-class CamWnd : public GLWindow
-{
-public:
-void MatchViewAxes( const vec3_t P, const vec3_t vec, int &axis, float &sgn );
-void ReInitGL();
-void BenchMark();
-CamWnd();
-virtual ~CamWnd();
-camera_t *Camera(){return &m_Camera; };
-void Cam_MouseControl( float dtime );
-void Cam_ChangeFloor( qboolean up );
-void ToggleFreeMove();
-bool m_bFreeMove;
-
-protected:
-void Cam_Init();
-void Cam_BuildMatrix();
-void Cam_PositionDrag();
-void Cam_KeyControl( float dtime );
-void Cam_MouseDown( int x, int y, int buttons );
-void Cam_MouseUp( int x, int y, int buttons );
-void Cam_MouseMoved( int x, int y, int buttons );
-void InitCull();
-qboolean CullBrush( brush_t *b );
-void Cam_Draw();
-void Cam_DrawStuff();
-void Cam_DrawBrushes( int mode );
-void Cam_DrawBrush( brush_t *b, int mode );
-
-brush_t* m_TransBrushes[MAX_MAP_BRUSHES];
-int m_nNumTransBrushes;
-camera_t m_Camera;
-int m_nCambuttonstate;
-int m_ptButtonX;
-int m_ptCursorX;
-int m_ptLastCursorX;
-int m_ptLastCamCursorX;
-int m_ptButtonY;
-int m_ptCursorY;
-int m_ptLastCursorY;
-int m_ptLastCamCursorY;
-face_t* m_pSide_select;
-vec3_t m_vCull1;
-vec3_t m_vCull2;
-int m_nCullv1[3];
-int m_nCullv2[3];
-bool m_bClipMode;
-guint m_FocusOutHandler_id;
-
-void OnCreate();
-void OnExpose();
-void OnLButtonDown( guint32 flags, int x, int y );
-void OnRButtonDown( guint32 flags, int x, int y );
-void OnMButtonDown( guint32 flags, int x, int y );
-void OnLButtonUp( guint32 flags, int pointx, int pointy );
-void OnRButtonUp( guint32 flags, int pointx, int pointy );
-void OnMButtonUp( guint32 flags, int pointx, int pointy );
-void OnMouseMove( guint32 flags, int pointx, int pointy );
-void OnMouseWheel( bool bUp );
-void OnSize( int cx, int cy );
-
-protected:
-void OriginalMouseDown( guint32 nFlags, int pointX, int pointY );
-void OriginalMouseUp( guint32 nFlags, int pointX, int pointY );
-
-private:
-XORRectangle m_XORRectangle;
-
-// project a point in geometric space into camera space
-void ProjectCamera( const vec3_t A, vec_t B[2] );