EXpk3TexturesN );
+ for ( i = 0; i < EXpk3TexturesN; i++ ) Sys_Printf( "%s\n", EXpk3Textures[i] );
+ Sys_Printf( "\tEXpk3Shaders....%i\n", EXpk3ShadersN );
+ for ( i = 0; i < EXpk3ShadersN; i++ ) Sys_Printf( "%s\n", EXpk3Shaders[i] );
+ Sys_Printf( "\tEXpk3Shaderfiles....%i\n", EXpk3ShaderfilesN );
+ for ( i = 0; i < EXpk3ShaderfilesN; i++ ) Sys_Printf( "%s\n", EXpk3Shaderfiles[i] );
+ Sys_Printf( "\tEXpk3Sounds....%i\n", EXpk3SoundsN );
+ for ( i = 0; i < EXpk3SoundsN; i++ ) Sys_Printf( "%s\n", EXpk3Sounds[i] );
+ Sys_Printf( "\tEXpk3Videos....%i\n", EXpk3VideosN );
+ for ( i = 0; i < EXpk3VideosN; i++ ) Sys_Printf( "%s\n", EXpk3Videos[i] );
+ }
+
+ char temp[ 1024 ];
+
+ //Parse Shader Files
+ for ( i = 0; i < pk3ShaderfilesN; i++ ){
+ qboolean wantShader = qfalse;
+ qboolean wantShaderFile = qfalse;
+ char shadername[ 1024 ];
+ char lastwantedShader[ 1024 ];
+
+
+ /* load the shader */
+ sprintf( temp, "%s/%s", game->shaderPath, pk3Shaderfiles[ i ] );
+ LoadScriptFile( temp, 0 );
+
+ /* tokenize it */
+ while ( 1 )
+ {
+ /* test for end of file */
+ if ( !GetToken( qtrue ) ) {
+ break;
+ }
+ //dump shader names
+ if( dbg ) Sys_Printf( "%s\n", token );
+
+ /* do wanna le shader? */
+ wantShader = qfalse;
+ for ( j = 0; j < pk3ShadersN; j++ ){
+ if ( !stricmp( pk3Shaders[j], token) ){
+ strcpy ( shadername, pk3Shaders[j] );
+ pk3Shaders[j][0] = '\0';
+ wantShader = qtrue;
+ break;
+ }
+ }
+
+ /* handle { } section */
+ if ( !GetToken( qtrue ) ) {
+ break;
+ }
+ if ( strcmp( token, "{" ) ) {
+ Error( "ParseShaderFile: %s, line %d: { not found!\nFound instead: %s",
+ temp, scriptline, token );
+ }
+
+ while ( 1 )
+ {
+ /* get the next token */
+ if ( !GetToken( qtrue ) ) {
+ break;
+ }
+ if ( !strcmp( token, "}" ) ) {
+ break;
+ }
+
+
+ /* -----------------------------------------------------------------
+ shader stages (passes)
+ ----------------------------------------------------------------- */
+
+ /* parse stage directives */
+ if ( !strcmp( token, "{" ) ) {
+ while ( 1 )
+ {
+ if ( !GetToken( qtrue ) ) {
+ break;
+ }
+ if ( !strcmp( token, "}" ) ) {
+ break;
+ }
+ if ( !wantShader ) continue;
+
+ /* digest any images */
+ if ( !stricmp( token, "map" ) ||
+ !stricmp( token, "clampMap" ) ) {
+
+ /* get an image */
+ GetToken( qfalse );
+ if ( token[ 0 ] != '*' && token[ 0 ] != '$' ) {
+ tex2list( pk3Textures, &pk3TexturesN, EXpk3Textures, &EXpk3TexturesN );
+ }
+ }
+ else if ( !stricmp( token, "animMap" ) ||
+ !stricmp( token, "clampAnimMap" ) ) {
+ GetToken( qfalse );// skip num
+ while ( TokenAvailable() ){
+ GetToken( qfalse );
+ tex2list( pk3Textures, &pk3TexturesN, EXpk3Textures, &EXpk3TexturesN );
+ }
+ }
+ else if ( !stricmp( token, "videoMap" ) ){
+ GetToken( qfalse );
+ FixDOSName( token );
+ if ( strchr( token, "/" ) == NULL ){
+ sprintf( temp, "video/%s", token );
+ strcpy( token, temp );
+ }
+ for ( j = 0; j < pk3VideosN; j++ ){
+ if ( !stricmp( pk3Videos[j], token ) ){
+ goto away;
+ }
+ }
+ for ( j = 0; j < EXpk3VideosN; j++ ){
+ if ( !stricmp( EXpk3Videos[j], token ) ){
+ goto away;
+ }
+ }
+ strcpy ( pk3Videos[pk3VideosN], token );
+ pk3VideosN++;
+ away:
+ j = 0;
+ }
+ }
+ }
+ /* skip to the next shader */
+ else if ( !wantShader ) continue;
+
+ /* -----------------------------------------------------------------
+ surfaceparm * directives
+ ----------------------------------------------------------------- */
+
+ /* match surfaceparm */
+ else if ( !stricmp( token, "surfaceparm" ) ) {
+ GetToken( qfalse );
+ if ( !stricmp( token, "nodraw" ) ) {
+ wantShader = qfalse;
+ }
+ }
+
+ /* skyparms <outer image> <cloud height> <inner image> */
+ else if ( !stricmp( token, "skyParms" ) ) {
+ /* get image base */
+ GetToken( qfalse );
+
+ /* ignore bogus paths */
+ if ( stricmp( token, "-" ) && stricmp( token, "full" ) ) {
+ strcpy ( temp, token );
+ sprintf( token, "%s_up", temp );
+ tex2list( pk3Textures, &pk3TexturesN, EXpk3Textures, &EXpk3TexturesN );
+ sprintf( token, "%s_dn", temp );
+ tex2list( pk3Textures, &pk3TexturesN, EXpk3Textures, &EXpk3TexturesN );
+ sprintf( token, "%s_lf", temp );
+ tex2list( pk3Textures, &pk3TexturesN, EXpk3Textures, &EXpk3TexturesN );
+ sprintf( token, "%s_rt", temp );
+ tex2list( pk3Textures, &pk3TexturesN, EXpk3Textures, &EXpk3TexturesN );
+ sprintf( token, "%s_bk", temp );
+ tex2list( pk3Textures, &pk3TexturesN, EXpk3Textures, &EXpk3TexturesN );
+ sprintf( token, "%s_ft", temp );
+ tex2list( pk3Textures, &pk3TexturesN, EXpk3Textures, &EXpk3TexturesN );
+ }
+ /* skip rest of line */
+ GetToken( qfalse );
+ GetToken( qfalse );
+ }
+ }
+ //exclude shader
+ if ( wantShader ){
+ for ( j = 0; j < EXpk3ShadersN; j++ ){
+ if ( !stricmp( EXpk3Shaders[j], shadername ) ){
+ wantShader = qfalse;
+ break;
+ }
+ }
+ /* shouldnt make shaders for shipped with the game textures aswell */
+ if ( wantShader ){
+ for ( j = 0; j < EXpk3TexturesN; j++ ){
+ if ( !stricmp( EXpk3Textures[j], shadername ) ){
+ wantShader = qfalse;
+ break;
+ }
+ }
+ }
+ if ( wantShader ){
+ wantShaderFile = qtrue;
+ strcpy( lastwantedShader, shadername );
+ }
+ }
+ }
+ //exclude shader file
+ if ( wantShaderFile ){
+ for ( j = 0; j < EXpk3ShaderfilesN; j++ ){
+ if ( !stricmp( EXpk3Shaderfiles[j], pk3Shaderfiles[ i ] ) ){
+ Sys_Printf( "WARNING: excluded shader %s, since it was located in restricted shader file: %s\n", lastwantedShader, pk3Shaderfiles[i] );
+ pk3Shaderfiles[ i ][0] = '\0';
+ break;
+ }
+ }
+ }
+ else {
+ pk3Shaderfiles[ i ][0] = '\0';
+ }
+
+ }
+
+
+
+/* exclude stuff */
+//pure textures (shader ones are done)
+ for ( i = 0; i < pk3ShadersN; i++ ){
+ if ( pk3Shaders[i][0] != '\0' ){
+ FixDOSName( pk3Shaders[i] );
+ for ( j = 0; j < pk3TexturesN; j++ ){
+ if ( !stricmp( pk3Shaders[i], pk3Textures[j] ) ){
+ pk3Shaders[i][0] = '\0';
+ break;
+ }
+ }
+ if ( pk3Shaders[i][0] == '\0' ) continue;
+ for ( j = 0; j < EXpk3TexturesN; j++ ){
+ if ( !stricmp( pk3Shaders[i], EXpk3Textures[j] ) ){
+ pk3Shaders[i][0] = '\0';
+ break;
+ }
+ }
+ }
+ }
+
+//snds
+ for ( i = 0; i < pk3SoundsN; i++ ){
+ FixDOSName( pk3Sounds[i] );
+ for ( j = 0; j < EXpk3SoundsN; j++ ){
+ if ( !stricmp( pk3Sounds[i], EXpk3Sounds[j] ) ){
+ pk3Sounds[i][0] = '\0';
+ break;
+ }
+ }
+ }
+
+ if( dbg ){
+ Sys_Printf( "\tShader referenced textures....%i\n", pk3TexturesN );
+ for ( i = 0; i < pk3TexturesN; i++ ){
+ Sys_Printf( "%s\n", pk3Textures[i] );
+ }
+ Sys_Printf( "\tShader files....\n" );
+ for ( i = 0; i < pk3ShaderfilesN; i++ ){
+ if ( pk3Shaderfiles[i][0] != '\0' ) Sys_Printf( "%s\n", pk3Shaderfiles[i] );
+ }
+ Sys_Printf( "\tPure textures....\n" );
+ for ( i = 0; i < pk3ShadersN; i++ ){
+ if ( pk3Shaders[i][0] != '\0' ) Sys_Printf( "%s\n", pk3Shaders[i] );
+ }
+ }
+
+
+
+ sprintf( packname, "%s/%s_autopacked.pk3", EnginePath, nameOFmap );
+ remove( packname );
+
+ Sys_Printf( "--- ZipZip ---\n" );
+
+ Sys_Printf( "\n\tShader referenced textures....\n" );
+
+ for ( i = 0; i < pk3TexturesN; i++ ){
+ if ( png ){
+ sprintf( temp, "%s.png", pk3Textures[i] );
+ if ( vfsPackFile( temp, packname ) ){
+ Sys_Printf( "++%s\n", temp );
+ continue;
+ }
+ }
+ sprintf( temp, "%s.tga", pk3Textures[i] );
+ if ( vfsPackFile( temp, packname ) ){
+ Sys_Printf( "++%s\n", temp );
+ continue;
+ }
+ sprintf( temp, "%s.jpg", pk3Textures[i] );
+ if ( vfsPackFile( temp, packname ) ){
+ Sys_Printf( "++%s\n", temp );
+ continue;
+ }
+ Sys_Printf( " !FAIL! %s\n", pk3Textures[i] );
+ }
+
+ Sys_Printf( "\n\tPure textures....\n" );
+
+ for ( i = 0; i < pk3ShadersN; i++ ){
+ if ( pk3Shaders[i][0] != '\0' ){
+ if ( png ){
+ sprintf( temp, "%s.png", pk3Shaders[i] );
+ if ( vfsPackFile( temp, packname ) ){
+ Sys_Printf( "++%s\n", temp );
+ continue;
+ }
+ }
+ sprintf( temp, "%s.tga", pk3Shaders[i] );
+ if ( vfsPackFile( temp, packname ) ){
+ Sys_Printf( "++%s\n", temp );
+ continue;
+ }
+ sprintf( temp, "%s.jpg", pk3Shaders[i] );
+ if ( vfsPackFile( temp, packname ) ){
+ Sys_Printf( "++%s\n", temp );
+ continue;
+ }
+ Sys_Printf( " !FAIL! %s\n", pk3Shaders[i] );
+ }
+ }
+
+ Sys_Printf( "\n\tShaizers....\n" );
+
+ for ( i = 0; i < pk3ShaderfilesN; i++ ){
+ if ( pk3Shaderfiles[i][0] != '\0' ){
+ sprintf( temp, "%s/%s", game->shaderPath, pk3Shaderfiles[ i ] );
+ if ( vfsPackFile( temp, packname ) ){
+ Sys_Printf( "++%s\n", temp );
+ continue;
+ }
+ Sys_Printf( " !FAIL! %s\n", pk3Shaders[i] );
+ }
+ }
+
+ Sys_Printf( "\n\tSounds....\n" );
+
+ for ( i = 0; i < pk3SoundsN; i++ ){
+ if ( pk3Sounds[i][0] != '\0' ){
+ if ( vfsPackFile( pk3Sounds[ i ], packname ) ){
+ Sys_Printf( "++%s\n", pk3Sounds[ i ] );
+ continue;
+ }
+ Sys_Printf( " !FAIL! %s\n", pk3Sounds[i] );
+ }
+ }
+
+ Sys_Printf( "\n\tVideos....\n" );
+
+ for ( i = 0; i < pk3VideosN; i++ ){
+ if ( vfsPackFile( pk3Videos[i], packname ) ){
+ Sys_Printf( "++%s\n", pk3Videos[i] );
+ continue;
+ }
+ Sys_Printf( " !FAIL! %s\n", pk3Videos[i] );
+ }
+
+ Sys_Printf( "\n\t.\n" );
+
+ sprintf( temp, "maps/%s.bsp", nameOFmap );
+ if ( vfsPackFile( temp, packname ) ){
+ Sys_Printf( "++%s\n", temp );
+ }
+ else{
+ Sys_Printf( " !FAIL! %s\n", temp );
+ }
+
+ sprintf( temp, "maps/%s.aas", nameOFmap );
+ if ( vfsPackFile( temp, packname ) ){
+ Sys_Printf( "++%s\n", temp );
+ }
+ else{
+ Sys_Printf( " !FAIL! %s\n", temp );
+ }
+
+ sprintf( temp, "scripts/%s.arena", nameOFmap );
+ if ( vfsPackFile( temp, packname ) ){
+ Sys_Printf( "++%s\n", temp );
+ }
+ else{
+ Sys_Printf( " !FAIL! %s\n", temp );
+ }
+
+ sprintf( temp, "scripts/%s.defi", nameOFmap );
+ if ( vfsPackFile( temp, packname ) ){
+ Sys_Printf( "++%s\n", temp );
+ }
+ else{
+ Sys_Printf( " !FAIL! %s\n", temp );
+ }
+
+ Sys_Printf( "\nSaved to %s\n", packname );
+ /* return to sender */
+ return 0;
+}
+
+