+
+#define ACTIVE_NOT 0
+#define ACTIVE_ACTIVE 1
+#define ACTIVE_IDLE 2
+#define ACTIVE_BUSY 2
+#define ACTIVE_TOGGLE 3
+.float active;
+.float (float act_state) setactive;
+.entity realowner;
+
+.float nex_charge;
+.float nex_charge_rottime;
+
+float allowed_to_spawn; // boolean variable used by the clan arena code to determine if a player can spawn (after the round has ended)