-void fitW( const Vector3& normal, const Winding& winding, float s_repeat, float t_repeat ){
- Texdef_FitTextureW( m_projection, m_shader.width(), m_shader.height(), normal, winding, s_repeat, t_repeat );
-}
-
-void fitH( const Vector3& normal, const Winding& winding, float s_repeat, float t_repeat ){
- Texdef_FitTextureH( m_projection, m_shader.width(), m_shader.height(), normal, winding, s_repeat, t_repeat );
-}
-