-void Texdef_Assign(TextureProjection& projection, const TextureProjection& other);
-void Texdef_Shift(TextureProjection& projection, float s, float t);
-void Texdef_Scale(TextureProjection& projection, float s, float t);
-void Texdef_Rotate(TextureProjection& projection, float angle);
-void Texdef_FitTexture(TextureProjection& projection, std::size_t width, std::size_t height, const Vector3& normal, const Winding& w, float s_repeat, float t_repeat);
-void Texdef_EmitTextureCoordinates(const TextureProjection& projection, std::size_t width, std::size_t height, Winding& w, const Vector3& normal, const Matrix4& localToWorld);
+void Texdef_Assign( TextureProjection& projection, const TextureProjection& other );
+void Texdef_Shift( TextureProjection& projection, float s, float t );
+void Texdef_Scale( TextureProjection& projection, float s, float t );
+void Texdef_Rotate( TextureProjection& projection, float angle );
+void Texdef_FitTexture( TextureProjection& projection, std::size_t width, std::size_t height, const Vector3& normal, const Winding& w, float s_repeat, float t_repeat );
+void Texdef_EmitTextureCoordinates( const TextureProjection& projection, std::size_t width, std::size_t height, Winding& w, const Vector3& normal, const Matrix4& localToWorld );