--f darkplaces: model interpolation off crashes? (SeienAbunae)
--n darkplaces: "edict -1" and other invalid numbers cause an error, should just complain (Supajoe)
-d darkplaces: GAME_FNIGGIUM: console doesn't show unless you manually pull it down (Sajt)
--n darkplaces: add -benchmark commandline option which plays a demo, appends the resulting min/max/avg fps to gamedir/benchmark.log with commandline so people know what settings were used, like +exec realtimelow.cfg, +exec realtimemed.cfg, etc (romi)
--n darkplaces: add DP_EF_NOSHADOW extension (Urre)
-d darkplaces: add PF_copyentity error checking for copying to world (yummyluv)
--n darkplaces: add a "edictset" command to console to set a single field of an edict to the specified value
--n darkplaces: add a config saving command (Speeds)
--n darkplaces: add a scr_screenshot_jpeg_quality cvar (Electro)
--n darkplaces: add cl_particles_particleffect_bloodhack cvar to enable converting id1 blood effects to TE_BLOOD style (Alex Boveri)
--n darkplaces: add cl_particles_particleffect_bloodhack cvar to menu (Alex Boveri)
--n darkplaces: add cvars for sbar alpha (background and foreground) (Throvold@uboot.com)
--n darkplaces: add rate command (and _cl_rate cvar to save to config) to control client rate (send to server on connect as a command, like other properties) (Transfusion)
--n darkplaces: add slowmo to options menu (Cristian Beltramo)
-d darkplaces: add stats to slist menu displaying how many masters/servers have been queried and replied (tell yummyluv)
--n darkplaces: add sv_maxrate cvar (limits total rate of the server - rather complicated rules to distribute rate between clients on the server, honoring their requests as best as possible) (Transfusion)
--n darkplaces: check out qe1 textures and make sure they load in all the e1 maps, report of crashing in most but not all maps (Linny Amore)
--n darkplaces: crashes if you type too long a command line in the console (SeienAbunae)
-d darkplaces: display "No servers found" instead of a cursor when there are none (yummyluv)
--n darkplaces: examine the surface rendering code to make sure it has no bugs regarding texture selection for any of the passes (sublim3)
--n darkplaces: figure out what's wrong with ctrl key in Linux, hitting character keys tends to do nothing, and holding a character key and then hitting ctrl tends to leave the character key stuck on, this sounds like a window manager issue, but somehow quake3 works around it (Baalz)
--n darkplaces: fix a crash when changing level while using qe1 textures (Todd)
--n darkplaces: ignore modelflags on view weaponmodel - in Malice the double barreled shotgun leaves a smoke trail, and the hellfire rotates, also in Zerstorer the riot shotgun rotates (Hidayat)
--n darkplaces: implement cubemap support on rtlights (romi, Vermeulen, Mitchell)
--n darkplaces: integrate zinx's psycho.c gamma hack as an easteregg (zinx)
--n darkplaces: keep track of min and max fps (based on single frame frametime) during timedemo and print these stats (romi)
--n darkplaces: make DP_EF_FULLBRIGHT extension (FrikaC)
--n darkplaces: make sure EF_FULLBRIGHT works on bmodels (FrikaC)
--n darkplaces: make sure EF_FULLBRIGHT works on models (FrikaC)
--n darkplaces: make sure EF_FULLBRIGHT works on sprites (FrikaC)
--n darkplaces: make sure PR_SetString points NULL strings at pr_strings (which would be an offset of 0) (Fuh)
--n darkplaces: make sure that sound engine does not remove sounds when volume drops to 0 due to going out of range - now spawns sounds even if out of range (SeienAbunae)
--n darkplaces: make the reply receive code drop packets from servers not in the list (Willis)
-d darkplaces: net_slist and the server browser should show servers when they are queried, not just when they reply; which would replace the matching entry (yummyluv)
-d darkplaces: net_slist should print out "No network." if networking is not initialized (yummyluv)
--n darkplaces: physics bug: bmodels (doors, etc) hurt player if player pushes against it, and sometimes gets stuck for a frame when falling onto it (Andrew A. Gilevsky)
--n darkplaces: q1bsp trace bug: movetogoal is broken - monsters are not going around corners, just running into walls (scar3crow)
-d darkplaces: remove dead master server from default masters list (yummyluv)
-d darkplaces: segfault reading memory in windows when starting a new server from menu (yummyluv)
-d darkplaces: server is starting before the "port" cvar is set by commandline and scripts? (yummyluv)
-d darkplaces: typing ip in join game menu should show 'trying' and 'no response' after a while, or 'no network' if networking is not initialized (yummyluv)
--n darkplaces: upgrade network protocol to send precise angles, and make EF_LOWPRECISION downgrade both origin and angles (Urre, -Wazat for Battlemech, FrikaC, mashakos, RenegadeC, Sajt)
--n darkplaces: write a readme (Antti)
--n dpmod: make grapple off-hand (joe hill)
--n darkplaces: add DP_SV_ROTATINGBMODEL extension to explain that MOVETYPE_PUSH/SOLID_BSP support rotation in darkplaces and a demonstration of how to use it without qc modifications (Uffe, Supajoe)
-3 darkplaces: upgrade WriteAngle/ReadAngle to be 16bit, and only use 8bit angles for EF_LOWPRECISION entity updates (Urre)
-0 darkplaces: change particle engine to not compact particles array, but keep track of highest used number, update it each frame (Tomaz)
-0 darkplaces: fix q3bsp map disappearing when noclipping outside it, and the entities still show up
-0 darkplaces: fix disappearing decals bug, it seems that when the smoke disappears so do the decals (Urre)
-3 darkplaces: make q1bsp surfaces have vertex color arrays like q3bsp to make things more consistent, note these need light styles
-4 darkplaces: figure out and fix network entity protocol bugs (sublim3)
-3 dpmod: code an alternate ending for shub being killed by normal weapons (scar3crow)
-0 darkplaces: make water and sky never cast shadows
-3 darkplaces: try two-cubemap approach to specular lighting math (Black)
-2 darkplaces: make hl maps use 0-1 brightness range instead of 0-2 overbright like quake maps, this means edits to LightPoint and BuildLightmap (KrimZon)
-2 darkplaces: figure out how monster models are disappearing in waistdeep water in e1m3 (scar3crow)
-0 darkplaces: port DarkWar polygon.c to darkplaces, as it is more optimized than winding.c
-3 darkplaces: add edge bevels in collision code, by trying all crossproduct combinations of an edge with planes from the other brush, and choosing only the ones which are valid
-2 darkplaces: move skybox/skysphere render to after sky polygons, so that they can do a depth comparison to draw only on the sky polygons, using DepthRange(1,1) and DepthFunc(GL_GREATER), note though that portal renders will need half depth range (Mercury)
-3 darkplaces: add snd_rate cvar and make it changable during game (RenegadeC)
-d darkplaces: fix 2D attenuation texturing which is all black
-0 darkplaces: make commandline parser ignore + and - if they were not directly following a space, so that + and - can be used in map names and such, also ignore if - or + is start of a number (Urre)
-0 darkplaces: Host_Name_f validate player names, stripping \r and \n
-0 darkplaces: make findradius use areagrid scans to speed up searching (Urre, Sajt)
-0 darkplaces: add cl_netlag (ping, like cl_netlocalping_* but no range) and cl_netpacketloss/sv_netpacketloss cvars (packetloss percentage, half of this each way)
-0 darkplaces: rename cl_fakelocalping_* to cl_netlocalping_* and *_fakepacketloss_* to *_netpacketloss_*
-0 darkplaces: console scrolling should not reset when new messages appear
-5 darkplaces: add qc debugger, which would have its own very simple fullscreen console, this would be called directly from the qc interpreter, not from client (painQuin)
-0 darkplaces: support GL_ATI_separate_stencil since ATI does not support GL_EXT_stencil_two_side yet (romi)
-3 darkplaces: add clientside entity prediction similar to qw based on ping, and add cl_prediction and cl_prediction_lockping
-3 darkplaces: make server send player ping times to client for scoreboard
-2 dpmod: write a readme for the menu progs code to get people started with it, and know what is and is not possible, what builtins do, etc (Urre)
-0 darkplaces: allow typing characters > 128 into console to allow Latin1 fonts to be used properly, already works in text messages (Urre)
-0 darkplaces: make sure the engine uses only the first 32 special chars, so the high set can be replaced, this means player messages should not be shifted up, and the 'shift down' printing in dedicated server consoles should be removed, etc (Urre)
-0 dpmod: make spawning use viewzoom to start zoomed out 2.0 and then zoom in to 1.0 (Urre)
-0 darkplaces: add DP_SENSITIVITYSCALE extension which scales sensitivity on client like viewzoom does, but without affecting fov, note if this is non-zero it overrides viewzoom sensitivity entirely, it does not scale it (Urre)
-0 darkplaces: bump protocol number again and expand viewzoom to two bytes (8bit.8bit fixedpoint instead of 0.8bit like it is now) (Urre)
-0 darkplaces: fix the weird broken config parsing at startup
-0 darkplaces: make a DP_EF_NODEPTHTEST extension which causes an entity to show through walls, useful for navigation markers (Urre)
-2 darkplaces: make a DP_SV_PERCLIENTENTITYSEND extension which calls a .float customizeentityforclient() function for each client that may see the entity, the function returns TRUE if it should send, FALSE if it should not, and is fully capable of editing the entity's fields, this allows cloaked players to appear less transparent to their teammates, navigation markers to only show to their team, etc (Urre)
-0 darkplaces: rename everything possible in msurface_t, mleaf_t, and mnode_t to be named like q3mface_t, q3mleaf_t, and q3mnode_t, to make them more similar
-0 darkplaces: rename R_Model_Brush_ functions to R_Q1BSP_
-0 darkplaces: add coronascale setting to rtlights (romi)
-0 darkplaces: make CL_RocketTrail2 use the entity to keep track of trail spacing like CL_RocketTrail does (Vic)