- // FIXME: fixed function path can't properly handle r_refdef.view.colorscale > 1
- GL_Color(1 * r_refdef.view.colorscale, 1 * r_refdef.view.colorscale, 1 * r_refdef.view.colorscale, 1);
- GL_BlendFunc(GL_ONE, GL_ZERO);
- GL_CullFace(GL_NONE);
- GL_DepthMask(true);
- GL_DepthRange(0, 1);
- GL_PolygonOffset(0, 0);
- GL_DepthTest(false); // don't modify or read zbuffer
- R_Mesh_VertexPointer(skysphere_vertex3f, 0, 0);
- R_Mesh_ColorPointer(NULL, 0, 0);
- R_Mesh_ResetTextureState();
- R_Mesh_TexBind(0, R_GetTexture(r_refdef.scene.worldmodel->brush.solidskytexture));
- R_Mesh_TexCoordPointer(0, 2, skysphere_texcoord2f, 0, 0);
- R_Mesh_TexMatrix(0, &scroll1matrix);
- if (r_textureunits.integer >= 2 && r_refdef.view.colorscale == 1)
- {
- // one pass using GL_DECAL or GL_INTERPOLATE_ARB for alpha layer
- R_SetupGenericTwoTextureShader(GL_DECAL);
- R_Mesh_TexBind(1, R_GetTexture(r_refdef.scene.worldmodel->brush.alphaskytexture));
- R_Mesh_TexCoordPointer(1, 2, skysphere_texcoord2f, 0, 0);
- R_Mesh_TexMatrix(1, &scroll2matrix);
- GL_LockArrays(0, skysphere_numverts);
- R_Mesh_Draw(0, skysphere_numverts, 0, skysphere_numtriangles, NULL, skysphere_elements, 0, 0);
- GL_LockArrays(0, 0);
- R_Mesh_TexBind(1, 0);
- }
- else
- {
- // two pass
- R_SetupGenericShader(true);
- GL_LockArrays(0, skysphere_numverts);
- R_Mesh_Draw(0, skysphere_numverts, 0, skysphere_numtriangles, NULL, skysphere_elements, 0, 0);
-
- GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- R_Mesh_TexBind(0, R_GetTexture(r_refdef.scene.worldmodel->brush.alphaskytexture));
- R_Mesh_TexMatrix(0, &scroll2matrix);
- GL_LockArrays(0, skysphere_numverts);
- R_Mesh_Draw(0, skysphere_numverts, 0, skysphere_numtriangles, NULL, skysphere_elements, 0, 0);
- GL_LockArrays(0, 0);
- }
-
- if(r_refdef.fogenabled)
- {
- R_SetupGenericShader(false);
- R_Mesh_TexBind(0, 0);
- GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- GL_Color(r_refdef.fogcolor[0], r_refdef.fogcolor[1], r_refdef.fogcolor[2], 1 - r_refdef.fogmasktable[FOGMASKTABLEWIDTH-1]);
- GL_LockArrays(0, skysphere_numverts);
- R_Mesh_Draw(0, skysphere_numverts, 0, skysphere_numtriangles, NULL, skysphere_elements, 0, 0);
- GL_LockArrays(0, 0);
- }
+ RSurf_ActiveCustomEntity(&skymatrix, &skyinversematrix, 0, 0, 1, 1, 1, 1, skysphere_numverts, skysphere_vertex3f, skysphere_texcoord2f, NULL, NULL, NULL, NULL, skysphere_numtriangles, skysphere_element3i, skysphere_element3s, false, false);
+ R_DrawCustomSurface(r_refdef.scene.worldmodel->brush.solidskyskinframe, &scroll1matrix, MATERIALFLAG_SKY | MATERIALFLAG_FULLBRIGHT | MATERIALFLAG_NOCULLFACE | MATERIALFLAG_NODEPTHTEST , 0, skysphere_numverts, 0, skysphere_numtriangles, false, false);
+ R_DrawCustomSurface(r_refdef.scene.worldmodel->brush.alphaskyskinframe, &scroll2matrix, MATERIALFLAG_SKY | MATERIALFLAG_FULLBRIGHT | MATERIALFLAG_NOCULLFACE | MATERIALFLAG_NODEPTHTEST | MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED, 0, skysphere_numverts, 0, skysphere_numtriangles, false, false);