-vector warpzone_fixview_origin;
-vector warpzone_fixview_angles;
-vector warpzone_fixview_cl_viewangles;
-void WarpZone_FixView(); // this saves the previous values
-void WarpZone_UnFixView(); // and restores them
-vector WarpZone_FixNearClip(vector o, vector c0, vector c1, vector c2, vector c3);