- // FIXME: Better checking for what to push and not.
- if not(other.iscreature)
- if (other.classname != "corpse")
- if (other.classname != "body")
- if (other.classname != "gib")
- if (other.classname != "missile")
- if (other.classname != "rocket")
- if (other.classname != "casing")
- if (other.classname != "grenade")
- if (other.classname != "plasma")
- if (other.classname != "plasma_prim")
- if (other.classname != "plasma_chain")
- if (other.classname != "droppedweapon")
- if (other.classname != "nexball_basketball")
- if (other.classname != "nexball_football")
- return;
-
- if (other.deadflag && other.iscreature)