+
+MUTATOR_HOOKABLE(AccuracyTargetValid);
+ // called when a target is checked for accuracy
+ entity frag_attacker; // attacker
+ entity frag_target; // target
+ #define MUT_ACCADD_VALID 0 // return this flag to make the function continue if target is a client
+ #define MUT_ACCADD_INVALID 1 // return this flag to make the function always continue
+ #define MUT_ACCADD_INDIFFERENT 2 // return this flag to make the function always return