/* add lumps */
AddLump( file, (bspHeader_t*) header, LUMP_SHADERS, bspShaders, numBSPShaders * sizeof( bspShader_t ) );
AddLump( file, (bspHeader_t*) header, LUMP_PLANES, bspPlanes, numBSPPlanes * sizeof( bspPlane_t ) );
AddLump( file, (bspHeader_t*) header, LUMP_LEAFS, bspLeafs, numBSPLeafs * sizeof( bspLeaf_t ) );
AddLump( file, (bspHeader_t*) header, LUMP_NODES, bspNodes, numBSPNodes * sizeof( bspNode_t ) );
/* add lumps */
AddLump( file, (bspHeader_t*) header, LUMP_SHADERS, bspShaders, numBSPShaders * sizeof( bspShader_t ) );
AddLump( file, (bspHeader_t*) header, LUMP_PLANES, bspPlanes, numBSPPlanes * sizeof( bspPlane_t ) );
AddLump( file, (bspHeader_t*) header, LUMP_LEAFS, bspLeafs, numBSPLeafs * sizeof( bspLeaf_t ) );
AddLump( file, (bspHeader_t*) header, LUMP_NODES, bspNodes, numBSPNodes * sizeof( bspNode_t ) );