-class RenderablePointVectorPushBack
-{
-RenderablePointVector& m_points;
-public:
-RenderablePointVectorPushBack( RenderablePointVector& points ) : m_points( points ){
-}
-void operator()( const Vector3& point ) const {
- const Colour4b colour_selected( 0, 0, 255, 255 );
- m_points.push_back( pointvertex_for_windingpoint( point, colour_selected ) );
-}
-};
-