- FOREACH_CLIENT(true, LAMBDA(
- /*
- only reset players if a restart countdown is active
- this can either be due to cvar sv_ready_restart_after_countdown having set
- restart_mapalreadyrestarted to 1 after the countdown ended or when
- sv_ready_restart_after_countdown is not used and countdown is still running
- */
- if (restart_mapalreadyrestarted || (time < game_starttime))
+ if (restart_mapalreadyrestarted || (time < game_starttime))
+ {
+ FOREACH_CLIENT(IS_PLAYER(it),