-void Scene_BrushFitTexture_SelectedW( scene::Graph& graph, float s_repeat, float t_repeat ){
- Scene_ForEachSelectedBrush_ForEachFace( graph, FaceFitTextureW( s_repeat, t_repeat ) );
- SceneChangeNotify();
-}
-
-void Scene_BrushFitTexture_Component_SelectedW( scene::Graph& graph, float s_repeat, float t_repeat ){
- Scene_ForEachSelectedBrushFace( graph, FaceFitTextureW( s_repeat, t_repeat ) );
- SceneChangeNotify();
-}
-
-void Scene_BrushFitTexture_SelectedH( scene::Graph& graph, float s_repeat, float t_repeat ){
- Scene_ForEachSelectedBrush_ForEachFace( graph, FaceFitTextureH( s_repeat, t_repeat ) );
- SceneChangeNotify();
-}
-
-void Scene_BrushFitTexture_Component_SelectedH( scene::Graph& graph, float s_repeat, float t_repeat ){
- Scene_ForEachSelectedBrushFace( graph, FaceFitTextureH( s_repeat, t_repeat ) );
- SceneChangeNotify();
-}
-