-/*\r
-Copyright (C) 1999-2007 id Software, Inc. and contributors.\r
-For a list of contributors, see the accompanying CONTRIBUTORS file.\r
-\r
-This file is part of GtkRadiant.\r
-\r
-GtkRadiant is free software; you can redistribute it and/or modify\r
-it under the terms of the GNU General Public License as published by\r
-the Free Software Foundation; either version 2 of the License, or\r
-(at your option) any later version.\r
-\r
-GtkRadiant is distributed in the hope that it will be useful,\r
-but WITHOUT ANY WARRANTY; without even the implied warranty of\r
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\r
-GNU General Public License for more details.\r
-\r
-You should have received a copy of the GNU General Public License\r
-along with GtkRadiant; if not, write to the Free Software\r
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA\r
-\r
-----------------------------------------------------------------------------------\r
-\r
-This code has been altered significantly from its original form, to support\r
-several games based on the Quake III Arena engine, in the form of "Q3Map2."\r
-\r
-------------------------------------------------------------------------------- */\r
-\r
-\r
-\r
-/* marker */\r
-#define BSP_C\r
-\r
-\r
-\r
-/* dependencies */\r
-#include "q3map2.h"\r
-\r
-\r
-\r
-/* -------------------------------------------------------------------------------\r
-\r
-functions\r
-\r
-------------------------------------------------------------------------------- */\r
-\r
-\r
-\r
-/*\r
-SetCloneModelNumbers() - ydnar\r
-sets the model numbers for brush entities\r
-*/\r
-\r
-static void SetCloneModelNumbers( void )\r
-{\r
- int i, j;\r
- int models;\r
- char modelValue[ 10 ];\r
- const char *value, *value2, *value3;\r
- \r
- \r
- /* start with 1 (worldspawn is model 0) */\r
- models = 1;\r
- for( i = 1; i < numEntities; i++ )\r
- {\r
- /* only entities with brushes or patches get a model number */\r
- if( entities[ i ].brushes == NULL && entities[ i ].patches == NULL )\r
- continue;\r
- \r
- /* is this a clone? */\r
- value = ValueForKey( &entities[ i ], "_clone" );\r
- if( value[ 0 ] != '\0' )\r
- continue;\r
- \r
- /* add the model key */\r
- sprintf( modelValue, "*%d", models );\r
- SetKeyValue( &entities[ i ], "model", modelValue );\r
- \r
- /* increment model count */\r
- models++;\r
- }\r
- \r
- /* fix up clones */\r
- for( i = 1; i < numEntities; i++ )\r
- {\r
- /* only entities with brushes or patches get a model number */\r
- if( entities[ i ].brushes == NULL && entities[ i ].patches == NULL )\r
- continue;\r
- \r
- /* is this a clone? */\r
- value = ValueForKey( &entities[ i ], "_ins" );\r
- if( value[ 0 ] == '\0' )\r
- value = ValueForKey( &entities[ i ], "_instance" );\r
- if( value[ 0 ] == '\0' )\r
- value = ValueForKey( &entities[ i ], "_clone" );\r
- if( value[ 0 ] == '\0' )\r
- continue;\r
- \r
- /* find an entity with matching clone name */\r
- for( j = 0; j < numEntities; j++ )\r
- {\r
- /* is this a clone parent? */\r
- value2 = ValueForKey( &entities[ j ], "_clonename" );\r
- if( value2[ 0 ] == '\0' )\r
- continue;\r
- \r
- /* do they match? */\r
- if( strcmp( value, value2 ) == 0 )\r
- {\r
- /* get the model num */\r
- value3 = ValueForKey( &entities[ j ], "model" );\r
- if( value3[ 0 ] == '\0' )\r
- {\r
- Sys_Printf( "WARNING: Cloned entity %s referenced entity without model\n", value2 );\r
- continue;\r
- }\r
- models = atoi( &value2[ 1 ] );\r
- \r
- /* add the model key */\r
- sprintf( modelValue, "*%d", models );\r
- SetKeyValue( &entities[ i ], "model", modelValue );\r
- \r
- /* nuke the brushes/patches for this entity (fixme: leak!) */\r
- entities[ i ].brushes = NULL;\r
- entities[ i ].patches = NULL;\r
- }\r
- }\r
- }\r
-}\r
-\r
-\r
-\r
-/*\r
-FixBrushSides() - ydnar\r
-matches brushsides back to their appropriate drawsurface and shader\r
-*/\r
-\r
-static void FixBrushSides( entity_t *e )\r
-{\r
- int i;\r
- mapDrawSurface_t *ds;\r
- sideRef_t *sideRef;\r
- bspBrushSide_t *side;\r
- \r
- \r
- /* note it */\r
- Sys_FPrintf( SYS_VRB, "--- FixBrushSides ---\n" );\r
- \r
- /* walk list of drawsurfaces */\r
- for( i = e->firstDrawSurf; i < numMapDrawSurfs; i++ )\r
- {\r
- /* get surface and try to early out */\r
- ds = &mapDrawSurfs[ i ];\r
- if( ds->outputNum < 0 )\r
- continue;\r
- \r
- /* walk sideref list */\r
- for( sideRef = ds->sideRef; sideRef != NULL; sideRef = sideRef->next )\r
- {\r
- /* get bsp brush side */\r
- if( sideRef->side == NULL || sideRef->side->outputNum < 0 )\r
- continue;\r
- side = &bspBrushSides[ sideRef->side->outputNum ];\r
- \r
- /* set drawsurface */\r
- side->surfaceNum = ds->outputNum;\r
- //% Sys_FPrintf( SYS_VRB, "DS: %7d Side: %7d ", ds->outputNum, sideRef->side->outputNum );\r
- \r
- /* set shader */\r
- if( strcmp( bspShaders[ side->shaderNum ].shader, ds->shaderInfo->shader ) )\r
- {\r
- //% Sys_FPrintf( SYS_VRB, "Remapping %s to %s\n", bspShaders[ side->shaderNum ].shader, ds->shaderInfo->shader );\r
- side->shaderNum = EmitShader( ds->shaderInfo->shader, &ds->shaderInfo->contentFlags, &ds->shaderInfo->surfaceFlags );\r
- }\r
- }\r
- }\r
-}\r
-\r
-\r
-\r
-/*\r
-ProcessWorldModel()\r
-creates a full bsp + surfaces for the worldspawn entity\r
-*/\r
-\r
-void ProcessWorldModel( void )\r
-{\r
- int i, s;\r
- entity_t *e;\r
- tree_t *tree;\r
- face_t *faces;\r
- qboolean ignoreLeaks, leaked;\r
- xmlNodePtr polyline, leaknode;\r
- char level[ 2 ], shader[ 1024 ];\r
- const char *value;\r
- \r
- \r
- /* sets integer blockSize from worldspawn "_blocksize" key if it exists */\r
- value = ValueForKey( &entities[ 0 ], "_blocksize" );\r
- if( value[ 0 ] == '\0' )\r
- value = ValueForKey( &entities[ 0 ], "blocksize" );\r
- if( value[ 0 ] == '\0' )\r
- value = ValueForKey( &entities[ 0 ], "chopsize" ); /* sof2 */\r
- if( value[ 0 ] != '\0' )\r
- {\r
- /* scan 3 numbers */\r
- s = sscanf( value, "%d %d %d", &blockSize[ 0 ], &blockSize[ 1 ], &blockSize[ 2 ] );\r
- \r
- /* handle legacy case */\r
- if( s == 1 )\r
- {\r
- blockSize[ 1 ] = blockSize[ 0 ];\r
- blockSize[ 2 ] = blockSize[ 0 ];\r
- }\r
- }\r
- Sys_Printf( "block size = { %d %d %d }\n", blockSize[ 0 ], blockSize[ 1 ], blockSize[ 2 ] );\r
- \r
- /* sof2: ignore leaks? */\r
- value = ValueForKey( &entities[ 0 ], "_ignoreleaks" ); /* ydnar */\r
- if( value[ 0 ] == '\0' )\r
- value = ValueForKey( &entities[ 0 ], "ignoreleaks" );\r
- if( value[ 0 ] == '1' )\r
- ignoreLeaks = qtrue;\r
- else\r
- ignoreLeaks = qfalse;\r
- \r
- /* begin worldspawn model */\r
- BeginModel();\r
- e = &entities[ 0 ];\r
- e->firstDrawSurf = 0;\r
- \r
- /* ydnar: gs mods */\r
- ClearMetaTriangles();\r
-\r
- /* check for patches with adjacent edges that need to lod together */\r
- PatchMapDrawSurfs( e );\r
-\r
- /* build an initial bsp tree using all of the sides of all of the structural brushes */\r
- faces = MakeStructuralBSPFaceList( entities[ 0 ].brushes );\r
- tree = FaceBSP( faces );\r
- MakeTreePortals( tree );\r
- FilterStructuralBrushesIntoTree( e, tree );\r
- \r
- /* see if the bsp is completely enclosed */\r
- if( FloodEntities( tree ) || ignoreLeaks )\r
- {\r
- /* rebuild a better bsp tree using only the sides that are visible from the inside */\r
- FillOutside( tree->headnode );\r
-\r
- /* chop the sides to the convex hull of their visible fragments, giving us the smallest polygons */\r
- ClipSidesIntoTree( e, tree );\r
- \r
- /* build a visible face tree */\r
- faces = MakeVisibleBSPFaceList( entities[ 0 ].brushes );\r
- FreeTree( tree );\r
- tree = FaceBSP( faces );\r
- MakeTreePortals( tree );\r
- FilterStructuralBrushesIntoTree( e, tree );\r
- leaked = qfalse;\r
- \r
- /* ydnar: flood again for skybox */\r
- if( skyboxPresent )\r
- FloodEntities( tree );\r
- }\r
- else\r
- {\r
- Sys_FPrintf( SYS_NOXML, "**********************\n" );\r
- Sys_FPrintf( SYS_NOXML, "******* leaked *******\n" );\r
- Sys_FPrintf( SYS_NOXML, "**********************\n" );\r
- polyline = LeakFile( tree );\r
- leaknode = xmlNewNode( NULL, "message" );\r
- xmlNodeSetContent( leaknode, "MAP LEAKED\n" );\r
- xmlAddChild( leaknode, polyline );\r
- level[0] = (int) '0' + SYS_ERR;\r
- level[1] = 0;\r
- xmlSetProp( leaknode, "level", (char*) &level );\r
- xml_SendNode( leaknode );\r
- if( leaktest )\r
- {\r
- Sys_Printf ("--- MAP LEAKED, ABORTING LEAKTEST ---\n");\r
- exit( 0 );\r
- }\r
- leaked = qtrue;\r
- \r
- /* chop the sides to the convex hull of their visible fragments, giving us the smallest polygons */\r
- ClipSidesIntoTree( e, tree );\r
- }\r
- \r
- /* save out information for visibility processing */\r
- NumberClusters( tree );\r
- if( !leaked )\r
- WritePortalFile( tree );\r
- \r
- /* flood from entities */\r
- FloodAreas( tree );\r
- \r
- /* create drawsurfs for triangle models */\r
- AddTriangleModels( e );\r
- \r
- /* create drawsurfs for surface models */\r
- AddEntitySurfaceModels( e );\r
- \r
- /* generate bsp brushes from map brushes */\r
- EmitBrushes( e->brushes, &e->firstBrush, &e->numBrushes );\r
- \r
- /* add references to the detail brushes */\r
- FilterDetailBrushesIntoTree( e, tree );\r
- \r
- /* drawsurfs that cross fog boundaries will need to be split along the fog boundary */\r
- if( !nofog )\r
- FogDrawSurfaces( e );\r
- \r
- /* subdivide each drawsurf as required by shader tesselation */\r
- if( !nosubdivide )\r
- SubdivideFaceSurfaces( e, tree );\r
- \r
- /* add in any vertexes required to fix t-junctions */\r
- if( !notjunc )\r
- FixTJunctions( e );\r
- \r
- /* ydnar: classify the surfaces */\r
- ClassifyEntitySurfaces( e );\r
- \r
- /* ydnar: project decals */\r
- MakeEntityDecals( e );\r
- \r
- /* ydnar: meta surfaces */\r
- MakeEntityMetaTriangles( e );\r
- SmoothMetaTriangles();\r
- FixMetaTJunctions();\r
- MergeMetaTriangles();\r
- \r
- /* ydnar: debug portals */\r
- if( debugPortals )\r
- MakeDebugPortalSurfs( tree );\r
- \r
- /* ydnar: fog hull */\r
- value = ValueForKey( &entities[ 0 ], "_foghull" );\r
- if( value[ 0 ] != '\0' )\r
- {\r
- sprintf( shader, "textures/%s", value );\r
- MakeFogHullSurfs( e, tree, shader );\r
- }\r
- \r
- /* ydnar: bug 645: do flares for lights */\r
- for( i = 0; i < numEntities && emitFlares; i++ )\r
- {\r
- entity_t *light, *target;\r
- const char *value, *flareShader;\r
- vec3_t origin, targetOrigin, normal, color;\r
- int lightStyle;\r
- \r
- \r
- /* get light */\r
- light = &entities[ i ];\r
- value = ValueForKey( light, "classname" );\r
- if( !strcmp( value, "light" ) )\r
- {\r
- /* get flare shader */\r
- flareShader = ValueForKey( light, "_flareshader" );\r
- value = ValueForKey( light, "_flare" );\r
- if( flareShader[ 0 ] != '\0' || value[ 0 ] != '\0' )\r
- {\r
- /* get specifics */\r
- GetVectorForKey( light, "origin", origin );\r
- GetVectorForKey( light, "_color", color );\r
- lightStyle = IntForKey( light, "_style" );\r
- if( lightStyle == 0 )\r
- lightStyle = IntForKey( light, "style" );\r
- \r
- /* handle directional spotlights */\r
- value = ValueForKey( light, "target" );\r
- if( value[ 0 ] != '\0' )\r
- {\r
- /* get target light */\r
- target = FindTargetEntity( value );\r
- if( target != NULL )\r
- {\r
- GetVectorForKey( target, "origin", targetOrigin );\r
- VectorSubtract( targetOrigin, origin, normal );\r
- VectorNormalize( normal, normal );\r
- }\r
- }\r
- else\r
- //% VectorClear( normal );\r
- VectorSet( normal, 0, 0, -1 );\r
- \r
- /* create the flare surface (note shader defaults automatically) */\r
- DrawSurfaceForFlare( mapEntityNum, origin, normal, color, (char*) flareShader, lightStyle );\r
- }\r
- }\r
- }\r
- \r
- /* add references to the final drawsurfs in the apropriate clusters */\r
- FilterDrawsurfsIntoTree( e, tree );\r
- \r
- /* match drawsurfaces back to original brushsides (sof2) */\r
- FixBrushSides( e );\r
- \r
- /* finish */\r
- EndModel( e, tree->headnode );\r
- FreeTree( tree );\r
-}\r
-\r
-\r
-\r
-/*\r
-ProcessSubModel()\r
-creates bsp + surfaces for other brush models\r
-*/\r
-\r
-void ProcessSubModel( void )\r
-{\r
- entity_t *e;\r
- tree_t *tree;\r
- brush_t *b, *bc;\r
- node_t *node;\r
- \r
- \r
- /* start a brush model */\r
- BeginModel();\r
- e = &entities[ mapEntityNum ];\r
- e->firstDrawSurf = numMapDrawSurfs;\r
- \r
- /* ydnar: gs mods */\r
- ClearMetaTriangles();\r
- \r
- /* check for patches with adjacent edges that need to lod together */\r
- PatchMapDrawSurfs( e );\r
- \r
- /* allocate a tree */\r
- node = AllocNode();\r
- node->planenum = PLANENUM_LEAF;\r
- tree = AllocTree();\r
- tree->headnode = node;\r
- \r
- /* add the sides to the tree */\r
- ClipSidesIntoTree( e, tree );\r
- \r
- /* ydnar: create drawsurfs for triangle models */\r
- AddTriangleModels( e );\r
- \r
- /* create drawsurfs for surface models */\r
- AddEntitySurfaceModels( e );\r
- \r
- /* generate bsp brushes from map brushes */\r
- EmitBrushes( e->brushes, &e->firstBrush, &e->numBrushes );\r
-\r
- /* just put all the brushes in headnode */\r
- for( b = e->brushes; b; b = b->next )\r
- {\r
- bc = CopyBrush( b );\r
- bc->next = node->brushlist;\r
- node->brushlist = bc;\r
- }\r
- \r
- /* subdivide each drawsurf as required by shader tesselation */\r
- if( !nosubdivide )\r
- SubdivideFaceSurfaces( e, tree );\r
- \r
- /* add in any vertexes required to fix t-junctions */\r
- if( !notjunc )\r
- FixTJunctions( e );\r
- \r
- /* ydnar: classify the surfaces and project lightmaps */\r
- ClassifyEntitySurfaces( e );\r
- \r
- /* ydnar: project decals */\r
- MakeEntityDecals( e );\r
- \r
- /* ydnar: meta surfaces */\r
- MakeEntityMetaTriangles( e );\r
- SmoothMetaTriangles();\r
- FixMetaTJunctions();\r
- MergeMetaTriangles();\r
- \r
- /* add references to the final drawsurfs in the apropriate clusters */\r
- FilterDrawsurfsIntoTree( e, tree );\r
- \r
- /* match drawsurfaces back to original brushsides (sof2) */\r
- FixBrushSides( e );\r
- \r
- /* finish */\r
- EndModel( e, node );\r
- FreeTree( tree );\r
-}\r
-\r
-\r
-\r
-/*\r
-ProcessModels()\r
-process world + other models into the bsp\r
-*/\r
-\r
-void ProcessModels( void )\r
-{\r
- qboolean oldVerbose;\r
- entity_t *entity;\r
- \r
- \r
- /* preserve -v setting */\r
- oldVerbose = verbose;\r
- \r
- /* start a new bsp */\r
- BeginBSPFile();\r
- \r
- /* create map fogs */\r
- CreateMapFogs();\r
- \r
- /* walk entity list */\r
- for( mapEntityNum = 0; mapEntityNum < numEntities; mapEntityNum++ )\r
- {\r
- /* get entity */\r
- entity = &entities[ mapEntityNum ];\r
- if( entity->brushes == NULL && entity->patches == NULL )\r
- continue;\r
- \r
- /* process the model */\r
- Sys_FPrintf( SYS_VRB, "############### model %i ###############\n", numBSPModels );\r
- if( mapEntityNum == 0 )\r
- ProcessWorldModel();\r
- else\r
- ProcessSubModel();\r
- \r
- /* potentially turn off the deluge of text */\r
- verbose = verboseEntities;\r
- }\r
- \r
- /* restore -v setting */\r
- verbose = oldVerbose;\r
- \r
- /* write fogs */\r
- EmitFogs();\r
-}\r
-\r
-\r
-\r
-/*\r
-OnlyEnts()\r
-this is probably broken unless teamed with a radiant version that preserves entity order\r
-*/\r
-\r
-void OnlyEnts( void )\r
-{\r
- char out[ 1024 ];\r
-\r
- \r
- /* note it */\r
- Sys_Printf( "--- OnlyEnts ---\n" );\r
- \r
- sprintf( out, "%s.bsp", source );\r
- LoadBSPFile( out );\r
- numEntities = 0;\r
-\r
- LoadShaderInfo();\r
- LoadMapFile( name, qfalse );\r
- SetModelNumbers();\r
- SetLightStyles();\r
- \r
- numBSPEntities = numEntities;\r
- UnparseEntities();\r
- \r
- WriteBSPFile( out );\r
-}\r
-\r
-\r
-\r
-/*\r
-BSPMain() - ydnar\r
-handles creation of a bsp from a map file\r
-*/\r
-\r
-int BSPMain( int argc, char **argv )\r
-{\r
- int i;\r
- char path[ 1024 ], tempSource[ 1024 ];\r
- qboolean onlyents = qfalse;\r
- \r
- \r
- /* note it */\r
- Sys_Printf( "--- BSP ---\n" );\r
- \r
- SetDrawSurfacesBuffer();\r
- mapDrawSurfs = safe_malloc( sizeof( mapDrawSurface_t ) * MAX_MAP_DRAW_SURFS );\r
- memset( mapDrawSurfs, 0, sizeof( mapDrawSurface_t ) * MAX_MAP_DRAW_SURFS );\r
- numMapDrawSurfs = 0;\r
- \r
- tempSource[ 0 ] = '\0';\r
- \r
- /* set flares flag */\r
- emitFlares = game->emitFlares;\r
- \r
- /* process arguments */\r
- for( i = 1; i < (argc - 1); i++ )\r
- {\r
- if( !strcmp( argv[ i ], "-onlyents" ) )\r
- {\r
- Sys_Printf( "Running entity-only compile\n" );\r
- onlyents = qtrue;\r
- }\r
- else if( !strcmp( argv[ i ], "-tempname" ) )\r
- strcpy( tempSource, argv[ ++i ] );\r
- else if( !strcmp( argv[ i ], "-tmpout" ) )\r
- strcpy( outbase, "/tmp" );\r
- else if( !strcmp( argv[ i ], "-nowater" ) )\r
- {\r
- Sys_Printf( "Disabling water\n" );\r
- nowater = qtrue;\r
- }\r
- else if( !strcmp( argv[ i ], "-nodetail" ) )\r
- {\r
- Sys_Printf( "Ignoring detail brushes\n") ;\r
- nodetail = qtrue;\r
- }\r
- else if( !strcmp( argv[ i ], "-fulldetail" ) )\r
- {\r
- Sys_Printf( "Turning detail brushes into structural brushes\n" );\r
- fulldetail = qtrue;\r
- }\r
- else if( !strcmp( argv[ i ], "-nofog" ) )\r
- {\r
- Sys_Printf( "Fog volumes disabled\n" );\r
- nofog = qtrue;\r
- }\r
- else if( !strcmp( argv[ i ], "-nosubdivide" ) )\r
- {\r
- Sys_Printf( "Disabling brush face subdivision\n" );\r
- nosubdivide = qtrue;\r
- }\r
- else if( !strcmp( argv[ i ], "-leaktest" ) )\r
- {\r
- Sys_Printf( "Leaktest enabled\n" );\r
- leaktest = qtrue;\r
- }\r
- else if( !strcmp( argv[ i ], "-verboseentities" ) )\r
- {\r
- Sys_Printf( "Verbose entities enabled\n" );\r
- verboseEntities = qtrue;\r
- }\r
- else if( !strcmp( argv[ i ], "-nocurves" ) )\r
- {\r
- Sys_Printf( "Ignoring curved surfaces (patches)\n" );\r
- noCurveBrushes = qtrue;\r
- }\r
- else if( !strcmp( argv[ i ], "-notjunc" ) )\r
- {\r
- Sys_Printf( "T-junction fixing disabled\n" );\r
- notjunc = qtrue;\r
- }\r
- else if( !strcmp( argv[ i ], "-fakemap" ) )\r
- {\r
- Sys_Printf( "Generating fakemap.map\n" );\r
- fakemap = qtrue;\r
- }\r
- else if( !strcmp( argv[ i ], "-samplesize" ) )\r
- {\r
- sampleSize = atoi( argv[ i + 1 ] );\r
- if( sampleSize < 1 )\r
- sampleSize = 1;\r
- i++;\r
- Sys_Printf( "Lightmap sample size set to %dx%d units\n", sampleSize, sampleSize );\r
- }\r
- else if( !strcmp( argv[ i ], "-custinfoparms") )\r
- {\r
- Sys_Printf( "Custom info parms enabled\n" );\r
- useCustomInfoParms = qtrue;\r
- }\r
- \r
- /* sof2 args */\r
- else if( !strcmp( argv[ i ], "-rename" ) )\r
- {\r
- Sys_Printf( "Appending _bsp suffix to misc_model shaders (SOF2)\n" );\r
- renameModelShaders = qtrue;\r
- }\r
- \r
- /* ydnar args */\r
- else if( !strcmp( argv[ i ], "-ne" ) )\r
- {\r
- normalEpsilon = atof( argv[ i + 1 ] );\r
- i++;\r
- Sys_Printf( "Normal epsilon set to %f\n", normalEpsilon );\r
- }\r
- else if( !strcmp( argv[ i ], "-de" ) )\r
- {\r
- distanceEpsilon = atof( argv[ i + 1 ] );\r
- i++;\r
- Sys_Printf( "Distance epsilon set to %f\n", distanceEpsilon );\r
- }\r
- else if( !strcmp( argv[ i ], "-mv" ) )\r
- {\r
- maxSurfaceVerts = atoi( argv[ i + 1 ] );\r
- if( maxSurfaceVerts < 3 )\r
- maxSurfaceVerts = 3;\r
- i++;\r
- Sys_Printf( "Maximum per-surface vertex count set to %d\n", maxSurfaceVerts );\r
- }\r
- else if( !strcmp( argv[ i ], "-mi" ) )\r
- {\r
- maxSurfaceIndexes = atoi( argv[ i + 1 ] );\r
- if( maxSurfaceIndexes < 3 )\r
- maxSurfaceIndexes = 3;\r
- i++;\r
- Sys_Printf( "Maximum per-surface index count set to %d\n", maxSurfaceIndexes );\r
- }\r
- else if( !strcmp( argv[ i ], "-np" ) )\r
- {\r
- npDegrees = atof( argv[ i + 1 ] );\r
- if( npDegrees < 0.0f )\r
- shadeAngleDegrees = 0.0f;\r
- else if( npDegrees > 0.0f )\r
- Sys_Printf( "Forcing nonplanar surfaces with a breaking angle of %f degrees\n", npDegrees );\r
- i++;\r
- }\r
- else if( !strcmp( argv[ i ], "-snap" ) )\r
- {\r
- bevelSnap = atoi( argv[ i + 1 ]);\r
- if( bevelSnap < 0 )\r
- bevelSnap = 0;\r
- i++;\r
- if( bevelSnap > 0 )\r
- Sys_Printf( "Snapping brush bevel planes to %d units\n", bevelSnap );\r
- }\r
- else if( !strcmp( argv[ i ], "-texrange" ) )\r
- {\r
- texRange = atoi( argv[ i + 1 ]);\r
- if( texRange < 0 )\r
- texRange = 0;\r
- i++;\r
- Sys_Printf( "Limiting per-surface texture range to %d texels\n", texRange );\r
- }\r
- else if( !strcmp( argv[ i ], "-nohint" ) )\r
- {\r
- Sys_Printf( "Hint brushes disabled\n" );\r
- noHint = qtrue;\r
- }\r
- else if( !strcmp( argv[ i ], "-flat" ) )\r
- {\r
- Sys_Printf( "Flatshading enabled\n" );\r
- flat = qtrue;\r
- }\r
- else if( !strcmp( argv[ i ], "-meta" ) )\r
- {\r
- Sys_Printf( "Creating meta surfaces from brush faces\n" );\r
- meta = qtrue;\r
- }\r
- else if( !strcmp( argv[ i ], "-patchmeta" ) )\r
- {\r
- Sys_Printf( "Creating meta surfaces from patches\n" );\r
- patchMeta = qtrue;\r
- }\r
- else if( !strcmp( argv[ i ], "-flares" ) )\r
- {\r
- Sys_Printf( "Flare surfaces enabled\n" );\r
- emitFlares = qtrue;\r
- }\r
- else if( !strcmp( argv[ i ], "-noflares" ) )\r
- {\r
- Sys_Printf( "Flare surfaces disabled\n" );\r
- emitFlares = qfalse;\r
- }\r
- else if( !strcmp( argv[ i ], "-skyfix" ) )\r
- {\r
- Sys_Printf( "GL_CLAMP sky fix/hack/workaround enabled\n" );\r
- skyFixHack = qtrue;\r
- }\r
- else if( !strcmp( argv[ i ], "-debugsurfaces" ) )\r
- {\r
- Sys_Printf( "emitting debug surfaces\n" );\r
- debugSurfaces = qtrue;\r
- }\r
- else if( !strcmp( argv[ i ], "-debuginset" ) )\r
- {\r
- Sys_Printf( "Debug surface triangle insetting enabled\n" );\r
- debugInset = qtrue;\r
- }\r
- else if( !strcmp( argv[ i ], "-debugportals" ) )\r
- {\r
- Sys_Printf( "Debug portal surfaces enabled\n" );\r
- debugPortals = qtrue;\r
- }\r
- else if( !strcmp( argv[ i ], "-bsp" ) )\r
- Sys_Printf( "-bsp argument unnecessary\n" );\r
- else\r
- Sys_Printf( "WARNING: Unknown option \"%s\"\n", argv[ i ] );\r
- }\r
- \r
- /* fixme: print more useful usage here */\r
- if( i != (argc - 1) )\r
- Error( "usage: q3map [options] mapfile" );\r
- \r
- /* copy source name */\r
- strcpy( source, ExpandArg( argv[ i ] ) );\r
- StripExtension( source );\r
- \r
- /* ydnar: set default sample size */\r
- SetDefaultSampleSize( sampleSize );\r
- \r
- /* delete portal, line and surface files */\r
- sprintf( path, "%s.prt", source );\r
- remove( path );\r
- sprintf( path, "%s.lin", source );\r
- remove( path );\r
- //% sprintf( path, "%s.srf", source ); /* ydnar */\r
- //% remove( path );\r
- \r
- /* expand mapname */\r
- strcpy( name, ExpandArg( argv[ i ] ) ); \r
- if( strcmp( name + strlen( name ) - 4, ".reg" ) )\r
- {\r
- /* if we are doing a full map, delete the last saved region map */\r
- sprintf( path, "%s.reg", source );\r
- remove( path );\r
- DefaultExtension( name, ".map" ); /* might be .reg */\r
- }\r
- \r
- /* if onlyents, just grab the entites and resave */\r
- if( onlyents )\r
- {\r
- OnlyEnts();\r
- return 0;\r
- }\r
- \r
- /* load shaders */\r
- LoadShaderInfo();\r
- \r
- /* load original file from temp spot in case it was renamed by the editor on the way in */\r
- if( strlen( tempSource ) > 0 )\r
- LoadMapFile( tempSource, qfalse );\r
- else\r
- LoadMapFile( name, qfalse );\r
- \r
- /* ydnar: decal setup */\r
- ProcessDecals();\r
- \r
- /* ydnar: cloned brush model entities */\r
- SetCloneModelNumbers();\r
- \r
- /* process world and submodels */\r
- ProcessModels();\r
- \r
- /* set light styles from targetted light entities */\r
- SetLightStyles();\r
- \r
- /* finish and write bsp */\r
- EndBSPFile();\r
- \r
- /* remove temp map source file if appropriate */\r
- if( strlen( tempSource ) > 0)\r
- remove( tempSource );\r
- \r
- /* return to sender */\r
- return 0;\r
-}\r
-\r
+/* -------------------------------------------------------------------------------
+
+ Copyright (C) 1999-2007 id Software, Inc. and contributors.
+ For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+ This file is part of GtkRadiant.
+
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ ----------------------------------------------------------------------------------
+
+ This code has been altered significantly from its original form, to support
+ several games based on the Quake III Arena engine, in the form of "Q3Map2."
+
+ ------------------------------------------------------------------------------- */
+
+
+
+/* marker */
+#define BSP_C
+
+
+
+/* dependencies */
+#include "q3map2.h"
+
+
+
+/* -------------------------------------------------------------------------------
+
+ functions
+
+ ------------------------------------------------------------------------------- */
+
+/*
+ ProcessAdvertisements()
+ copies advertisement info into the BSP structures
+ */
+
+static void ProcessAdvertisements( void ) {
+ int i;
+ const char* className;
+ const char* modelKey;
+ int modelNum;
+ bspModel_t* adModel;
+ bspDrawSurface_t* adSurface;
+
+ Sys_FPrintf( SYS_VRB, "--- ProcessAdvertisements ---\n" );
+
+ for ( i = 0; i < numEntities; i++ ) {
+
+ /* is an advertisement? */
+ className = ValueForKey( &entities[ i ], "classname" );
+
+ if ( !Q_stricmp( "advertisement", className ) ) {
+
+ modelKey = ValueForKey( &entities[ i ], "model" );
+
+ if ( strlen( modelKey ) > MAX_QPATH - 1 ) {
+ Error( "Model Key for entity exceeds ad struct string length." );
+ }
+ else {
+ if ( numBSPAds < MAX_MAP_ADVERTISEMENTS ) {
+ bspAds[numBSPAds].cellId = IntForKey( &entities[ i ], "cellId" );
+ strncpy( bspAds[numBSPAds].model, modelKey, sizeof( bspAds[numBSPAds].model ) );
+
+ modelKey++;
+ modelNum = atoi( modelKey );
+ adModel = &bspModels[modelNum];
+
+ if ( adModel->numBSPSurfaces != 1 ) {
+ Error( "Ad cell id %d has more than one surface.", bspAds[numBSPAds].cellId );
+ }
+
+ adSurface = &bspDrawSurfaces[adModel->firstBSPSurface];
+
+ // store the normal for use at run time.. all ad verts are assumed to
+ // have identical normals (because they should be a simple rectangle)
+ // so just use the first vert's normal
+ VectorCopy( bspDrawVerts[adSurface->firstVert].normal, bspAds[numBSPAds].normal );
+
+ // store the ad quad for quick use at run time
+ if ( adSurface->surfaceType == MST_PATCH ) {
+ int v0 = adSurface->firstVert + adSurface->patchHeight - 1;
+ int v1 = adSurface->firstVert + adSurface->numVerts - 1;
+ int v2 = adSurface->firstVert + adSurface->numVerts - adSurface->patchWidth;
+ int v3 = adSurface->firstVert;
+ VectorCopy( bspDrawVerts[v0].xyz, bspAds[numBSPAds].rect[0] );
+ VectorCopy( bspDrawVerts[v1].xyz, bspAds[numBSPAds].rect[1] );
+ VectorCopy( bspDrawVerts[v2].xyz, bspAds[numBSPAds].rect[2] );
+ VectorCopy( bspDrawVerts[v3].xyz, bspAds[numBSPAds].rect[3] );
+ }
+ else {
+ Error( "Ad cell %d has an unsupported Ad Surface type.", bspAds[numBSPAds].cellId );
+ }
+
+ numBSPAds++;
+ }
+ else {
+ Error( "Maximum number of map advertisements exceeded." );
+ }
+ }
+ }
+ }
+
+ Sys_FPrintf( SYS_VRB, "%9d in-game advertisements\n", numBSPAds );
+}
+
+/*
+ SetCloneModelNumbers() - ydnar
+ sets the model numbers for brush entities
+ */
+
+static void SetCloneModelNumbers( void ){
+ int i, j;
+ int models;
+ char modelValue[ 10 ];
+ const char *value, *value2, *value3;
+
+
+ /* start with 1 (worldspawn is model 0) */
+ models = 1;
+ for ( i = 1; i < numEntities; i++ )
+ {
+ /* only entities with brushes or patches get a model number */
+ if ( entities[ i ].brushes == NULL && entities[ i ].patches == NULL ) {
+ continue;
+ }
+
+ /* is this a clone? */
+ value = ValueForKey( &entities[ i ], "_ins" );
+ if ( value[ 0 ] == '\0' ) {
+ value = ValueForKey( &entities[ i ], "_instance" );
+ }
+ if ( value[ 0 ] == '\0' ) {
+ value = ValueForKey( &entities[ i ], "_clone" );
+ }
+ if ( value[ 0 ] != '\0' ) {
+ continue;
+ }
+
+ /* add the model key */
+ sprintf( modelValue, "*%d", models );
+ SetKeyValue( &entities[ i ], "model", modelValue );
+
+ /* increment model count */
+ models++;
+ }
+
+ /* fix up clones */
+ for ( i = 1; i < numEntities; i++ )
+ {
+ /* only entities with brushes or patches get a model number */
+ if ( entities[ i ].brushes == NULL && entities[ i ].patches == NULL ) {
+ continue;
+ }
+
+ /* is this a clone? */
+ value = ValueForKey( &entities[ i ], "_ins" );
+ if ( value[ 0 ] == '\0' ) {
+ value = ValueForKey( &entities[ i ], "_instance" );
+ }
+ if ( value[ 0 ] == '\0' ) {
+ value = ValueForKey( &entities[ i ], "_clone" );
+ }
+ if ( value[ 0 ] == '\0' ) {
+ continue;
+ }
+
+ /* find an entity with matching clone name */
+ for ( j = 0; j < numEntities; j++ )
+ {
+ /* is this a clone parent? */
+ value2 = ValueForKey( &entities[ j ], "_clonename" );
+ if ( value2[ 0 ] == '\0' ) {
+ continue;
+ }
+
+ /* do they match? */
+ if ( strcmp( value, value2 ) == 0 ) {
+ /* get the model num */
+ value3 = ValueForKey( &entities[ j ], "model" );
+ if ( value3[ 0 ] == '\0' ) {
+ Sys_FPrintf( SYS_WRN, "WARNING: Cloned entity %s referenced entity without model\n", value2 );
+ continue;
+ }
+ models = atoi( &value2[ 1 ] );
+
+ /* add the model key */
+ sprintf( modelValue, "*%d", models );
+ SetKeyValue( &entities[ i ], "model", modelValue );
+
+ /* nuke the brushes/patches for this entity (fixme: leak!) */
+ entities[ i ].brushes = NULL;
+ entities[ i ].patches = NULL;
+ }
+ }
+ }
+}
+
+
+
+/*
+ FixBrushSides() - ydnar
+ matches brushsides back to their appropriate drawsurface and shader
+ */
+
+static void FixBrushSides( entity_t *e ){
+ int i;
+ mapDrawSurface_t *ds;
+ sideRef_t *sideRef;
+ bspBrushSide_t *side;
+
+
+ /* note it */
+ Sys_FPrintf( SYS_VRB, "--- FixBrushSides ---\n" );
+
+ /* walk list of drawsurfaces */
+ for ( i = e->firstDrawSurf; i < numMapDrawSurfs; i++ )
+ {
+ /* get surface and try to early out */
+ ds = &mapDrawSurfs[ i ];
+ if ( ds->outputNum < 0 ) {
+ continue;
+ }
+
+ /* walk sideref list */
+ for ( sideRef = ds->sideRef; sideRef != NULL; sideRef = sideRef->next )
+ {
+ /* get bsp brush side */
+ if ( sideRef->side == NULL || sideRef->side->outputNum < 0 ) {
+ continue;
+ }
+ side = &bspBrushSides[ sideRef->side->outputNum ];
+
+ /* set drawsurface */
+ side->surfaceNum = ds->outputNum;
+ //% Sys_FPrintf( SYS_VRB, "DS: %7d Side: %7d ", ds->outputNum, sideRef->side->outputNum );
+
+ /* set shader */
+ if ( strcmp( bspShaders[ side->shaderNum ].shader, ds->shaderInfo->shader ) ) {
+ //% Sys_FPrintf( SYS_VRB, "Remapping %s to %s\n", bspShaders[ side->shaderNum ].shader, ds->shaderInfo->shader );
+ side->shaderNum = EmitShader( ds->shaderInfo->shader, &ds->shaderInfo->contentFlags, &ds->shaderInfo->surfaceFlags );
+ }
+ }
+ }
+}
+
+
+
+/*
+ ProcessWorldModel()
+ creates a full bsp + surfaces for the worldspawn entity
+ */
+
+void ProcessWorldModel( const char *portalFilePath, const char *lineFilePath ){
+ int i, s;
+ entity_t *e;
+ tree_t *tree;
+ face_t *faces;
+ qboolean ignoreLeaks, leaked;
+ xmlNodePtr polyline, leaknode;
+ char level[ 2 ], shader[ 1024 ];
+ const char *value;
+ int leakStatus;
+
+ /* sets integer blockSize from worldspawn "_blocksize" key if it exists */
+ value = ValueForKey( &entities[ 0 ], "_blocksize" );
+ if ( value[ 0 ] == '\0' ) {
+ value = ValueForKey( &entities[ 0 ], "blocksize" );
+ }
+ if ( value[ 0 ] == '\0' ) {
+ value = ValueForKey( &entities[ 0 ], "chopsize" ); /* sof2 */
+ }
+ if ( value[ 0 ] != '\0' ) {
+ /* scan 3 numbers */
+ s = sscanf( value, "%d %d %d", &blockSize[ 0 ], &blockSize[ 1 ], &blockSize[ 2 ] );
+
+ /* handle legacy case */
+ if ( s == 1 ) {
+ blockSize[ 1 ] = blockSize[ 0 ];
+ blockSize[ 2 ] = blockSize[ 0 ];
+ }
+ }
+ Sys_Printf( "block size = { %d %d %d }\n", blockSize[ 0 ], blockSize[ 1 ], blockSize[ 2 ] );
+
+ /* sof2: ignore leaks? */
+ value = ValueForKey( &entities[ 0 ], "_ignoreleaks" ); /* ydnar */
+ if ( value[ 0 ] == '\0' ) {
+ value = ValueForKey( &entities[ 0 ], "ignoreleaks" );
+ }
+ if ( value[ 0 ] == '1' ) {
+ ignoreLeaks = qtrue;
+ }
+ else{
+ ignoreLeaks = qfalse;
+ }
+
+ /* begin worldspawn model */
+ BeginModel();
+ e = &entities[ 0 ];
+ e->firstDrawSurf = 0;
+
+ /* ydnar: gs mods */
+ ClearMetaTriangles();
+
+ /* check for patches with adjacent edges that need to lod together */
+ PatchMapDrawSurfs( e );
+
+ if ( debugClip ) {
+ AddTriangleModels( e );
+ }
+
+ /* build an initial bsp tree using all of the sides of all of the structural brushes */
+ faces = MakeStructuralBSPFaceList( entities[ 0 ].brushes );
+ tree = FaceBSP( faces );
+ MakeTreePortals( tree );
+ FilterStructuralBrushesIntoTree( e, tree );
+
+ /* see if the bsp is completely enclosed */
+ leakStatus = FloodEntities( tree );
+ if ( ignoreLeaks ) {
+ if ( leakStatus == FLOODENTITIES_LEAKED ) {
+ leakStatus = FLOODENTITIES_GOOD;
+ }
+ }
+
+ if ( leakStatus == FLOODENTITIES_GOOD ) {
+ leaked = qfalse;
+ }
+ else
+ {
+ leaked = qtrue;
+
+ Sys_FPrintf( SYS_NOXML, "**********************\n" );
+ Sys_FPrintf( SYS_NOXML, "******* leaked *******\n" );
+ Sys_FPrintf( SYS_NOXML, "**********************\n" );
+ polyline = LeakFile( tree, lineFilePath );
+ leaknode = xmlNewNode( NULL, (xmlChar*)"message" );
+ xmlNodeSetContent( leaknode, (xmlChar*)"MAP LEAKED\n" );
+ xmlAddChild( leaknode, polyline );
+ level[0] = (int) '0' + SYS_ERR;
+ level[1] = 0;
+ xmlSetProp( leaknode, (xmlChar*)"level", (xmlChar*) &level );
+ xml_SendNode( leaknode );
+ if ( leaktest ) {
+ Sys_Printf( "--- MAP LEAKED, ABORTING LEAKTEST ---\n" );
+ exit( 0 );
+ }
+ }
+
+ if ( leakStatus != FLOODENTITIES_EMPTY ) { /* if no entities exist, this would accidentally the whole map, and that IS bad */
+ /* rebuild a better bsp tree using only the sides that are visible from the inside */
+ FillOutside( tree->headnode );
+
+ /* chop the sides to the convex hull of their visible fragments, giving us the smallest polygons */
+ ClipSidesIntoTree( e, tree );
+
+ /* build a visible face tree (same thing as the initial bsp tree but after reducing the faces) */
+ faces = MakeVisibleBSPFaceList( entities[ 0 ].brushes );
+ FreeTree( tree );
+ tree = FaceBSP( faces );
+ MakeTreePortals( tree );
+ FilterStructuralBrushesIntoTree( e, tree );
+
+ /* ydnar: flood again for skybox */
+ if ( skyboxPresent ) {
+ FloodEntities( tree );
+ }
+ }
+
+ /* save out information for visibility processing */
+ NumberClusters( tree );
+ if ( !leaked ) {
+ WritePortalFile( tree, portalFilePath );
+ }
+
+ /* flood from entities */
+ FloodAreas( tree );
+
+ /* create drawsurfs for triangle models */
+ if ( !debugClip ) {
+ AddTriangleModels( e );
+ }
+
+ /* create drawsurfs for surface models */
+ AddEntitySurfaceModels( e );
+
+ /* generate bsp brushes from map brushes */
+ EmitBrushes( e->brushes, &e->firstBrush, &e->numBrushes );
+
+ /* add references to the detail brushes */
+ FilterDetailBrushesIntoTree( e, tree );
+
+ /* drawsurfs that cross fog boundaries will need to be split along the fog boundary */
+ if ( !nofog ) {
+ FogDrawSurfaces( e );
+ }
+
+ /* subdivide each drawsurf as required by shader tesselation */
+ if ( !nosubdivide ) {
+ SubdivideFaceSurfaces( e, tree );
+ }
+
+ /* add in any vertexes required to fix t-junctions */
+ if ( !notjunc ) {
+ FixTJunctions( e );
+ }
+
+ /* ydnar: classify the surfaces */
+ ClassifyEntitySurfaces( e );
+
+ /* ydnar: project decals */
+ MakeEntityDecals( e );
+
+ /* ydnar: meta surfaces */
+ MakeEntityMetaTriangles( e );
+ SmoothMetaTriangles();
+ FixMetaTJunctions();
+ MergeMetaTriangles();
+
+ /* ydnar: debug portals */
+ if ( debugPortals ) {
+ MakeDebugPortalSurfs( tree );
+ }
+
+ /* ydnar: fog hull */
+ value = ValueForKey( &entities[ 0 ], "_foghull" );
+ if ( value[ 0 ] != '\0' ) {
+ sprintf( shader, "textures/%s", value );
+ MakeFogHullSurfs( e, tree, shader );
+ }
+
+ /* ydnar: bug 645: do flares for lights */
+ for ( i = 0; i < numEntities && emitFlares; i++ )
+ {
+ entity_t *light, *target;
+ const char *value, *flareShader;
+ vec3_t origin, targetOrigin, normal, color;
+ int lightStyle;
+
+
+ /* get light */
+ light = &entities[ i ];
+ value = ValueForKey( light, "classname" );
+ if ( !strcmp( value, "light" ) ) {
+ /* get flare shader */
+ flareShader = ValueForKey( light, "_flareshader" );
+ value = ValueForKey( light, "_flare" );
+ if ( flareShader[ 0 ] != '\0' || value[ 0 ] != '\0' ) {
+ /* get specifics */
+ GetVectorForKey( light, "origin", origin );
+ GetVectorForKey( light, "_color", color );
+ lightStyle = IntForKey( light, "_style" );
+ if ( lightStyle == 0 ) {
+ lightStyle = IntForKey( light, "style" );
+ }
+
+ /* handle directional spotlights */
+ value = ValueForKey( light, "target" );
+ if ( value[ 0 ] != '\0' ) {
+ /* get target light */
+ target = FindTargetEntity( value );
+ if ( target != NULL ) {
+ GetVectorForKey( target, "origin", targetOrigin );
+ VectorSubtract( targetOrigin, origin, normal );
+ VectorNormalize( normal, normal );
+ }
+ }
+ else{
+ //% VectorClear( normal );
+ VectorSet( normal, 0, 0, -1 );
+ }
+
+ if ( colorsRGB ) {
+ color[0] = Image_LinearFloatFromsRGBFloat( color[0] );
+ color[1] = Image_LinearFloatFromsRGBFloat( color[1] );
+ color[2] = Image_LinearFloatFromsRGBFloat( color[2] );
+ }
+
+ /* create the flare surface (note shader defaults automatically) */
+ DrawSurfaceForFlare( mapEntityNum, origin, normal, color, flareShader, lightStyle );
+ }
+ }
+ }
+
+ /* add references to the final drawsurfs in the apropriate clusters */
+ FilterDrawsurfsIntoTree( e, tree );
+
+ /* match drawsurfaces back to original brushsides (sof2) */
+ FixBrushSides( e );
+
+ /* finish */
+ EndModel( e, tree->headnode );
+ FreeTree( tree );
+}
+
+
+
+/*
+ ProcessSubModel()
+ creates bsp + surfaces for other brush models
+ */
+
+void ProcessSubModel( void ){
+ entity_t *e;
+ tree_t *tree;
+ brush_t *b, *bc;
+ node_t *node;
+
+
+ /* start a brush model */
+ BeginModel();
+ e = &entities[ mapEntityNum ];
+ e->firstDrawSurf = numMapDrawSurfs;
+
+ /* ydnar: gs mods */
+ ClearMetaTriangles();
+
+ /* check for patches with adjacent edges that need to lod together */
+ PatchMapDrawSurfs( e );
+
+ /* allocate a tree */
+ node = AllocNode();
+ node->planenum = PLANENUM_LEAF;
+ tree = AllocTree();
+ tree->headnode = node;
+
+ /* add the sides to the tree */
+ ClipSidesIntoTree( e, tree );
+
+ /* ydnar: create drawsurfs for triangle models */
+ AddTriangleModels( e );
+
+ /* create drawsurfs for surface models */
+ AddEntitySurfaceModels( e );
+
+ /* generate bsp brushes from map brushes */
+ EmitBrushes( e->brushes, &e->firstBrush, &e->numBrushes );
+
+ /* just put all the brushes in headnode */
+ for ( b = e->brushes; b; b = b->next )
+ {
+ bc = CopyBrush( b );
+ bc->next = node->brushlist;
+ node->brushlist = bc;
+ }
+
+ /* subdivide each drawsurf as required by shader tesselation */
+ if ( !nosubdivide ) {
+ SubdivideFaceSurfaces( e, tree );
+ }
+
+ /* add in any vertexes required to fix t-junctions */
+ if ( !notjunc ) {
+ FixTJunctions( e );
+ }
+
+ /* ydnar: classify the surfaces and project lightmaps */
+ ClassifyEntitySurfaces( e );
+
+ /* ydnar: project decals */
+ MakeEntityDecals( e );
+
+ /* ydnar: meta surfaces */
+ MakeEntityMetaTriangles( e );
+ SmoothMetaTriangles();
+ FixMetaTJunctions();
+ MergeMetaTriangles();
+
+ /* add references to the final drawsurfs in the apropriate clusters */
+ FilterDrawsurfsIntoTree( e, tree );
+
+ /* match drawsurfaces back to original brushsides (sof2) */
+ FixBrushSides( e );
+
+ /* finish */
+ EndModel( e, node );
+ FreeTree( tree );
+}
+
+
+
+/*
+ ProcessModels()
+ process world + other models into the bsp
+ */
+
+void ProcessModels( const char *portalFilePath, const char *lineFilePath ){
+ qboolean oldVerbose;
+ entity_t *entity;
+
+
+ /* preserve -v setting */
+ oldVerbose = verbose;
+
+ /* start a new bsp */
+ BeginBSPFile();
+
+ /* create map fogs */
+ CreateMapFogs();
+
+ /* walk entity list */
+ for ( mapEntityNum = 0; mapEntityNum < numEntities; mapEntityNum++ )
+ {
+ /* get entity */
+ entity = &entities[ mapEntityNum ];
+ if ( entity->brushes == NULL && entity->patches == NULL ) {
+ continue;
+ }
+
+ /* process the model */
+ Sys_FPrintf( SYS_VRB, "############### model %i ###############\n", numBSPModels );
+ if ( mapEntityNum == 0 ) {
+ ProcessWorldModel(portalFilePath, lineFilePath);
+ }
+ else{
+ ProcessSubModel();
+ }
+
+ /* potentially turn off the deluge of text */
+ verbose = verboseEntities;
+ }
+
+ /* restore -v setting */
+ verbose = oldVerbose;
+
+ /* write fogs */
+ EmitFogs();
+
+ /* vortex: emit meta stats */
+ EmitMetaStats();
+}
+
+
+
+/*
+ OnlyEnts()
+ this is probably broken unless teamed with a radiant version that preserves entity order
+ */
+
+void OnlyEnts( const char *BSPFilePath ){
+ char save_cmdline[1024], save_version[1024], save_gridsize[1024];
+ const char *p;
+
+ /* note it */
+ Sys_Printf( "--- OnlyEnts ---\n" );
+
+ LoadBSPFile( BSPFilePath );
+
+ ParseEntities();
+ p = ValueForKey( &entities[0], "_q3map2_cmdline" );
+ strncpy( save_cmdline, p, sizeof( save_cmdline ) );
+ save_cmdline[sizeof( save_cmdline ) - 1] = 0;
+ p = ValueForKey( &entities[0], "_q3map2_version" );
+ strncpy( save_version, p, sizeof( save_version ) );
+ save_version[sizeof( save_version ) - 1] = 0;
+ p = ValueForKey( &entities[0], "gridsize" );
+ strncpy( save_gridsize, p, sizeof( save_gridsize ) );
+ save_gridsize[sizeof( save_gridsize ) - 1] = 0;
+
+ numEntities = 0;
+
+ LoadShaderInfo();
+ LoadMapFile( name, qfalse, qfalse );
+ SetModelNumbers();
+ SetLightStyles();
+
+ if ( *save_cmdline ) {
+ SetKeyValue( &entities[0], "_q3map2_cmdline", save_cmdline );
+ }
+ if ( *save_version ) {
+ SetKeyValue( &entities[0], "_q3map2_version", save_version );
+ }
+ if ( *save_gridsize ) {
+ SetKeyValue( &entities[0], "gridsize", save_gridsize );
+ }
+
+ numBSPEntities = numEntities;
+ UnparseEntities();
+
+ WriteBSPFile( BSPFilePath );
+}
+
+
+
+/*
+ BSPMain() - ydnar
+ handles creation of a bsp from a map file
+ */
+
+int BSPMain( int argc, char **argv ){
+ int i;
+ char path[ 1024 ], tempSource[ 1024 ];
+ qboolean onlyents = qfalse;
+ char BSPFilePath [ 1024 ];
+ char lineFilePath [ 1024 ];
+ char portalFilePath [ 1024 ];
+ char surfaceFilePath [ 1024 ];
+ BSPFilePath[0] = 0;
+ lineFilePath[0] = 0;
+ portalFilePath[0] = 0;
+ surfaceFilePath[0] = 0;
+
+
+ /* note it */
+ Sys_Printf( "--- BSP ---\n" );
+
+ doingBSP = qtrue;
+ SetDrawSurfacesBuffer();
+ mapDrawSurfs = safe_malloc( sizeof( mapDrawSurface_t ) * MAX_MAP_DRAW_SURFS );
+ memset( mapDrawSurfs, 0, sizeof( mapDrawSurface_t ) * MAX_MAP_DRAW_SURFS );
+ numMapDrawSurfs = 0;
+
+ tempSource[ 0 ] = '\0';
+ globalCelShader[0] = 0;
+
+ /* set standard game flags */
+ maxSurfaceVerts = game->maxSurfaceVerts;
+ maxSurfaceIndexes = game->maxSurfaceIndexes;
+ emitFlares = game->emitFlares;
+ texturesRGB = game->texturesRGB;
+ colorsRGB = game->colorsRGB;
+
+ /* process arguments */
+ for ( i = 1; i < ( argc - 1 ); i++ )
+ {
+ if ( !strcmp( argv[ i ], "-onlyents" ) ) {
+ Sys_Printf( "Running entity-only compile\n" );
+ onlyents = qtrue;
+ }
+ else if ( !strcmp( argv[ i ], "-tempname" ) ) {
+ strcpy( tempSource, argv[ ++i ] );
+ }
+ else if ( !strcmp( argv[ i ], "-tmpout" ) ) {
+ strcpy( outbase, "/tmp" );
+ }
+ else if ( !strcmp( argv[ i ], "-nowater" ) ) {
+ Sys_Printf( "Disabling water\n" );
+ nowater = qtrue;
+ }
+ else if ( !strcmp( argv[ i ], "-keeplights" ) ) {
+ keepLights = qtrue;
+ Sys_Printf( "Leaving light entities on map after compile\n" );
+ }
+ else if ( !strcmp( argv[ i ], "-nodetail" ) ) {
+ Sys_Printf( "Ignoring detail brushes\n" ) ;
+ nodetail = qtrue;
+ }
+ else if ( !strcmp( argv[ i ], "-fulldetail" ) ) {
+ Sys_Printf( "Turning detail brushes into structural brushes\n" );
+ fulldetail = qtrue;
+ }
+ else if ( !strcmp( argv[ i ], "-nofog" ) ) {
+ Sys_Printf( "Fog volumes disabled\n" );
+ nofog = qtrue;
+ }
+ else if ( !strcmp( argv[ i ], "-nosubdivide" ) ) {
+ Sys_Printf( "Disabling brush face subdivision\n" );
+ nosubdivide = qtrue;
+ }
+ else if ( !strcmp( argv[ i ], "-leaktest" ) ) {
+ Sys_Printf( "Leaktest enabled\n" );
+ leaktest = qtrue;
+ }
+ else if ( !strcmp( argv[ i ], "-verboseentities" ) ) {
+ Sys_Printf( "Verbose entities enabled\n" );
+ verboseEntities = qtrue;
+ }
+ else if ( !strcmp( argv[ i ], "-nocurves" ) ) {
+ Sys_Printf( "Ignoring curved surfaces (patches)\n" );
+ noCurveBrushes = qtrue;
+ }
+ else if ( !strcmp( argv[ i ], "-notjunc" ) ) {
+ Sys_Printf( "T-junction fixing disabled\n" );
+ notjunc = qtrue;
+ }
+ else if ( !strcmp( argv[ i ], "-fakemap" ) ) {
+ Sys_Printf( "Generating fakemap.map\n" );
+ fakemap = qtrue;
+ }
+ else if ( !strcmp( argv[ i ], "-samplesize" ) ) {
+ sampleSize = atoi( argv[ i + 1 ] );
+ if ( sampleSize < 1 ) {
+ sampleSize = 1;
+ }
+ i++;
+ Sys_Printf( "Lightmap sample size set to %dx%d units\n", sampleSize, sampleSize );
+ }
+ else if ( !strcmp( argv[ i ], "-minsamplesize" ) ) {
+ minSampleSize = atoi( argv[ i + 1 ] );
+ if ( minSampleSize < 1 ) {
+ minSampleSize = 1;
+ }
+ i++;
+ Sys_Printf( "Minimum lightmap sample size set to %dx%d units\n", minSampleSize, minSampleSize );
+ }
+ else if ( !strcmp( argv[ i ], "-custinfoparms" ) ) {
+ Sys_Printf( "Custom info parms enabled\n" );
+ useCustomInfoParms = qtrue;
+ }
+
+ /* sof2 args */
+ else if ( !strcmp( argv[ i ], "-rename" ) ) {
+ Sys_Printf( "Appending _bsp suffix to misc_model shaders (SOF2)\n" );
+ renameModelShaders = qtrue;
+ }
+
+ /* ydnar args */
+ else if ( !strcmp( argv[ i ], "-ne" ) ) {
+ normalEpsilon = atof( argv[ i + 1 ] );
+ i++;
+ Sys_Printf( "Normal epsilon set to %f\n", normalEpsilon );
+ }
+ else if ( !strcmp( argv[ i ], "-de" ) ) {
+ distanceEpsilon = atof( argv[ i + 1 ] );
+ i++;
+ Sys_Printf( "Distance epsilon set to %f\n", distanceEpsilon );
+ }
+ else if ( !strcmp( argv[ i ], "-mv" ) ) {
+ maxLMSurfaceVerts = atoi( argv[ i + 1 ] );
+ if ( maxLMSurfaceVerts < 3 ) {
+ maxLMSurfaceVerts = 3;
+ }
+ if ( maxLMSurfaceVerts > maxSurfaceVerts ) {
+ maxSurfaceVerts = maxLMSurfaceVerts;
+ }
+ i++;
+ Sys_Printf( "Maximum lightmapped surface vertex count set to %d\n", maxLMSurfaceVerts );
+ }
+ else if ( !strcmp( argv[ i ], "-mi" ) ) {
+ maxSurfaceIndexes = atoi( argv[ i + 1 ] );
+ if ( maxSurfaceIndexes < 3 ) {
+ maxSurfaceIndexes = 3;
+ }
+ i++;
+ Sys_Printf( "Maximum per-surface index count set to %d\n", maxSurfaceIndexes );
+ }
+ else if ( !strcmp( argv[ i ], "-np" ) ) {
+ npDegrees = atof( argv[ i + 1 ] );
+ if ( npDegrees < 0.0f ) {
+ npDegrees = 0.0f;
+ }
+ else if ( npDegrees > 0.0f ) {
+ Sys_Printf( "Forcing nonplanar surfaces with a breaking angle of %f degrees\n", npDegrees );
+ }
+ i++;
+ }
+ else if ( !strcmp( argv[ i ], "-snap" ) ) {
+ bevelSnap = atoi( argv[ i + 1 ] );
+ if ( bevelSnap < 0 ) {
+ bevelSnap = 0;
+ }
+ i++;
+ if ( bevelSnap > 0 ) {
+ Sys_Printf( "Snapping brush bevel planes to %d units\n", bevelSnap );
+ }
+ }
+ else if ( !strcmp( argv[ i ], "-texrange" ) ) {
+ texRange = atoi( argv[ i + 1 ] );
+ if ( texRange < 0 ) {
+ texRange = 0;
+ }
+ i++;
+ Sys_Printf( "Limiting per-surface texture range to %d texels\n", texRange );
+ }
+ else if ( !strcmp( argv[ i ], "-nohint" ) ) {
+ Sys_Printf( "Hint brushes disabled\n" );
+ noHint = qtrue;
+ }
+ else if ( !strcmp( argv[ i ], "-flat" ) ) {
+ Sys_Printf( "Flatshading enabled\n" );
+ flat = qtrue;
+ }
+ else if ( !strcmp( argv[ i ], "-celshader" ) ) {
+ ++i;
+ if ( argv[i][0] ) {
+ sprintf( globalCelShader, "textures/%s", argv[ i ] );
+ }
+ else{
+ *globalCelShader = 0;
+ }
+ Sys_Printf( "Global cel shader set to \"%s\"\n", globalCelShader );
+ }
+ else if ( !strcmp( argv[ i ], "-meta" ) ) {
+ Sys_Printf( "Creating meta surfaces from brush faces\n" );
+ meta = qtrue;
+ }
+ else if ( !strcmp( argv[ i ], "-metaadequatescore" ) ) {
+ metaAdequateScore = atoi( argv[ i + 1 ] );
+ if ( metaAdequateScore < 0 ) {
+ metaAdequateScore = -1;
+ }
+ i++;
+ if ( metaAdequateScore >= 0 ) {
+ Sys_Printf( "Setting ADEQUATE meta score to %d (see surface_meta.c)\n", metaAdequateScore );
+ }
+ }
+ else if ( !strcmp( argv[ i ], "-metagoodscore" ) ) {
+ metaGoodScore = atoi( argv[ i + 1 ] );
+ if ( metaGoodScore < 0 ) {
+ metaGoodScore = -1;
+ }
+ i++;
+ if ( metaGoodScore >= 0 ) {
+ Sys_Printf( "Setting GOOD meta score to %d (see surface_meta.c)\n", metaGoodScore );
+ }
+ }
+ else if ( !strcmp( argv[ i ], "-metamaxbboxdistance" ) ) {
+ metaMaxBBoxDistance = atof( argv[ i + 1 ] );
+ if ( metaMaxBBoxDistance < 0 ) {
+ metaMaxBBoxDistance = -1;
+ }
+ i++;
+ if ( metaMaxBBoxDistance >= 0 ) {
+ Sys_Printf( "Setting meta maximum bounding box distance to %f\n", metaMaxBBoxDistance );
+ }
+ }
+ else if ( !strcmp( argv[ i ], "-patchmeta" ) ) {
+ Sys_Printf( "Creating meta surfaces from patches\n" );
+ patchMeta = qtrue;
+ }
+ else if ( !strcmp( argv[ i ], "-flares" ) ) {
+ Sys_Printf( "Flare surfaces enabled\n" );
+ emitFlares = qtrue;
+ }
+ else if ( !strcmp( argv[ i ], "-noflares" ) ) {
+ Sys_Printf( "Flare surfaces disabled\n" );
+ emitFlares = qfalse;
+ }
+ else if ( !strcmp( argv[ i ], "-skyfix" ) ) {
+ Sys_Printf( "GL_CLAMP sky fix/hack/workaround enabled\n" );
+ skyFixHack = qtrue;
+ }
+ else if ( !strcmp( argv[ i ], "-debugsurfaces" ) ) {
+ Sys_Printf( "emitting debug surfaces\n" );
+ debugSurfaces = qtrue;
+ }
+ else if ( !strcmp( argv[ i ], "-debuginset" ) ) {
+ Sys_Printf( "Debug surface triangle insetting enabled\n" );
+ debugInset = qtrue;
+ }
+ else if ( !strcmp( argv[ i ], "-debugportals" ) ) {
+ Sys_Printf( "Debug portal surfaces enabled\n" );
+ debugPortals = qtrue;
+ }
+ else if ( !strcmp( argv[ i ], "-debugclip" ) ) {
+ Sys_Printf( "Debug model clip enabled\n" );
+ debugClip = qtrue;
+ }
+ else if ( !strcmp( argv[ i ], "-clipdepth" ) ) {
+ clipDepthGlobal = atof( argv[ i + 1 ] );
+ i++;
+ Sys_Printf( "Model autoclip thickness set to %.3f\n", clipDepthGlobal );
+ }
+ else if ( !strcmp( argv[ i ], "-sRGBtex" ) ) {
+ texturesRGB = qtrue;
+ Sys_Printf( "Textures are in sRGB\n" );
+ }
+ else if ( !strcmp( argv[ i ], "-nosRGBtex" ) ) {
+ texturesRGB = qfalse;
+ Sys_Printf( "Textures are linear\n" );
+ }
+ else if ( !strcmp( argv[ i ], "-sRGBcolor" ) ) {
+ colorsRGB = qtrue;
+ Sys_Printf( "Colors are in sRGB\n" );
+ }
+ else if ( !strcmp( argv[ i ], "-nosRGBcolor" ) ) {
+ colorsRGB = qfalse;
+ Sys_Printf( "Colors are linear\n" );
+ }
+ else if ( !strcmp( argv[ i ], "-nosRGB" ) ) {
+ texturesRGB = qfalse;
+ Sys_Printf( "Textures are linear\n" );
+ colorsRGB = qfalse;
+ Sys_Printf( "Colors are linear\n" );
+ }
+ else if ( !strcmp( argv[ i ], "-altsplit" ) ) {
+ Sys_Printf( "Alternate BSP splitting (by 27) enabled\n" );
+ bspAlternateSplitWeights = qtrue;
+ }
+ else if ( !strcmp( argv[ i ], "-deep" ) ) {
+ Sys_Printf( "Deep BSP tree generation enabled\n" );
+ deepBSP = qtrue;
+ }
+ else if ( !strcmp( argv[ i ], "-maxarea" ) ) {
+ Sys_Printf( "Max Area face surface generation enabled\n" );
+ maxAreaFaceSurface = qtrue;
+ }
+ else if ( !strcmp( argv[ i ], "-bspfile" ) )
+ {
+ strcpy( BSPFilePath, argv[i + 1] );
+ i++;
+ Sys_Printf( "Use %s as bsp file\n", BSPFilePath );
+ }
+ else if ( !strcmp( argv[ i ], "-linfile" ) )
+ {
+ strcpy( lineFilePath, argv[i + 1] );
+ i++;
+ Sys_Printf( "Use %s as line file\n", lineFilePath );
+ }
+ else if ( !strcmp( argv[ i ], "-prtfile" ) )
+ {
+ strcpy( portalFilePath, argv[i + 1] );
+ i++;
+ Sys_Printf( "Use %s as portal file\n", portalFilePath );
+ }
+ else if ( !strcmp( argv[ i ], "-srffile" ) )
+ {
+ strcpy( surfaceFilePath, argv[i + 1] );
+ i++;
+ Sys_Printf( "Use %s as surface file\n", surfaceFilePath );
+ }
+ else if ( !strcmp( argv[ i ], "-bsp" ) ) {
+ Sys_Printf( "-bsp argument unnecessary\n" );
+ }
+ else if ( !strcmp( argv[ i ], "-noob" ) ) {
+ Sys_Printf( "No oBs!\n" );
+ noob = qtrue;
+ }
+ else
+ {
+ Sys_Printf( "WARNING: Unknown option \"%s\"\n", argv[ i ] );
+ }
+ }
+
+ /* fixme: print more useful usage here */
+ if ( i != ( argc - 1 ) ) {
+ Error( "usage: q3map [options] mapfile" );
+ }
+
+ /* copy source name */
+ strcpy( source, ExpandArg( argv[ i ] ) );
+ StripExtension( source );
+
+ /* ydnar: set default sample size */
+ SetDefaultSampleSize( sampleSize );
+
+ if (!BSPFilePath[0]) {
+ sprintf( BSPFilePath, "%s.bsp", source );
+ }
+ if (!lineFilePath[0]) {
+ sprintf( lineFilePath, "%s.lin", source );
+ }
+ if (!portalFilePath[0]) {
+ sprintf( portalFilePath, "%s.prt", source );
+ }
+ if (!surfaceFilePath[0]) {
+ sprintf( surfaceFilePath, "%s.srf", source );
+ }
+
+ /* delete portal, line and surface files */
+ remove( portalFilePath );
+ remove( lineFilePath );
+ //% remove( surfaceFilePath ) /* ydnar */
+
+ /* expand mapname */
+ strcpy( name, ExpandArg( argv[ i ] ) );
+ if ( strcmp( name + strlen( name ) - 4, ".reg" ) ) {
+ /* if we are doing a full map, delete the last saved region map */
+ sprintf( path, "%s.reg", source );
+ remove( path );
+ DefaultExtension( name, ".map" ); /* might be .reg */
+ }
+
+ /* if onlyents, just grab the entites and resave */
+ if ( onlyents ) {
+ OnlyEnts( BSPFilePath );
+ return 0;
+ }
+
+ /* load shaders */
+ LoadShaderInfo();
+
+ /* load original file from temp spot in case it was renamed by the editor on the way in */
+ if ( strlen( tempSource ) > 0 ) {
+ LoadMapFile( tempSource, qfalse, qfalse );
+ }
+ else{
+ LoadMapFile( name, qfalse, qfalse );
+ }
+
+ /* div0: inject command line parameters */
+ InjectCommandLine( argv, 1, argc - 1 );
+
+ /* ydnar: decal setup */
+ ProcessDecals();
+
+ /* ydnar: cloned brush model entities */
+ SetCloneModelNumbers();
+
+ /* process world and submodels */
+ ProcessModels( portalFilePath, lineFilePath );
+
+ /* set light styles from targetted light entities */
+ SetLightStyles();
+
+ /* process in game advertisements */
+ ProcessAdvertisements();
+
+ /* finish and write bsp */
+ EndBSPFile( qtrue, BSPFilePath, surfaceFilePath );
+
+ /* remove temp map source file if appropriate */
+ if ( strlen( tempSource ) > 0 ) {
+ remove( tempSource );
+ }
+
+ /* return to sender */
+ return 0;
+}