+ if(autocvar_teamplay_mode == 2)
+ {
+ if(IS_PLAYER(targ) && !IS_DEAD(targ))
+ {
+ attacker.dmg_team = attacker.dmg_team + damage;
+ complainteamdamage = attacker.dmg_team - autocvar_g_teamdamage_threshold;
+ }
+ }
+ else if(autocvar_teamplay_mode == 3)