+0 darkplaces: r_shadow_showtris messes up r_shadow_visiblevolumes color (jitspoe)
+0 darkplaces: make notify lines show based on cl.time, not realtime, so they last the proper length when using cl_avidemo (Urre)
+0 darkplaces: darkplaces is leaving a dead window button on the taskbar when closed? this is odd as the window closing code in darkplaces is designed to prevent this (Urre)
+2 darkplaces: make sound engine restart ambients after a restart (RenegadeC)
+0 darkplaces: make blood decals a bit lighter as they're nearly black (ashridah)
+0 darkplaces: add GL_EXT_stencil_two_side support to shadow rendering (fuh)
+0 darkplaces: mini scoreboard (the deathmatch overlay) shows player names multiple times in some cases?
+4 darkplaces: add qw protocol support (making darkplaces work as a qwcl client) (tell Fuh)
+0 darkplaces: add some cl_explosions_ cvars to control settings - start alpha, end alpha, start size, end size, life time (Supajoe, Mercury)
+0 darkplaces: "edict -1" and other invalid numbers cause an error, should just complain (Supajoe)
+2 darkplaces: add another TE_TELEPORT effect that spawns particles at a model's vertices (Urre)
+0 darkplaces: change sky handling to draw sky even if fog is on (Deej, C0burn)
+3 darkplaces: redesign startup script handling to scan scripts for cvars (ignoring commands) and then init video and then run the scripts for real
+d darkplaces: physics bug: rotating bmodels stop when the player blocks them instead of pushing the player
+d darkplaces: physics bug: fiends can leap through the player (thanks to Tomaz for massive assistance in tracking down this longstanding bug)
+-n darkplaces: physics bug: bmodels (doors, etc) hurt player if player pushes against it, and sometimes gets stuck for a frame when falling onto it (Andrew A. Gilevsky)
+0 darkplaces: add gl_polyblend cvar to control amount of viewblend effect (Andrew A. Gilevsky)
+0 darkplaces: add r_waterwarp cvar to control amount of viewwarping underwater (Andrew A. Gilevsky)
+d darkplaces: add cvar_string builtin (Paul Timofeyev)
+-n darkplaces: crashes if you type too long a command line in the console (SeienAbunae)
+2 darkplaces: add lan searching to the server browser and related code (Vermeulen)
+4 darkplaces: use larger of model box or collision box for linking into areagrid so that bullet tracing can use the model bounding box instead of the collision one? (Urre)
+2 darkplaces: use model box size for SOLID_BSP objects in areagrid linking and such, just for optimal consistency.
+0 darkplaces: GAME_FNIGGIUM: console doesn't show unless you manually pull it down