+#include <common/weapons/_all.qh>
+#include <common/stats.qh>
+
+int autocvar_g_showweaponspawns;
+bool autocvar_g_weaponswitch_debug;
+bool autocvar_g_weaponswitch_debug_alternate;
+
+.int selectweapon; // last selected weapon of the player
+
+.WepSet dual_weapons;