-void Normal_GetTransform(const Vector3 &normal, Matrix4 &transform);
-
-void TexDef_Construct_Default(TextureProjection &projection);
-
-void Texdef_Assign(TextureProjection &projection, const TextureProjection &other);
-
-void Texdef_Shift(TextureProjection &projection, float s, float t);
-
-void Texdef_Scale(TextureProjection &projection, float s, float t);
-
-void Texdef_Rotate(TextureProjection &projection, float angle);
-
-void Texdef_FitTexture(TextureProjection &projection, std::size_t width, std::size_t height, const Vector3 &normal,
- const Winding &w, float s_repeat, float t_repeat);
-
-void
-Texdef_EmitTextureCoordinates(const TextureProjection &projection, std::size_t width, std::size_t height, Winding &w,
- const Vector3 &normal, const Matrix4 &localToWorld);