--d (Baalz) bug darkplaces input: figure out what's wrong with ctrl key in Linux, hitting character keys tends to do nothing, and holding a character key and then hitting ctrl tends to leave the character key stuck on, this sounds like a window manager issue, but somehow quake3 works around it (Baalz)
--d (Baker) bug darkplaces windows general: include libcurl dll from Nexuiz 2.0 in future releases (Baker)
--d (Baker, CanadianSniper, Zop, Dresk, Chris) feature darkplaces networking: download individual files on demand from the server (Baker, CanadianSniper, Zop, Dresk, Chris)
--d (Chris Page) bug darkplaces client: prydon cursor highlighting of EF_SELECTABLE entities flickers with lower server framerate than client framerate (carni)
--d (Edward Holness) feature darkplaces console: add condump command to output recent console history (note: wordwrap will remain, trailing spaces will be stripped though), and add it to the readme (Edward Holness)
--d (Elric) bug darkplaces console: commandline history won't scroll back past a blank line - the blank line should not be entered into history (Elric)
--d (FrikaC) bug darkplaces physics: in Prydon Gate the func_door2 entities are stuck in eachother, causing a continuous spew of warnings and causing one of them to be teleported slightly upward which looks bad (FrikaC)
--d (Gilgamesh) feature darkplaces protocol: add back colormod extension (FrikaC, Uffe, Gilgamesh, Wazat)
--d (Gleeb) feature darkplaces server: add sv_playerphysicsqc cvar to allow engine to ignore SV_PlayerPhysics function, this would also have to change the reported extensions (Gleeb)
--d (HellToupee) feature darkplaces client: add a dot crosshair texture (HellToupee)
--d (Jago) bug darkplaces wgl client: hardware gamma is being retried every frame for unknown reasons, this is SEVERELY impacting framerates on win2k/xp (Jago)
--d (Joel Murdoch) change darkplaces client: add a swinging weapon motion to replace the removed forward/back movement of the weapon, should be controllable with cl_bob_* cvars (Joel Murdoch)
--d (Kinn) bug darkplaces WGL client: default WGL input back to GDI, the DirectInput driver is malfunctioning, losing key release messages, stuttering mouse input, and lacks mouse wheel support (Wazat, Kinn)
--d (Mabus) bug darkplaces loading: test zlib support with entirely pk3'd id1 data (should crash because of zlib not being setup early enough - fix this) (Mabus)
--d (Mitchell) bug darkplaces renderer: fix fogging in realtime lighting mode, need to split the shaders into two stages, this will also fix decal bugs with fog (Mitchell)
--d (Mr Fribbles) feature darkplaces particles: reimplement quake effects for a cl_particles_quake mode (Mr Fribbles, metlslime)
--d (QuakeMatt) change darkplaces menu: remove gl_combine from menu as it's not saved to config and really shouldn't be changed except when debugging drivers (QuakeMatt)
--d (RPG, Zenex) feature darkplaces console: add a "maps" command which takes the list from "dir maps/*.bsp" and prints the actual names of all the levels according to their worldspawn.message keys (RPG, Zenex, Eksess)
--d (Speedy) feature darkplaces init: add -demolooponly option which makes escape key quit, and disables all other keys (Speedy)
--d (Spike) change darkplaces prvm: disable the unknown opcode error in progs loading so that fteqcc fastarrays progs will load (Spike)
--d (Spirit) bug darkplaces console: first character is missing on quake brown-text lines, but not consistently, resolved: stripping off the chat prefix character on prints was stripping other characters sometimes due to signed comparison (Spirit)
--d (Supa, Wazat, Spike) feature darkplaces server: make a DP_SV_CUSTOMIZEENTITYFORCLIENT extension which calls a .float customizeentityforclient() function for each client that may see the entity, the function returns TRUE if it should send, FALSE if it should not, and is fully capable of editing the entity's fields, this allows cloaked players to appear less transparent to their teammates, navigation markers to only show to their team, etc (Urre, Supa, Wazat, SavageX, Vermeulen, Spike)
--d (Toddd) bug darkplaces client: fix gl_flashblend, it's still drawing rtdlights even when gl_flashblend is on (Toddd)
--d (Wazat) bug darkplaces renderer: make sure that unlit maps show up fullbright (Wazat)
--d (Willis) bug darkplaces client: svc_effect should post a warning and do nothing if given a framerate below 1 (Willis)
--d (Willis) bug darkplaces server: effect() builtin should post a warning and do nothing if given a framerate below 1 (Willis)
--d (Zenex) feature darkplaces client: make tab completion able to complete map names when using a map or changelevel command (Zenex, Eksess)
--d ([515]) bug darkplaces csqc: after the drawqueue was eliminated, the CSQC probably can't draw 2D polygons the same way, so it may need fixing ([515])
--d (evilfrog) bug darkplaces server: error() qc builtin does not print error message, just Host_Error: Program error or something similar (evilfrog)
--d (flum) bug darkplaces client: corona on your own muzzleflash is annoying when looking down because it can be seen, disable corona on all muzzleflashes (flum)
--d (hyenur) change dpmod: make cells only 30 damage, they're too powerful now (hyenur)
--d (innovati) bug darkplaces WGL client: fix GDI input init/shutdown, it is using weird mouse acceleration and not restoring it on exit (innovati)
--d (innovati) bug dpmod: respawning still on fire (innovati)
--d (jimmy) bug darkplaces loader: q3bsp deluxemap detection can fail on some files, thinking they have deluxemaps even though they don't? (jimmmy)
--d (lcatlnx) bug darkplaces sound: sound is sometimes coming from the wrong side apparently (lcatlnx)
--d (m0rfar) change darkplaces client: change timedemo minfps/maxfps to be the lowest and highest fps in one second segments, similar to the showfps display, this should solve the precision problems resulting in stupidly high/low fps reports (m0rfar)
--d (mashakos) bug darkplaces input: fix the mouse move when console is raised in glx, probably by ignoring the first move after console raise (mashakos)
--d (mrinsane) bug darkplaces renderer: r_wateralpha 1 water that has lightmapping is black in r_shadow_realtime_world 1 mode, but only if the map was loaded in r_shadow_realtime_world 1 mode, if started in 0 and then going to 1 it does not have black water, this is probably lightmap updates not occurring in rtworld mode (mrinsane)
--d (qwerasdf) bug darkplaces server: in X-Men: Ravages of Apocalypse the weapon part in x1m3 fails to follow the platform it is on, it is probably spawning inside the ceiling and for some reason not associating with the platform as its groundentity? (qwerasdf)
--d (qwerasdf) bug darkplaces server: in X-Men: Ravages of Apocalypse the weapon part in x2m4 falls out of the level, along with a few other items in the same secret (qwerasdf)
--d (romi) bug darkplaces client: cl.sfx sounds aren't playing (romi)
--d (steven a) bug darkplaces server: Blood Mage monsters are stuck in place apparently (steven a)
--d (yummyluv) feature darkplaces protocol: add EF_DOUBLESIDED for double sided entity rendering (disable cull face for this entity) (yummyluv)
--d (yummyluv) feature darkplaces protocol: add buttons 9-16 (yummyluv)
--d bug darkplaces client: GAME_NEHAHRA: make sure cutscenes and movies work, got a report of seeing a black screen (NightFright)
--f (James D) bug darkplaces server: losing runes on episode completion, completing episode 1 then 2 then 3 causes it to forget 1, then 4 causes it to forget 2 and 3, making it impossible to open the boss gate (James D)
--f (Qantourisc) bug darkplaces sound: remove playing sounds when their owner entity has been removed by network code, this would mean that Nexuiz could have rocket/electro noise again (Qantourisc)
--f (Wazat) bug darkplaces: client's slowmo detection (measuring packet times and comparing to game time changes) may be making the game unpleasant (Wazat)
--f (Willis) bug darkplaces loader: occasional crash due to memory corruption when doing "deathmatch 1;map start" during demo loop (Willis)
--f (Willis) bug darkplaces renderer: showfps values 2 and 3 are printing bogus numbers like -2 billion (Willis)
--f (esteel) bug darkplaces server: having a csprogs.dat file installed can crash dedicated servers (esteel)
--f bug darkplaces model loader: a q1 mdl file with a _1.tga but no _0.tga crashes at load (daemon)
--f bug darkplaces physics: GAME_TAOV: Vigil's movement isn't working properly, the qc uses MOVETYPE_STEP and clears FL_ONGROUND every frame and moves using velocity, this is causing a landing sound every frame and causing the player to slide down minor slopes very quickly, this did not occur in Quake, and seems that it must be related to a velocity_z check or FL_ONGROUND check in the MOVETYPE_STEP physics code (RenegadeC, xaGe)
-0 bug darkplaces client: it has been reported that sometimes level changes on quakeworld servers don't load a map, this may be related to downloading? (Baker)
-0 bug darkplaces client: name (and probably other userinfo properties) are not being set when entering a qw server?
+-d bug darkplaces d3d9: drawsetcliparea not working right - seems to be Y-flipped, this also affects menus in Steelstorm (VorteX)
+-d bug darkplaces d3d9: overbright particles get weird colors (VorteX)
+0 bug darkplaces server browser: scrolling wraps weirdly (causing duplicates of first entry) when there are fewer servers than a full screen can show (LordHavoc)
+0 bug darkplaces android: make sure android:theme is set reasonably to avoid having performance issues on Adreno (it may need to be android:theme="@android:style/Theme.Translucent" or maybe some other value?) (banshee21)
+0 bug darkplaces client csqc: CSQC_InputEvent is supposed to handle mouse movement, compare to FTEQW code (avirox)
+0 bug darkplaces client csqc: engine prediction function is not implemented - could just return the engine's current cl.movement_origin (Spike)
+0 bug darkplaces client csqc: entities not being drawn with VF_PERSPECTIVE 0? (daemon)
+0 bug darkplaces client csqc: input queue functions needed for csqc prediction aren't implemented (Spike)
+0 bug darkplaces client csqc: precaches on client don't work, have to precache on server - what's going wrong here? (daemon, Urre)
+0 bug darkplaces client csqc: string stats should be sent as a single stat with WriteString (Spike)
+0 bug darkplaces client csqc: there is no WriteFloat, making ReadFloat useless (Urre)
+0 bug darkplaces client csqc: unproject Z handling differs in DP and FTEQW, project also must be directly compatible with unproject (avirox)
+0 bug darkplaces client csqc: world not being drawn with VF_PERSPECTIVE 0? (VorteX)
+0 bug darkplaces client net: proquake server compatibility broke between the last build of 2008 and the first of 2009 (Tomas Vredeveld)
+0 bug darkplaces client qc: trace_dphittexturename should be a static buffer rather than a tempstring, it produces unnecessary warnings currently (div0)
+0 bug darkplaces client qw: add .mvd demo support
+0 bug darkplaces client qw: add .qwd demo support
+0 bug darkplaces client qw: add spectator cvar (Plague Monkey Rat)
+0 bug darkplaces client qw: add spectator prediction
+0 bug darkplaces client qw: inactive player entities are showing up at 0 0 0 (Plague Monkey Rat)
+0 bug darkplaces client qw: qw skins should only be active on progs/player.mdl (Plague Monkey Rat)
+0 bug darkplaces client qw: qw/skins/*.pcx need to be cropped to 296x194 and loaded as internal textures so they are split into multiple layers (Plague Monkey Rat)
+0 bug darkplaces client qw: restrict wateralpha and such cvars according to what is permitted in qw serverinfo?
+0 bug darkplaces client sound: -nocdaudio disables emulated music tracks (Tomas Vredeveld)
+0 bug darkplaces client timedemo: investigate bogus results of one-second min/avg/max, clearly not working properly (Willis)
+0 bug darkplaces client win32: add some kind of workaround for Windows Firewall prompt killing the OpenGL context (motorsep)
+0 bug darkplaces client: can't move mouse around in nexuiz menu if vid_mouse is 0
+0 bug darkplaces client: if you press 1 during the demo loop when quake starts, escape doesn't do anything until you hit some other key (daemon)
+0 bug darkplaces d3d9: alphatest not working (VorteX)
+0 bug darkplaces d3d9: gamma not working (VorteX)
+0 bug darkplaces d3d9: shadowmaps are clipped - does this mean r_shadows 2 or light shadowmaps? (VorteX)
+0 bug darkplaces d3d9: water/refraction/reflection/warp render scissor is wrong (SavageX)
+0 bug darkplaces effects: add a cvar to disable colored dlights (leileilol)
+0 bug darkplaces effects: dlights don't look anything like quake ones, bring back lightmap dlights as a cvar - with both classic and old dp falloff modes (leileilol)
+0 bug darkplaces effects: quake mode blood trails don't have the appropriate slight gravity - there may be other effects missing this also (leileilol)
+0 bug darkplaces filesystem: -game nehahra does not load properly; menu does not work properly - probably not activating gamemode
+0 bug darkplaces loader: crash when a mdl model has more replacement skins than the model contains (Lardarse)