-void EntityClassQuake3_Construct()
-{
- StringOutputStream baseDirectory(256);
- StringOutputStream gameDirectory(256);
- const char* basegame = GlobalRadiant().getRequiredGameDescriptionKeyValue("basegame");
- const char* gamename = GlobalRadiant().getGameName();
- baseDirectory << GlobalRadiant().getGameToolsPath() << basegame << '/';
- gameDirectory << GlobalRadiant().getGameToolsPath() << gamename << '/';
-
- class LoadEntityDefinitionsVisitor : public EClassModules::Visitor
- {
- const char* baseDirectory;
- const char* gameDirectory;
- public:
- LoadEntityDefinitionsVisitor(const char* baseDirectory, const char* gameDirectory)
- : baseDirectory(baseDirectory), gameDirectory(gameDirectory)
- {
- }
- void visit(const char* name, const EntityClassScanner& table) const
- {
- Paths paths;
- EntityClassQuake3_constructDirectory(baseDirectory, table.getExtension(), paths);
- if(!string_equal(baseDirectory, gameDirectory))
- {
- EntityClassQuake3_constructDirectory(gameDirectory, table.getExtension(), paths);
- }
-
- for(Paths::iterator i = paths.begin(); i != paths.end(); ++i)
- {
- EntityClassesLoadFile(table, (*i).second)((*i).first.c_str());
- }
- }
- };
-
- EntityClassManager_getEClassModules().foreachModule(LoadEntityDefinitionsVisitor(baseDirectory.c_str(), gameDirectory.c_str()));
-}
-
-EntityClass *Eclass_ForName(const char *name, bool has_brushes)
-{
- ASSERT_NOTNULL(name);
+void EntityClassQuake3_Construct(){
+ StringOutputStream baseDirectory( 256 );
+ StringOutputStream gameDirectory( 256 );
+ const char* basegame = GlobalRadiant().getRequiredGameDescriptionKeyValue( "basegame" );
+ const char* gamename = GlobalRadiant().getGameName();
+ baseDirectory << GlobalRadiant().getGameToolsPath() << basegame << '/';
+ gameDirectory << GlobalRadiant().getGameToolsPath() << gamename << '/';
+
+ class LoadEntityDefinitionsVisitor : public EClassModules::Visitor
+ {
+ const char* baseDirectory;
+ const char* gameDirectory;
+public:
+ LoadEntityDefinitionsVisitor( const char* baseDirectory, const char* gameDirectory )
+ : baseDirectory( baseDirectory ), gameDirectory( gameDirectory ){
+ }
+ void visit( const char* name, const EntityClassScanner& table ) const {
+ Paths paths;
+ EntityClassQuake3_constructDirectory( baseDirectory, table.getExtension(), paths );
+ if ( !string_equal( baseDirectory, gameDirectory ) ) {
+ EntityClassQuake3_constructDirectory( gameDirectory, table.getExtension(), paths );
+ }
+
+ for ( Paths::iterator i = paths.begin(); i != paths.end(); ++i )
+ {
+ EntityClassesLoadFile( table, ( *i ).second ) ( ( *i ).first.c_str() );
+ }
+ }
+ };
+
+ EntityClassManager_getEClassModules().foreachModule( LoadEntityDefinitionsVisitor( baseDirectory.c_str(), gameDirectory.c_str() ) );
+}