+
+ if (host_client->movesequence)
+ {
+ // client was in async mode but timed out
+ //if (sv_clmovement_inputtimeout_correct.integer) // commented cos we actually need this for _strict
+ host_client->clmovement_inputtimeout_accum += sv.frametime;
+ if (sv_clmovement_inputtimeout_strict.integer)
+ host_client->cmd.time += sv.frametime;
+
+ // TODO: move this to SV_CheckTimeouts() ?
+ //host_client->ping += sv.frametime;
+ }