-void CWindingMsg::Draw2D( VIEWTYPE vt ){
- int i;
-
- int nDim1 = ( vt == YZ ) ? 1 : 0;
- int nDim2 = ( vt == XY ) ? 1 : 2;
- glColor3f( 1.0f,0.f,0.0f );
-
- glPointSize( 4 );
- glBegin( GL_POINTS );
- for ( i = 0; i < numpoints; i++ )
- glVertex2f( wt[i][nDim1], wt[i][nDim2] );
- glEnd();
- glPointSize( 1 );
-
- glEnable( GL_BLEND );
- glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
- glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
- glColor4f( 0.133f,0.4f,1.0f,0.5f );
- glBegin( GL_POLYGON );
- for ( i = 0; i < numpoints; i++ )
- glVertex2f( wt[i][nDim1], wt[i][nDim2] );
- glEnd();
- glDisable( GL_BLEND );
+void CWindingMsg::Draw2D(VIEWTYPE vt)
+{
+ int i;
+
+ int nDim1 = (vt == YZ) ? 1 : 0;
+ int nDim2 = (vt == XY) ? 1 : 2;
+ glColor3f(1.0f, 0.f, 0.0f);
+
+ glPointSize(4);
+ glBegin(GL_POINTS);
+ for (i = 0; i < numpoints; i++)
+ glVertex2f(wt[i][nDim1], wt[i][nDim2]);
+ glEnd();
+ glPointSize(1);
+
+ glEnable(GL_BLEND);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glColor4f(0.133f, 0.4f, 1.0f, 0.5f);
+ glBegin(GL_POLYGON);
+ for (i = 0; i < numpoints; i++)
+ glVertex2f(wt[i][nDim1], wt[i][nDim2]);
+ glEnd();
+ glDisable(GL_BLEND);