- RenderHighlighted(Renderer& renderer, const VolumeTest& volume)
- : m_renderer(renderer), m_volume(volume)
- {
- }
- void render(const Renderable& renderable) const
- {
- switch(m_renderer.getStyle())
- {
- case Renderer::eFullMaterials:
- renderable.renderSolid(m_renderer, m_volume);
- break;
- case Renderer::eWireframeOnly:
- renderable.renderWireframe(m_renderer, m_volume);
- break;
- }
- }
- typedef ConstMemberCaller1<RenderHighlighted, const Renderable&, &RenderHighlighted::render> RenderCaller;
-
- bool pre(const scene::Path& path, scene::Instance& instance, VolumeIntersectionValue parentVisible) const
- {
- m_renderer.PushState();
-
- if(Cullable_testVisible(instance, m_volume, parentVisible) != c_volumeOutside)
- {
- Renderable* renderable = Instance_getRenderable(instance);
- if(renderable)
- {
- renderable->viewChanged();
- }
-
- Selectable* selectable = Instance_getSelectable(instance);
- if(selectable != 0 && selectable->isSelected())
- {
- if(GlobalSelectionSystem().Mode() != SelectionSystem::eComponent)
- {
- m_renderer.Highlight(Renderer::eFace);
- }
- else if(renderable)
- {
- renderable->renderComponents(m_renderer, m_volume);
- }
- m_renderer.Highlight(Renderer::ePrimitive);
- }
-
- if(renderable)
- {
- render(*renderable);
- }
- }
-
- return true;
- }
- void post(const scene::Path& path, scene::Instance& instance, VolumeIntersectionValue parentVisible) const
- {
- m_renderer.PopState();
- }
+RenderHighlighted( Renderer& renderer, const VolumeTest& volume )
+ : m_renderer( renderer ), m_volume( volume ){
+}
+void render( const Renderable& renderable ) const {
+ switch ( m_renderer.getStyle() )
+ {
+ case Renderer::eFullMaterials:
+ renderable.renderSolid( m_renderer, m_volume );
+ break;
+ case Renderer::eWireframeOnly:
+ renderable.renderWireframe( m_renderer, m_volume );
+ break;
+ }
+}
+typedef ConstMemberCaller<RenderHighlighted, void(const Renderable&), &RenderHighlighted::render> RenderCaller;
+
+bool pre( const scene::Path& path, scene::Instance& instance, VolumeIntersectionValue parentVisible ) const {
+ m_renderer.PushState();
+
+ if ( Cullable_testVisible( instance, m_volume, parentVisible ) != c_volumeOutside ) {
+ Renderable* renderable = Instance_getRenderable( instance );
+ if ( renderable ) {
+ renderable->viewChanged();
+ }
+
+ Selectable* selectable = Instance_getSelectable( instance );
+ if ( selectable != 0 && selectable->isSelected() ) {
+ if ( GlobalSelectionSystem().Mode() != SelectionSystem::eComponent ) {
+ m_renderer.Highlight( Renderer::eFace );
+ }
+ else if ( renderable ) {
+ renderable->renderComponents( m_renderer, m_volume );
+ }
+ m_renderer.Highlight( Renderer::ePrimitive );
+ }
+
+ if ( renderable ) {
+ render( *renderable );
+ }
+ }
+
+ return true;
+}
+void post( const scene::Path& path, scene::Instance& instance, VolumeIntersectionValue parentVisible ) const {
+ m_renderer.PopState();
+}