+void GiveWarmupResources(entity this)
+{
+ SetResource(this, RES_SHELLS, warmup_start_ammo_shells);
+ SetResource(this, RES_BULLETS, warmup_start_ammo_nails);
+ SetResource(this, RES_ROCKETS, warmup_start_ammo_rockets);
+ SetResource(this, RES_CELLS, warmup_start_ammo_cells);
+ SetResource(this, RES_PLASMA, warmup_start_ammo_plasma);
+ SetResource(this, RES_FUEL, warmup_start_ammo_fuel);
+ SetResource(this, RES_HEALTH, warmup_start_health);
+ SetResource(this, RES_ARMOR, warmup_start_armorvalue);
+ STAT(WEAPONS, this) = WARMUP_START_WEAPONS;
+}
+