void ClientKill_Now(entity this);
void KillIndicator_Think(entity this);
void ClientKill_TeamChange(entity this, float targetteam); // 0 = don't change, -1 = auto, -2 = spec
void ClientKill_Now(entity this);
void KillIndicator_Think(entity this);
void ClientKill_TeamChange(entity this, float targetteam); // 0 = don't change, -1 = auto, -2 = spec