+ // can't read warmup_stage here as it could have been set to 0 by ReadyRestart()
+ // and we need to use this when checking if we should abort the countdown
+ // map_minplayers can only be > 0 if g_warmup was -1 at worldspawn
+ int minplayers = autocvar_g_warmup > 1 ? autocvar_g_warmup : map_minplayers;
+
+ if (t_players < minplayers)