+ Sys_Printf( " lightning compensation: %f\n", lightmapCompensate );
+
+ lightmapExposure = game->lightmapExposure;
+ Sys_Printf( " lightning exposure: %f\n", lightmapExposure );
+
+ gridScale = game->gridScale;
+ Sys_Printf( " lightgrid scale: %f\n", gridScale );
+
+ gridAmbientScale = game->gridAmbientScale;
+ Sys_Printf( " lightgrid ambient scale: %f\n", gridAmbientScale );
+
+ lightAngleHL = game->lightAngleHL;
+ if ( lightAngleHL ) {
+ Sys_Printf( " half lambert light angle attenuation enabled \n" );
+ }
+
+ noStyles = game->noStyles;
+ if ( noStyles == qtrue ) {
+ Sys_Printf( " shader lightstyles hack: disabled\n" );
+ }
+ else{
+ Sys_Printf( " shader lightstyles hack: enabled\n" );
+ }
+
+ patchShadows = game->patchShadows;
+ if ( patchShadows == qtrue ) {
+ Sys_Printf( " patch shadows: enabled\n" );
+ }
+ else{
+ Sys_Printf( " patch shadows: disabled\n" );
+ }
+
+ deluxemap = game->deluxeMap;
+ deluxemode = game->deluxeMode;
+ if ( deluxemap == qtrue ) {
+ if ( deluxemode ) {
+ Sys_Printf( " deluxemapping: enabled with tangentspace deluxemaps\n" );
+ }
+ else{
+ Sys_Printf( " deluxemapping: enabled with modelspace deluxemaps\n" );
+ }
+ }
+ else{
+ Sys_Printf( " deluxemapping: disabled\n" );
+ }
+
+ Sys_Printf( "--- ProcessCommandLine ---\n" );
+