+#else
+ return NULL;
+#endif
+}
+
+
+
+#ifdef WIN32
+# define HAVE_TIMEGETTIME 1
+# define HAVE_QUERYPERFORMANCECOUNTER 1
+# define HAVE_WIN32_USLEEP 1
+# define HAVE_Sleep 1
+#else
+# if defined(CLOCK_MONOTONIC) || defined(CLOCK_HIRES)
+# define HAVE_CLOCKGETTIME 1
+# endif
+# if _POSIX_VERSION >= 200112L
+// MacOS advertises POSIX support but doesn't implement clock_nanosleep().
+// POSIX deprecated and removed usleep() so select() seems like a safer choice.
+# if defined(MACOSX)
+# define HAVE_SELECT_POSIX 1
+# else
+# define HAVE_CLOCK_NANOSLEEP 1
+# endif
+# endif
+#endif
+
+#ifdef FD_SET
+# define HAVE_SELECT 1
+#endif
+
+// these are referenced elsewhere
+cvar_t sys_usenoclockbutbenchmark = {CF_SHARED, "sys_usenoclockbutbenchmark", "0", "don't use ANY real timing, and simulate a clock (for benchmarking); the game then runs as fast as possible. Run a QC mod with bots that does some stuff, then does a quit at the end, to benchmark a server. NEVER do this on a public server."};
+cvar_t sys_libdir = {CF_READONLY | CF_SHARED, "sys_libdir", "", "Default engine library directory"};
+
+// these are not
+static cvar_t sys_debugsleep = {CF_SHARED, "sys_debugsleep", "0", "write requested and attained sleep times to standard output, to be used with gnuplot"};
+static cvar_t sys_usesdlgetticks = {CF_SHARED, "sys_usesdlgetticks", "0", "use SDL_GetTicks() timer (low precision, for debugging)"};
+static cvar_t sys_usesdldelay = {CF_SHARED, "sys_usesdldelay", "0", "use SDL_Delay() (low precision, for debugging)"};
+#if HAVE_QUERYPERFORMANCECOUNTER
+static cvar_t sys_usequeryperformancecounter = {CF_SHARED | CF_ARCHIVE, "sys_usequeryperformancecounter", "1", "use windows QueryPerformanceCounter timer (which has issues on systems lacking constant-rate TSCs synchronised across all cores, such as ancient PCs or VMs) for timing rather than timeGetTime function (which is low precision and had issues on some old motherboards)"};
+#endif
+
+static cvar_t sys_stdout = {CF_SHARED, "sys_stdout", "1", "0: nothing is written to stdout (-nostdout cmdline option sets this), 1: normal messages are written to stdout, 2: normal messages are written to stderr (-stderr cmdline option sets this)"};
+#ifndef WIN32
+static cvar_t sys_stdout_blocks = {CF_SHARED, "sys_stdout_blocks", "0", "1: writes to stdout and stderr streams will block (causing a stutter or complete halt) if the buffer is full, ensuring no messages are lost at a price"};
+#endif
+
+static double benchmark_time; // actually always contains an integer amount of milliseconds, will eventually "overflow"
+
+/*
+================
+Sys_CheckParm
+
+Returns the position (1 to argc-1) in the program's argument list
+where the given parameter apears, or 0 if not present
+================
+*/
+int Sys_CheckParm (const char *parm)
+{
+ int i;
+
+ for (i=1 ; i<sys.argc ; i++)
+ {
+ if (!sys.argv[i])
+ continue; // NEXTSTEP sometimes clears appkit vars.
+ if (!strcmp (parm,sys.argv[i]))
+ return i;
+ }
+
+ return 0;
+}
+
+static void Sys_UpdateOutFD_c(cvar_t *var)
+{
+ switch (sys_stdout.integer)
+ {
+ case 0: sys.outfd = -1; break;
+ default:
+ case 1: sys.outfd = fileno(stdout); break;
+ case 2: sys.outfd = fileno(stderr); break;
+ }
+}
+
+void Sys_Init_Commands (void)
+{
+ Cvar_RegisterVariable(&sys_debugsleep);
+ Cvar_RegisterVariable(&sys_usenoclockbutbenchmark);
+ Cvar_RegisterVariable(&sys_libdir);
+#if HAVE_TIMEGETTIME || HAVE_QUERYPERFORMANCECOUNTER || HAVE_CLOCKGETTIME
+ if(sys_supportsdlgetticks)
+ {
+ Cvar_RegisterVariable(&sys_usesdlgetticks);
+ Cvar_RegisterVariable(&sys_usesdldelay);
+ }
+#endif
+#if HAVE_QUERYPERFORMANCECOUNTER
+ Cvar_RegisterVariable(&sys_usequeryperformancecounter);
+#endif
+
+ Cvar_RegisterVariable(&sys_stdout);
+ Cvar_RegisterCallback(&sys_stdout, Sys_UpdateOutFD_c);
+#ifndef WIN32
+ Cvar_RegisterVariable(&sys_stdout_blocks);
+#endif
+}
+
+#ifdef WIN32
+static LARGE_INTEGER PerformanceFreq;
+/// Windows default timer resolution is only 15.625ms,
+/// this affects (at least) timeGetTime() and all forms of sleeping.
+static void Sys_SetTimerResolution(void)
+{
+ NTSTATUS(NTAPI *qNtQueryTimerResolution)(OUT PULONG MinRes, OUT PULONG MaxRes, OUT PULONG CurrentRes);
+ NTSTATUS(NTAPI *qNtSetTimerResolution)(IN ULONG DesiredRes, IN BOOLEAN SetRes, OUT PULONG ActualRes);
+ const char* ntdll_names [] =
+ {
+ "ntdll.dll",
+ NULL
+ };
+ dllfunction_t ntdll_funcs[] =
+ {
+ {"NtQueryTimerResolution", (void **) &qNtQueryTimerResolution},
+ {"NtSetTimerResolution", (void **) &qNtSetTimerResolution},
+ {NULL, NULL}
+ };
+ dllhandle_t ntdll;
+ unsigned long WorstRes, BestRes, CurrentRes;
+
+ timeBeginPeriod(1); // 1ms, documented
+
+ // the best Windows can manage (typically 0.5ms)
+ // http://undocumented.ntinternals.net/index.html?page=UserMode%2FUndocumented%20Functions%2FTime%2FNtSetTimerResolution.html
+ if (Sys_LoadDependency(ntdll_names, &ntdll, ntdll_funcs))
+ {
+ qNtQueryTimerResolution(&WorstRes, &BestRes, &CurrentRes); // no pointers may be NULL
+ if (CurrentRes > BestRes)
+ qNtSetTimerResolution(BestRes, true, &CurrentRes);
+
+ Sys_FreeLibrary(&ntdll);
+ }
+
+ // Microsoft says the freq is fixed at boot and consistent across all processors
+ // and that it need only be queried once and cached.
+ QueryPerformanceFrequency (&PerformanceFreq);
+}
+#endif // WIN32
+
+double Sys_DirtyTime(void)
+{
+ // first all the OPTIONAL timers
+
+ // benchmark timer (fake clock)
+ if(sys_usenoclockbutbenchmark.integer)
+ {
+ double old_benchmark_time = benchmark_time;
+ benchmark_time += 1;
+ if(benchmark_time == old_benchmark_time)
+ Sys_Error("sys_usenoclockbutbenchmark cannot run any longer, sorry");
+ return benchmark_time * 0.000001;
+ }
+
+ if(sys_supportsdlgetticks && sys_usesdlgetticks.integer)
+ return (double) Sys_SDL_GetTicks() / 1000.0;
+
+#if HAVE_QUERYPERFORMANCECOUNTER
+ if (sys_usequeryperformancecounter.integer)
+ {
+ // QueryPerformanceCounter
+ // platform:
+ // Windows 95/98/ME/NT/2000/XP
+ // features:
+ // + very accurate (constant-rate TSCs on modern systems)
+ // known issues:
+ // - does not necessarily match realtime too well (tends to get faster and faster in win98)
+ // - wraps around occasionally on some platforms (depends on CPU speed and probably other unknown factors)
+ // - higher access latency on Vista
+ // Microsoft says on Win 7 or later, latency and overhead are very low, synchronisation is excellent.
+ LARGE_INTEGER PerformanceCount;
+
+ if (PerformanceFreq.QuadPart)
+ {
+ QueryPerformanceCounter (&PerformanceCount);
+ return (double)PerformanceCount.QuadPart * (1.0 / (double)PerformanceFreq.QuadPart);
+ }
+ else
+ {
+ Con_Printf("No hardware timer available\n");
+ // fall back to other clock sources
+ Cvar_SetValueQuick(&sys_usequeryperformancecounter, false);
+ }
+ }
+#endif
+
+#if HAVE_CLOCKGETTIME
+ {
+ struct timespec ts;
+# ifdef CLOCK_MONOTONIC_RAW
+ // Linux-specific, SDL_GetPerformanceCounter() uses it
+ clock_gettime(CLOCK_MONOTONIC_RAW, &ts);
+# elif defined(CLOCK_MONOTONIC)
+ // POSIX
+ clock_gettime(CLOCK_MONOTONIC, &ts);
+# else
+ // sunos
+ clock_gettime(CLOCK_HIGHRES, &ts);
+# endif
+ return (double) ts.tv_sec + ts.tv_nsec / 1000000000.0;
+ }
+#endif
+
+ // now all the FALLBACK timers
+#if HAVE_TIMEGETTIME
+ {
+ // timeGetTime
+ // platform:
+ // Windows 95/98/ME/NT/2000/XP
+ // features:
+ // reasonable accuracy (millisecond)
+ // issues:
+ // wraps around every 47 days or so (but this is non-fatal to us, odd times are rejected, only causes a one frame stutter)
+ // requires Sys_SetTimerResolution()
+ return (double) timeGetTime() / 1000.0;
+ }
+#else
+ // fallback for using the SDL timer if no other timer is available
+ // this calls Sys_Error() if not linking against SDL
+ return (double) Sys_SDL_GetTicks() / 1000.0;
+#endif
+}
+
+double Sys_Sleep(double time)
+{
+ double dt;
+ uint32_t msec, usec, nsec;
+
+ if (time < 1.0/1000000.0 || host.restless)
+ return 0; // not sleeping this frame
+ if (time >= 1)
+ time = 0.999999; // simpler, also ensures values are in range for all platform APIs
+ msec = time * 1000;
+ usec = time * 1000000;
+ nsec = time * 1000000000;
+
+ if(sys_usenoclockbutbenchmark.integer)
+ {
+ double old_benchmark_time = benchmark_time;
+ benchmark_time += usec;
+ if(benchmark_time == old_benchmark_time)
+ Sys_Error("sys_usenoclockbutbenchmark cannot run any longer, sorry");
+ return 0;
+ }
+
+ if(sys_debugsleep.integer)
+ Con_Printf("sys_debugsleep: requested %u, ", usec);
+ dt = Sys_DirtyTime();
+
+ // less important on newer libcurl so no need to disturb dedicated servers
+ if (cls.state != ca_dedicated && Curl_Select(msec))
+ {
+ // a transfer is ready or we finished sleeping
+ }
+ else if(sys_supportsdlgetticks && sys_usesdldelay.integer)
+ Sys_SDL_Delay(msec);
+#if HAVE_SELECT
+ else if (cls.state == ca_dedicated && sv_checkforpacketsduringsleep.integer)
+ {
+ struct timeval tv;
+ lhnetsocket_t *s;
+ fd_set fdreadset;
+ int lastfd = -1;
+
+ FD_ZERO(&fdreadset);
+ List_For_Each_Entry(s, &lhnet_socketlist.list, lhnetsocket_t, list)
+ {
+ if (s->address.addresstype == LHNETADDRESSTYPE_INET4 || s->address.addresstype == LHNETADDRESSTYPE_INET6)
+ {
+ if (lastfd < s->inetsocket)
+ lastfd = s->inetsocket;
+ #if defined(WIN32) && !defined(_MSC_VER)
+ FD_SET((int)s->inetsocket, &fdreadset);
+ #else
+ FD_SET((unsigned int)s->inetsocket, &fdreadset);
+ #endif
+ }
+ }
+ tv.tv_sec = 0;
+ tv.tv_usec = usec;
+ // on Win32, select() cannot be used with all three FD list args being NULL according to MSDN
+ // (so much for POSIX...), not with an empty fd_set either.
+ select(lastfd + 1, &fdreadset, NULL, NULL, &tv);
+ }
+#endif
+#if HAVE_CLOCK_NANOSLEEP
+ else
+ {
+ struct timespec ts;
+ ts.tv_sec = 0;
+ ts.tv_nsec = nsec;
+ clock_nanosleep(CLOCK_MONOTONIC, 0, &ts, NULL);
+ }
+#elif HAVE_SELECT_POSIX
+ else
+ {
+ struct timeval tv;
+ tv.tv_sec = 0;
+ tv.tv_usec = usec;
+ select(0, NULL, NULL, NULL, &tv);
+ }
+#elif HAVE_WIN32_USLEEP // Windows XP/2003 minimum
+ else
+ {
+ HANDLE timer;
+ LARGE_INTEGER sleeptime;
+
+ // takes 100ns units, negative indicates relative time
+ sleeptime.QuadPart = -((int64_t)nsec / 100);
+ timer = CreateWaitableTimer(NULL, true, NULL);
+ SetWaitableTimer(timer, &sleeptime, 0, NULL, NULL, 0);
+ WaitForSingleObject(timer, INFINITE);
+ CloseHandle(timer);
+ }
+#elif HAVE_Sleep
+ else
+ Sleep(msec);
+#else
+ else
+ Sys_SDL_Delay(msec);
+#endif
+
+ dt = Sys_DirtyTime() - dt;
+ if(sys_debugsleep.integer)
+ Con_Printf("got %u, oversleep %d\n", (uint32_t)(dt * 1000000), (uint32_t)(dt * 1000000) - usec);
+ return (dt < 0 || dt >= 1800) ? 0 : dt;
+}
+
+
+/*
+===============================================================================
+
+STDIO
+
+===============================================================================
+*/
+
+// NOTE: use only POSIX async-signal-safe library functions here (see: man signal-safety)
+void Sys_Print(const char *text, size_t textlen)
+{
+#ifdef __ANDROID__
+ if (developer.integer > 0)
+ {
+ __android_log_write(ANDROID_LOG_DEBUG, sys.argv[0], text);
+ }
+#else
+ if(sys.outfd < 0)
+ return;
+ #ifndef WIN32
+ // BUG: for some reason, NDELAY also affects stdout (1) when used on stdin (0).
+ // this is because both go to /dev/tty by default!
+ {
+ int origflags = fcntl(sys.outfd, F_GETFL, 0);
+ if (sys_stdout_blocks.integer)
+ fcntl(sys.outfd, F_SETFL, origflags & ~O_NONBLOCK);
+ #else
+ #define write _write
+ #endif
+ while(*text && textlen)
+ {
+ fs_offset_t written = (fs_offset_t)write(sys.outfd, text, textlen);
+ if(written <= 0)
+ break; // sorry, I cannot do anything about this error - without an output
+ text += written;
+ textlen -= written;
+ }
+ #ifndef WIN32
+ if (sys_stdout_blocks.integer)
+ fcntl(sys.outfd, F_SETFL, origflags);
+ }
+ #endif
+ //fprintf(stdout, "%s", text);
+#endif
+}
+
+void Sys_Printf(const char *fmt, ...)
+{
+ va_list argptr;
+ char msg[MAX_INPUTLINE];
+ int msglen;
+
+ va_start(argptr,fmt);
+ msglen = dpvsnprintf(msg, sizeof(msg), fmt, argptr);
+ va_end(argptr);
+
+ if (msglen >= 0)
+ Sys_Print(msg, msglen);
+}
+
+/// Reads a line from POSIX stdin or the Windows console
+char *Sys_ConsoleInput(void)
+{
+ static char text[MAX_INPUTLINE];
+#ifdef WIN32
+ static unsigned int len = 0;
+ int c;
+
+ // read a line out
+ while (_kbhit ())
+ {
+ c = _getch ();
+ if (c == '\r')
+ {
+ text[len] = '\0';
+ _putch ('\n');
+ len = 0;
+ return text;
+ }
+ if (c == '\b')
+ {
+ if (len)
+ {
+ _putch (c);
+ _putch (' ');
+ _putch (c);
+ len--;
+ }
+ continue;
+ }
+ if (len < sizeof (text) - 1)
+ {
+ _putch (c);
+ text[len] = c;
+ len++;
+ }
+ }
+#else
+ fd_set fdset;
+ struct timeval timeout = { .tv_sec = 0, .tv_usec = 0 };
+
+ FD_ZERO(&fdset);
+ FD_SET(fileno(stdin), &fdset);
+ if (select(1, &fdset, NULL, NULL, &timeout) != -1 && FD_ISSET(fileno(stdin), &fdset))
+ return fgets(text, sizeof(text), stdin);
+#endif
+ return NULL;
+}
+
+
+/*
+===============================================================================
+
+Startup and Shutdown
+
+===============================================================================
+*/
+
+void Sys_Error (const char *error, ...)
+{
+ va_list argptr;
+ char string[MAX_INPUTLINE];
+ int i;
+
+ // Disable Sys_HandleSignal() but not Sys_HandleCrash()
+ host.state = host_shutdown;
+
+ // set output to blocking stderr
+ sys.outfd = fileno(stderr);
+#ifndef WIN32
+ fcntl(sys.outfd, F_SETFL, fcntl(sys.outfd, F_GETFL, 0) & ~O_NONBLOCK);
+#endif
+
+ va_start (argptr,error);
+ dpvsnprintf (string, sizeof (string), error, argptr);
+ va_end (argptr);
+
+ Con_Printf(CON_ERROR "Engine Aborted: %s\n^9%s\n", string, engineversion);
+
+ dp_strlcat(string, "\n\n", sizeof(string));
+ dp_strlcat(string, engineversion, sizeof(string));
+
+ // Most shutdown funcs can't be called here as they could error while we error.
+
+ // DP8 TODO: send a disconnect message indicating we aborted, see Host_Error() and Sys_HandleCrash()
+
+ if (cls.demorecording)
+ CL_Stop_f(cmd_local);
+ if (sv.active)
+ {
+ sv.active = false; // make SV_DropClient() skip the QC stuff to avoid recursive errors
+ for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
+ if (host_client->active)
+ SV_DropClient(false, "Server aborted!"); // closes demo file
+ }
+ // don't want a dead window left blocking the OS UI or the abort dialog
+ VID_Shutdown();
+ S_StopAllSounds();
+
+ host.state = host_failed; // make Sys_HandleSignal() call _Exit()
+ Sys_SDL_Dialog("Engine Aborted", string);
+
+ fflush(stderr);
+ exit (1);
+}
+
+#ifndef WIN32
+static const char *Sys_FindInPATH(const char *name, char namesep, const char *PATH, char pathsep, char *buf, size_t bufsize)
+{
+ const char *p = PATH;
+ const char *q;
+ if(p && name)
+ {
+ while((q = strchr(p, ':')))
+ {
+ dpsnprintf(buf, bufsize, "%.*s%c%s", (int)(q-p), p, namesep, name);
+ if(FS_SysFileExists(buf))
+ return buf;
+ p = q + 1;
+ }
+ if(!q) // none found - try the last item
+ {
+ dpsnprintf(buf, bufsize, "%s%c%s", p, namesep, name);
+ if(FS_SysFileExists(buf))
+ return buf;
+ }
+ }
+ return name;
+}
+#endif
+
+static const char *Sys_FindExecutableName(void)
+{
+#if defined(WIN32)
+ return sys.argv[0];
+#else
+ static char exenamebuf[MAX_OSPATH+1];
+ ssize_t n = -1;
+#if defined(__FreeBSD__)
+ int mib[4] = {CTL_KERN, KERN_PROC, KERN_PROC_PATHNAME, -1};
+ size_t exenamebuflen = sizeof(exenamebuf)-1;
+ if (sysctl(mib, 4, exenamebuf, &exenamebuflen, NULL, 0) == 0)
+ {
+ n = exenamebuflen;
+ }
+#elif defined(__linux__)
+ n = readlink("/proc/self/exe", exenamebuf, sizeof(exenamebuf)-1);
+#endif
+ if(n > 0 && (size_t)(n) < sizeof(exenamebuf))
+ {
+ exenamebuf[n] = 0;
+ return exenamebuf;
+ }
+ if(strchr(sys.argv[0], '/'))
+ return sys.argv[0]; // possibly a relative path
+ else
+ return Sys_FindInPATH(sys.argv[0], '/', getenv("PATH"), ':', exenamebuf, sizeof(exenamebuf));
+#endif
+}
+
+void Sys_ProvideSelfFD(void)
+{
+ if(sys.selffd != -1)
+ return;
+ sys.selffd = FS_SysOpenFD(Sys_FindExecutableName(), "rb", false);
+}
+
+// for x86 cpus only... (x64 has SSE2_PRESENT)
+#if defined(SSE_POSSIBLE) && !defined(SSE2_PRESENT)
+// code from SDL, shortened as we can expect CPUID to work
+static int CPUID_Features(void)
+{
+ int features = 0;
+# if (defined(__GNUC__) || defined(__clang__) || defined(__TINYC__)) && defined(__i386__)
+ __asm__ (
+" movl %%ebx,%%edi\n"
+" xorl %%eax,%%eax \n"
+" incl %%eax \n"
+" cpuid # Get family/model/stepping/features\n"
+" movl %%edx,%0 \n"
+" movl %%edi,%%ebx\n"
+ : "=m" (features)
+ :
+ : "%eax", "%ecx", "%edx", "%edi"
+ );
+# elif (defined(_MSC_VER) && defined(_M_IX86)) || defined(__WATCOMC__)
+ __asm {
+ xor eax, eax
+ inc eax
+ cpuid ; Get family/model/stepping/features
+ mov features, edx
+ }
+# else
+# error SSE_POSSIBLE set but no CPUID implementation
+# endif
+ return features;
+}
+#endif
+
+#ifdef SSE_POSSIBLE
+qbool Sys_HaveSSE(void)
+{
+ // COMMANDLINEOPTION: SSE: -nosse disables SSE support and detection
+ if(Sys_CheckParm("-nosse"))
+ return false;
+#ifdef SSE_PRESENT
+ return true;
+#else
+ // COMMANDLINEOPTION: SSE: -forcesse enables SSE support and disables detection
+ if(Sys_CheckParm("-forcesse") || Sys_CheckParm("-forcesse2"))
+ return true;
+ if(CPUID_Features() & (1 << 25))
+ return true;
+ return false;
+#endif
+}
+
+qbool Sys_HaveSSE2(void)
+{
+ // COMMANDLINEOPTION: SSE2: -nosse2 disables SSE2 support and detection
+ if(Sys_CheckParm("-nosse") || Sys_CheckParm("-nosse2"))
+ return false;
+#ifdef SSE2_PRESENT
+ return true;
+#else
+ // COMMANDLINEOPTION: SSE2: -forcesse2 enables SSE2 support and disables detection
+ if(Sys_CheckParm("-forcesse2"))
+ return true;
+ if((CPUID_Features() & (3 << 25)) == (3 << 25)) // SSE is 1<<25, SSE2 is 1<<26
+ return true;
+ return false;
+#endif
+}
+#endif
+
+/// called to set process priority for dedicated servers
+#if defined(__linux__)
+#include <sys/resource.h>
+#include <errno.h>
+
+void Sys_InitProcessNice (void)
+{
+ struct rlimit lim;
+ sys.nicepossible = false;
+ if(Sys_CheckParm("-nonice"))
+ return;
+ errno = 0;
+ sys.nicelevel = getpriority(PRIO_PROCESS, 0);
+ if(errno)
+ {
+ Con_Printf("Kernel does not support reading process priority - cannot use niceness\n");
+ return;
+ }
+ if(getrlimit(RLIMIT_NICE, &lim))
+ {
+ Con_Printf("Kernel does not support lowering nice level again - cannot use niceness\n");
+ return;
+ }
+ if(lim.rlim_cur != RLIM_INFINITY && sys.nicelevel < (int) (20 - lim.rlim_cur))
+ {
+ Con_Printf("Current nice level is below the soft limit - cannot use niceness\n");
+ return;
+ }
+ sys.nicepossible = true;
+ sys.isnice = false;
+}
+void Sys_MakeProcessNice (void)
+{
+ if(!sys.nicepossible)
+ return;
+ if(sys.isnice)
+ return;
+ Con_DPrintf("Process is becoming 'nice'...\n");
+ if(setpriority(PRIO_PROCESS, 0, 19))
+ Con_Printf(CON_ERROR "Failed to raise nice level to %d\n", 19);
+ sys.isnice = true;
+}
+void Sys_MakeProcessMean (void)
+{
+ if(!sys.nicepossible)
+ return;
+ if(!sys.isnice)
+ return;
+ Con_DPrintf("Process is becoming 'mean'...\n");
+ if(setpriority(PRIO_PROCESS, 0, sys.nicelevel))
+ Con_Printf(CON_ERROR "Failed to lower nice level to %d\n", sys.nicelevel);
+ sys.isnice = false;
+}
+#else
+void Sys_InitProcessNice (void)
+{
+}
+void Sys_MakeProcessNice (void)
+{
+}
+void Sys_MakeProcessMean (void)
+{
+}
+#endif
+
+
+static const char *Sys_SigDesc(int sig)
+{
+ switch (sig)
+ {
+ // Windows only supports the C99 signals
+ case SIGINT: return "Interrupt";
+ case SIGILL: return "Illegal instruction";
+ case SIGABRT: return "Aborted";
+ case SIGFPE: return "Floating point exception";
+ case SIGSEGV: return "Segmentation fault";
+ case SIGTERM: return "Termination";
+#ifndef WIN32
+ // POSIX has several others worth catching
+ case SIGHUP: return "Hangup";
+ case SIGQUIT: return "Quit";
+ case SIGBUS: return "Bus error (bad memory access)";
+ case SIGPIPE: return "Broken pipe";
+#endif
+ default: return "Yo dawg, we bugged out while bugging out";
+ }
+}
+
+/** Halt and try not to catch fire.
+ * Writing to any file could corrupt it,
+ * any uneccessary code could crash while we crash.
+ * Try to use only POSIX async-signal-safe library functions here (see: man signal-safety).
+ */
+static void Sys_HandleCrash(int sig)
+{
+#if __GLIBC__ >= 2 && __GLIBC_MINOR__ >= 1
+ // Before doing anything else grab the stack frame addresses
+ #include <execinfo.h>
+ void *stackframes[32];
+ int framecount = backtrace(stackframes, 32);
+ char **btstrings;
+#endif
+ char dialogtext[3072];
+ const char *sigdesc;
+
+ // Break any loop and disable Sys_HandleSignal()
+ if (host.state == host_failing || host.state == host_failed)
+ return;
+ host.state = host_failing;
+
+ sigdesc = Sys_SigDesc(sig);
+
+ // set output to blocking stderr and print header, backtrace, version
+ sys.outfd = fileno(stderr); // not async-signal-safe :(
+#ifndef WIN32
+ fcntl(sys.outfd, F_SETFL, fcntl(sys.outfd, F_GETFL, 0) & ~O_NONBLOCK);
+ Sys_Print("\n\n\x1B[1;37;41m Engine Crash: ", 30);
+ Sys_Print(sigdesc, strlen(sigdesc));
+ Sys_Print(" \x1B[m\n", 8);
+ #if __GLIBC__ >= 2 && __GLIBC_MINOR__ >= 1
+ // the first two addresses will be in this function and in signal() in libc
+ backtrace_symbols_fd(stackframes + 2, framecount - 2, sys.outfd);
+ #endif
+ Sys_Print("\x1B[1m", 4);
+ Sys_Print(engineversion, strlen(engineversion));
+ Sys_Print("\x1B[m\n", 4);
+#else // Windows console doesn't support colours
+ Sys_Print("\n\nEngine Crash: ", 16);
+ Sys_Print(sigdesc, strlen(sigdesc));
+ Sys_Print("\n", 1);
+ Sys_Print(engineversion, strlen(engineversion));
+ Sys_Print("\n", 1);
+#endif
+
+ // DP8 TODO: send a disconnect message indicating we crashed, see Sys_Error() and Host_Error()
+
+ // don't want a dead window left blocking the OS UI or the crash dialog
+ VID_Shutdown();
+ S_StopAllSounds();
+
+ // prepare the dialogtext: signal, backtrace, version
+ // the dp_st* funcs are POSIX async-signal-safe IF we don't trigger their warnings
+ dp_strlcpy(dialogtext, sigdesc, sizeof(dialogtext));
+ dp_strlcat(dialogtext, "\n\n", sizeof(dialogtext));
+#if __GLIBC__ >= 2 && __GLIBC_MINOR__ >= 1
+ btstrings = backtrace_symbols(stackframes + 2, framecount - 2); // calls malloc :(
+ if (btstrings)
+ for (int i = 0; i < framecount - 2; ++i)
+ {
+ dp_strlcat(dialogtext, btstrings[i], sizeof(dialogtext));
+ dp_strlcat(dialogtext, "\n", sizeof(dialogtext));
+ }
+#endif
+ dp_strlcat(dialogtext, "\n", sizeof(dialogtext));
+ dp_strlcat(dialogtext, engineversion, sizeof(dialogtext));
+
+ host.state = host_failed; // make Sys_HandleSignal() call _Exit()
+ Sys_SDL_Dialog("Engine Crash", dialogtext);
+
+ fflush(stderr); // not async-signal-safe :(
+
+ // Continue execution with default signal handling.
+ // A real crash will be re-triggered so the platform can handle it,
+ // a fake crash (kill -SEGV) will cause a graceful shutdown.
+ signal(sig, SIG_DFL);
+}
+
+static void Sys_HandleSignal(int sig)
+{
+ const char *sigdesc;
+
+ // Break any loop, eg if each Sys_Print triggers a SIGPIPE
+ if (host.state == host_shutdown || host.state == host_failing)
+ return;
+
+ sigdesc = Sys_SigDesc(sig);
+ Sys_Print("\nReceived ", 10);
+ Sys_Print(sigdesc, strlen(sigdesc));
+ Sys_Print(" signal, exiting...\n", 20);
+ if (host.state == host_failed)
+ {
+ // user is trying to kill the process while the SDL dialog is open
+ fflush(stderr); // not async-signal-safe :(
+ _Exit(sig);
+ }
+ host.state = host_shutdown;
+}
+
+/// SDL2 only handles SIGINT and SIGTERM by default and doesn't log anything
+static void Sys_InitSignals(void)
+{
+ // Windows only supports the C99 signals
+ signal(SIGINT, Sys_HandleSignal);
+ signal(SIGILL, Sys_HandleCrash);
+ signal(SIGABRT, Sys_HandleCrash);
+ signal(SIGFPE, Sys_HandleCrash);
+ signal(SIGSEGV, Sys_HandleCrash);
+ signal(SIGTERM, Sys_HandleSignal);
+#ifndef WIN32
+ // POSIX has several others worth catching
+ signal(SIGHUP, Sys_HandleSignal);
+ signal(SIGQUIT, Sys_HandleSignal);
+ signal(SIGBUS, Sys_HandleCrash);
+ signal(SIGPIPE, Sys_HandleSignal);
+#endif
+}
+
+// Cloudwalk: Most overpowered function declaration...
+static inline double Sys_UpdateTime (double newtime, double oldtime)
+{
+ double time = newtime - oldtime;
+
+ if (time < 0)
+ {
+ // warn if it's significant
+ if (time < -0.01)
+ Con_Printf(CON_WARN "Host_UpdateTime: time stepped backwards (went from %f to %f, difference %f)\n", oldtime, newtime, time);
+ time = 0;
+ }
+ else if (time >= 1800)
+ {
+ Con_Printf(CON_WARN "Host_UpdateTime: time stepped forward (went from %f to %f, difference %f)\n", oldtime, newtime, time);
+ time = 0;
+ }
+
+ return time;
+}
+
+#ifdef __EMSCRIPTEN__
+ #include <emscripten.h>
+#endif
+/// JS+WebGL doesn't support a main loop, only a function called to run a frame.
+static void Sys_Frame(void)
+{
+ double time, newtime, sleeptime;
+#ifdef __EMSCRIPTEN__
+ static double sleepstarttime = 0;
+ host.sleeptime = Sys_DirtyTime() - sleepstarttime;
+#endif
+
+ if (setjmp(host.abortframe)) // Something bad happened, or the server disconnected
+ host.state = host_active; // In case we were loading
+
+ if (host.state >= host_shutdown) // see Sys_HandleCrash() comments
+ {
+#ifdef __EMSCRIPTEN__
+ emscripten_cancel_main_loop();
+#endif
+#ifdef __ANDROID__
+ Sys_AllowProfiling(false);
+#endif
+ Host_Shutdown();
+ exit(0);
+ }
+
+ newtime = Sys_DirtyTime();
+ host.realtime += time = Sys_UpdateTime(newtime, host.dirtytime);
+ host.dirtytime = newtime;
+
+ sleeptime = Host_Frame(time);
+ sleeptime -= Sys_DirtyTime() - host.dirtytime; // execution time
+
+#ifdef __EMSCRIPTEN__
+ // This platform doesn't support a main loop... it will sleep when Sys_Frame() returns.
+ // Not using emscripten_sleep() via Sys_Sleep() because it would cause two sleeps per frame.
+ if (!vid_vsync.integer) // see VID_SetVsync_c()
+ emscripten_set_main_loop_timing(EM_TIMING_SETTIMEOUT, host.restless ? 0 : sleeptime * 1000.0);
+ sleepstarttime = Sys_DirtyTime();
+#else
+ host.sleeptime = Sys_Sleep(sleeptime);
+#endif